oof I really need to implement all types...
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@ -219,6 +219,8 @@ class Dispatcher:
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await self._incoming.put(packet)
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if self.state != ConnectionState.PLAY:
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await self._incoming.join() # During play we can pre-process packets
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except AttributeError:
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self._logger.warning("Received unimplemented packet [%d] %d", packet_id, cls.__name__)
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except ConnectionResetError:
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self._logger.error("Connection reset while reading packet")
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await self.disconnect(block=False)
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