recompiled proto (ughh why does the order change...)
This commit is contained in:
parent
d483dfa068
commit
4ed1825196
114 changed files with 450 additions and 450 deletions
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@ -5,12 +5,12 @@ from ....packet import Packet
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from ....types import *
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class PacketSetProtocol(Packet):
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__slots__ = ( 'id', 'serverHost', 'nextState', 'protocolVersion', 'serverPort' )
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__slots__ = ( 'id', 'nextState', 'serverPort', 'protocolVersion', 'serverHost' )
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serverHost : str
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nextState : int
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protocolVersion : int
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serverPort : int
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protocolVersion : int
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serverHost : str
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_state : int = 0
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@ -5,11 +5,11 @@ from ....packet import Packet
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from ....types import *
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class PacketEncryptionBegin(Packet):
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__slots__ = ( 'id', 'verifyToken', 'publicKey', 'serverId' )
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__slots__ = ( 'id', 'publicKey', 'serverId', 'verifyToken' )
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verifyToken : bytes
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publicKey : bytes
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serverId : str
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verifyToken : bytes
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_state : int = 2
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@ -5,10 +5,10 @@ from ....packet import Packet
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from ....types import *
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class PacketLoginPluginRequest(Packet):
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__slots__ = ( 'id', 'messageId', 'channel', 'data' )
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__slots__ = ( 'id', 'channel', 'messageId', 'data' )
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messageId : int
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channel : str
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messageId : int
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data : bytes
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_state : int = 2
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@ -5,10 +5,10 @@ from ....packet import Packet
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from ....types import *
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class PacketSuccess(Packet):
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__slots__ = ( 'id', 'username', 'uuid' )
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__slots__ = ( 'id', 'uuid', 'username' )
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username : str
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uuid : str
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username : str
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_state : int = 2
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@ -5,10 +5,10 @@ from ....packet import Packet
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from ....types import *
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class PacketEncryptionBegin(Packet):
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__slots__ = ( 'id', 'verifyToken', 'sharedSecret' )
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__slots__ = ( 'id', 'sharedSecret', 'verifyToken' )
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verifyToken : bytes
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sharedSecret : bytes
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verifyToken : bytes
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_state : int = 2
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@ -5,11 +5,11 @@ from ....packet import Packet
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from ....types import *
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class PacketAbilities(Packet):
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__slots__ = ( 'id', 'flags', 'walkingSpeed', 'flyingSpeed' )
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__slots__ = ( 'id', 'flyingSpeed', 'flags', 'walkingSpeed' )
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flyingSpeed : float
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flags : int
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walkingSpeed : float
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flyingSpeed : float
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_state : int = 3
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@ -5,12 +5,12 @@ from ....packet import Packet
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from ....types import *
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class PacketAcknowledgePlayerDigging(Packet):
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__slots__ = ( 'id', 'block', 'location', 'status', 'successful' )
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__slots__ = ( 'id', 'location', 'status', 'successful', 'block' )
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block : int
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location : tuple
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status : int
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successful : bool
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block : int
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_state : int = 3
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@ -5,12 +5,12 @@ from ....packet import Packet
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from ....types import *
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class PacketAdvancements(Packet):
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__slots__ = ( 'id', 'advancementMapping', 'identifiers', 'reset', 'progressMapping' )
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__slots__ = ( 'id', 'reset', 'progressMapping', 'advancementMapping', 'identifiers' )
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advancementMapping : list
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identifiers : list
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reset : bool
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progressMapping : list
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advancementMapping : list
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identifiers : list
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_state : int = 3
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@ -5,11 +5,11 @@ from ....packet import Packet
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from ....types import *
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class PacketAttachEntity(Packet):
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__slots__ = ( 'id', 'leash', 'vehicleId', 'entityId' )
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__slots__ = ( 'id', 'vehicleId', 'entityId', 'leash' )
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leash : bool
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vehicleId : int
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entityId : int
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leash : bool
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_state : int = 3
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@ -5,12 +5,12 @@ from ....packet import Packet
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from ....types import *
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class PacketBlockAction(Packet):
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__slots__ = ( 'id', 'location', 'byte2', 'byte1', 'blockId' )
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__slots__ = ( 'id', 'location', 'byte2', 'blockId', 'byte1' )
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location : Union[bytes,tuple]
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byte2 : int
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byte1 : int
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blockId : int
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byte1 : int
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_state : int = 3
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@ -5,11 +5,11 @@ from ....packet import Packet
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from ....types import *
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class PacketBlockBreakAnimation(Packet):
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__slots__ = ( 'id', 'location', 'entityId', 'destroyStage' )
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__slots__ = ( 'id', 'location', 'destroyStage', 'entityId' )
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location : Union[bytes,tuple]
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entityId : int
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destroyStage : int
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entityId : int
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_state : int = 3
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@ -5,11 +5,11 @@ from ....packet import Packet
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from ....types import *
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class PacketBlockChange(Packet):
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__slots__ = ( 'id', 'metadata', 'location', 'type' )
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__slots__ = ( 'id', 'location', 'type', 'metadata' )
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metadata : int
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location : Union[bytes,tuple]
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type : int
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metadata : int
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_state : int = 3
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@ -5,15 +5,15 @@ from ....packet import Packet
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from ....types import *
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class PacketBossBar(Packet):
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__slots__ = ( 'id', 'dividers', 'flags', 'health', 'title', 'color', 'action', 'entityUUID' )
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__slots__ = ( 'id', 'health', 'flags', 'dividers', 'entityUUID', 'action', 'color', 'title' )
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dividers : bytes
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flags : bytes
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health : bytes
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title : bytes
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color : bytes
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action : int
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flags : bytes
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dividers : bytes
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entityUUID : str
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action : int
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color : bytes
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title : bytes
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_state : int = 3
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@ -5,11 +5,11 @@ from ....packet import Packet
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from ....types import *
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class PacketChat(Packet):
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__slots__ = ( 'id', 'position', 'sender', 'message' )
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__slots__ = ( 'id', 'message', 'sender', 'position' )
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position : int
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sender : str
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message : str
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sender : str
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position : int
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_state : int = 3
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@ -5,11 +5,11 @@ from ....packet import Packet
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from ....types import *
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class PacketCollect(Packet):
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__slots__ = ( 'id', 'collectedEntityId', 'pickupItemCount', 'collectorEntityId' )
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__slots__ = ( 'id', 'collectedEntityId', 'collectorEntityId', 'pickupItemCount' )
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collectedEntityId : int
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pickupItemCount : int
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collectorEntityId : int
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pickupItemCount : int
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_state : int = 3
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@ -5,12 +5,12 @@ from ....packet import Packet
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from ....types import *
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class PacketCombatEvent(Packet):
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__slots__ = ( 'id', 'event', 'playerId', 'message', 'entityId', 'duration' )
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__slots__ = ( 'id', 'entityId', 'event', 'message', 'playerId', 'duration' )
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event : int
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playerId : bytes
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message : bytes
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entityId : bytes
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event : int
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message : bytes
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playerId : bytes
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duration : bytes
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_state : int = 3
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@ -5,10 +5,10 @@ from ....packet import Packet
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from ....types import *
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class PacketCraftProgressBar(Packet):
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__slots__ = ( 'id', 'windowId', 'value', 'property' )
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__slots__ = ( 'id', 'value', 'windowId', 'property' )
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windowId : int
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value : int
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windowId : int
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property : int
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_state : int = 3
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@ -5,11 +5,11 @@ from ....packet import Packet
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from ....types import *
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class PacketDeathCombatEvent(Packet):
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__slots__ = ( 'id', 'playerId', 'entityId', 'message' )
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__slots__ = ( 'id', 'message', 'entityId', 'playerId' )
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playerId : int
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entityId : int
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message : str
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entityId : int
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playerId : int
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_state : int = 3
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@ -5,10 +5,10 @@ from ....packet import Packet
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from ....types import *
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class PacketDeclareCommands(Packet):
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__slots__ = ( 'id', 'rootIndex', 'nodes' )
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__slots__ = ( 'id', 'nodes', 'rootIndex' )
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rootIndex : int
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nodes : list
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rootIndex : int
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_state : int = 3
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@ -5,10 +5,10 @@ from ....packet import Packet
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from ....types import *
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class PacketDifficulty(Packet):
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__slots__ = ( 'id', 'difficulty', 'difficultyLocked' )
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__slots__ = ( 'id', 'difficultyLocked', 'difficulty' )
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difficulty : int
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difficultyLocked : bool
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difficulty : int
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_state : int = 3
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@ -5,13 +5,13 @@ from ....packet import Packet
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from ....types import *
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class PacketEntityEffect(Packet):
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__slots__ = ( 'id', 'entityId', 'amplifier', 'hideParticles', 'duration', 'effectId' )
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__slots__ = ( 'id', 'amplifier', 'entityId', 'effectId', 'duration', 'hideParticles' )
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entityId : int
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amplifier : int
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hideParticles : Union[bool,int]
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duration : int
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entityId : int
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effectId : int
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duration : int
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hideParticles : Union[int,bool]
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_state : int = 3
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@ -5,12 +5,12 @@ from ....packet import Packet
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from ....types import *
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class PacketEntityEquipment(Packet):
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__slots__ = ( 'id', 'item', 'slot', 'entityId', 'equipments' )
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__slots__ = ( 'id', 'equipments', 'item', 'entityId', 'slot' )
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item : dict
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slot : int
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entityId : int
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equipments : bytes
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item : dict
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entityId : int
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slot : int
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_state : int = 3
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@ -5,10 +5,10 @@ from ....packet import Packet
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from ....types import *
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class PacketEntityHeadRotation(Packet):
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__slots__ = ( 'id', 'headYaw', 'entityId' )
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__slots__ = ( 'id', 'entityId', 'headYaw' )
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headYaw : int
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entityId : int
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headYaw : int
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_state : int = 3
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@ -5,12 +5,12 @@ from ....packet import Packet
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from ....types import *
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class PacketEntityLook(Packet):
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__slots__ = ( 'id', 'yaw', 'pitch', 'entityId', 'onGround' )
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__slots__ = ( 'id', 'onGround', 'entityId', 'yaw', 'pitch' )
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onGround : bool
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entityId : int
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yaw : int
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pitch : int
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entityId : int
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onGround : bool
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_state : int = 3
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@ -5,10 +5,10 @@ from ....packet import Packet
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from ....types import *
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class PacketEntityMetadata(Packet):
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__slots__ = ( 'id', 'metadata', 'entityId' )
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__slots__ = ( 'id', 'entityId', 'metadata' )
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metadata : bytes
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entityId : int
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metadata : dict
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_state : int = 3
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@ -5,15 +5,15 @@ from ....packet import Packet
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from ....types import *
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class PacketEntityMoveLook(Packet):
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__slots__ = ( 'id', 'dX', 'pitch', 'dY', 'yaw', 'entityId', 'onGround', 'dZ' )
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__slots__ = ( 'id', 'entityId', 'onGround', 'dZ', 'dX', 'yaw', 'pitch', 'dY' )
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dX : int
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pitch : int
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dY : int
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yaw : int
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entityId : int
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onGround : bool
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dZ : int
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dX : int
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yaw : int
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pitch : int
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dY : int
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_state : int = 3
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@ -5,13 +5,13 @@ from ....packet import Packet
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from ....types import *
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class PacketEntitySoundEffect(Packet):
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__slots__ = ( 'id', 'pitch', 'soundId', 'soundCategory', 'entityId', 'volume' )
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__slots__ = ( 'id', 'entityId', 'soundCategory', 'volume', 'pitch', 'soundId' )
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entityId : int
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soundCategory : int
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volume : float
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pitch : float
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soundId : int
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soundCategory : int
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entityId : int
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volume : float
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_state : int = 3
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@ -5,10 +5,10 @@ from ....packet import Packet
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from ....types import *
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class PacketEntityStatus(Packet):
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__slots__ = ( 'id', 'entityId', 'entityStatus' )
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__slots__ = ( 'id', 'entityStatus', 'entityId' )
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entityId : int
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entityStatus : int
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entityId : int
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_state : int = 3
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@ -5,15 +5,15 @@ from ....packet import Packet
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from ....types import *
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class PacketEntityTeleport(Packet):
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__slots__ = ( 'id', 'pitch', 'x', 'yaw', 'z', 'y', 'entityId', 'onGround' )
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__slots__ = ( 'id', 'entityId', 'onGround', 'z', 'yaw', 'x', 'pitch', 'y' )
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pitch : int
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x : Union[int,float]
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yaw : int
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z : Union[int,float]
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y : Union[int,float]
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entityId : int
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onGround : bool
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z : Union[int,float]
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yaw : int
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x : Union[int,float]
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pitch : int
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y : Union[int,float]
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_state : int = 3
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@ -5,12 +5,12 @@ from ....packet import Packet
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from ....types import *
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class PacketEntityVelocity(Packet):
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__slots__ = ( 'id', 'velocityX', 'velocityY', 'entityId', 'velocityZ' )
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__slots__ = ( 'id', 'velocityX', 'velocityZ', 'entityId', 'velocityY' )
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velocityX : int
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velocityY : int
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entityId : int
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velocityZ : int
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entityId : int
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velocityY : int
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_state : int = 3
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@ -5,10 +5,10 @@ from ....packet import Packet
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from ....types import *
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class PacketExperience(Packet):
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__slots__ = ( 'id', 'experienceBar', 'level', 'totalExperience' )
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__slots__ = ( 'id', 'level', 'experienceBar', 'totalExperience' )
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experienceBar : float
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level : int
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experienceBar : float
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totalExperience : int
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_state : int = 3
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@ -5,16 +5,16 @@ from ....packet import Packet
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from ....types import *
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class PacketExplosion(Packet):
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__slots__ = ( 'id', 'radius', 'x', 'affectedBlockOffsets', 'z', 'y', 'playerMotionY', 'playerMotionZ', 'playerMotionX' )
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__slots__ = ( 'id', 'affectedBlockOffsets', 'z', 'x', 'radius', 'playerMotionX', 'y', 'playerMotionZ', 'playerMotionY' )
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radius : float
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x : float
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affectedBlockOffsets : list
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z : float
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y : float
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playerMotionY : float
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playerMotionZ : float
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x : float
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radius : float
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playerMotionX : float
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y : float
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playerMotionZ : float
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playerMotionY : float
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_state : int = 3
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@ -5,15 +5,15 @@ from ....packet import Packet
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from ....types import *
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class PacketFacePlayer(Packet):
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__slots__ = ( 'id', 'x', 'entity_feet_eyes', 'z', 'y', 'entityId', 'feet_eyes', 'isEntity' )
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__slots__ = ( 'id', 'entityId', 'isEntity', 'z', 'feet_eyes', 'x', 'entity_feet_eyes', 'y' )
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entityId : bytes
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isEntity : bool
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z : float
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feet_eyes : int
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x : float
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entity_feet_eyes : bytes
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z : float
|
||||
y : float
|
||||
entityId : bytes
|
||||
feet_eyes : int
|
||||
isEntity : bool
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketGameStateChange(Packet):
|
||||
__slots__ = ( 'id', 'gameMode', 'reason' )
|
||||
__slots__ = ( 'id', 'reason', 'gameMode' )
|
||||
|
||||
gameMode : float
|
||||
reason : int
|
||||
gameMode : float
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,16 +5,16 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketInitializeWorldBorder(Packet):
|
||||
__slots__ = ( 'id', 'warningTime', 'x', 'newDiameter', 'oldDiameter', 'warningBlocks', 'z', 'portalTeleportBoundary', 'speed' )
|
||||
__slots__ = ( 'id', 'warningTime', 'z', 'oldDiameter', 'x', 'portalTeleportBoundary', 'warningBlocks', 'speed', 'newDiameter' )
|
||||
|
||||
warningTime : int
|
||||
x : float
|
||||
newDiameter : float
|
||||
oldDiameter : float
|
||||
warningBlocks : int
|
||||
z : float
|
||||
oldDiameter : float
|
||||
x : float
|
||||
portalTeleportBoundary : int
|
||||
warningBlocks : int
|
||||
speed : int
|
||||
newDiameter : float
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,26 +5,26 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketLogin(Packet):
|
||||
__slots__ = ( 'id', 'gameMode', 'worldName', 'dimensionCodec', 'isHardcore', 'viewDistance', 'simulationDistance', 'reducedDebugInfo', 'hashedSeed', 'maxPlayers', 'isDebug', 'previousGameMode', 'enableRespawnScreen', 'difficulty', 'entityId', 'isFlat', 'worldNames', 'levelType', 'dimension' )
|
||||
__slots__ = ( 'id', 'worldNames', 'reducedDebugInfo', 'entityId', 'gameMode', 'viewDistance', 'isHardcore', 'enableRespawnScreen', 'simulationDistance', 'dimensionCodec', 'isFlat', 'isDebug', 'hashedSeed', 'dimension', 'difficulty', 'levelType', 'maxPlayers', 'previousGameMode', 'worldName' )
|
||||
|
||||
gameMode : int
|
||||
worldName : str
|
||||
dimensionCodec : bytes
|
||||
isHardcore : bool
|
||||
viewDistance : int
|
||||
simulationDistance : int
|
||||
reducedDebugInfo : bool
|
||||
hashedSeed : int
|
||||
maxPlayers : int
|
||||
isDebug : bool
|
||||
previousGameMode : int
|
||||
enableRespawnScreen : bool
|
||||
difficulty : int
|
||||
entityId : int
|
||||
isFlat : bool
|
||||
worldNames : list
|
||||
reducedDebugInfo : bool
|
||||
entityId : int
|
||||
gameMode : int
|
||||
viewDistance : int
|
||||
isHardcore : bool
|
||||
enableRespawnScreen : bool
|
||||
simulationDistance : int
|
||||
dimensionCodec : bytes
|
||||
isFlat : bool
|
||||
isDebug : bool
|
||||
hashedSeed : int
|
||||
dimension : Union[int,bytes,str]
|
||||
difficulty : int
|
||||
levelType : str
|
||||
dimension : Union[str,int,bytes]
|
||||
maxPlayers : int
|
||||
previousGameMode : int
|
||||
worldName : str
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,18 +5,18 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketMap(Packet):
|
||||
__slots__ = ( 'id', 'scale', 'x', 'trackingPosition', 'itemDamage', 'data', 'icons', 'y', 'columns', 'rows', 'locked' )
|
||||
__slots__ = ( 'id', 'rows', 'itemDamage', 'columns', 'scale', 'x', 'locked', 'trackingPosition', 'y', 'data', 'icons' )
|
||||
|
||||
rows : bytes
|
||||
itemDamage : int
|
||||
columns : int
|
||||
scale : int
|
||||
x : bytes
|
||||
locked : bool
|
||||
trackingPosition : bool
|
||||
itemDamage : int
|
||||
y : bytes
|
||||
data : bytes
|
||||
icons : Union[list,tuple]
|
||||
y : bytes
|
||||
columns : int
|
||||
rows : bytes
|
||||
locked : bool
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,27 +5,27 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketMapChunk(Packet):
|
||||
__slots__ = ( 'id', 'trustEdges', 'biomes', 'groundUp', 'chunkData', 'skyLight', 'ignoreOldData', 'emptySkyLightMask', 'blockEntities', 'skyLightMask', 'primaryBitMask', 'compressedChunkData', 'bitMap', 'addBitMap', 'emptyBlockLightMask', 'x', 'blockLight', 'blockLightMask', 'heightmaps', 'z' )
|
||||
__slots__ = ( 'id', 'skyLightMask', 'z', 'blockLight', 'emptySkyLightMask', 'x', 'compressedChunkData', 'primaryBitMask', 'blockEntities', 'chunkData', 'groundUp', 'emptyBlockLightMask', 'bitMap', 'addBitMap', 'ignoreOldData', 'skyLight', 'biomes', 'blockLightMask', 'trustEdges', 'heightmaps' )
|
||||
|
||||
trustEdges : bool
|
||||
biomes : Union[bytes,list]
|
||||
groundUp : bool
|
||||
chunkData : bytes
|
||||
skyLight : list
|
||||
ignoreOldData : bool
|
||||
emptySkyLightMask : list
|
||||
blockEntities : list
|
||||
skyLightMask : list
|
||||
primaryBitMask : list
|
||||
compressedChunkData : bytes
|
||||
bitMap : Union[list,int]
|
||||
addBitMap : int
|
||||
emptyBlockLightMask : list
|
||||
x : int
|
||||
blockLight : list
|
||||
blockLightMask : list
|
||||
heightmaps : bytes
|
||||
z : int
|
||||
blockLight : list
|
||||
emptySkyLightMask : list
|
||||
x : int
|
||||
compressedChunkData : bytes
|
||||
primaryBitMask : list
|
||||
blockEntities : list
|
||||
chunkData : bytes
|
||||
groundUp : bool
|
||||
emptyBlockLightMask : list
|
||||
bitMap : Union[int,list]
|
||||
addBitMap : int
|
||||
ignoreOldData : bool
|
||||
skyLight : list
|
||||
biomes : Union[bytes,list]
|
||||
blockLightMask : list
|
||||
trustEdges : bool
|
||||
heightmaps : bytes
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,14 +5,14 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketMapChunkBulk(Packet):
|
||||
__slots__ = ( 'id', 'data', 'meta', 'dataLength', 'compressedChunkData', 'chunkColumnCount', 'skyLightSent' )
|
||||
__slots__ = ( 'id', 'meta', 'skyLightSent', 'dataLength', 'chunkColumnCount', 'compressedChunkData', 'data' )
|
||||
|
||||
data : bytes
|
||||
meta : list
|
||||
dataLength : bytes
|
||||
compressedChunkData : bytes
|
||||
chunkColumnCount : bytes
|
||||
skyLightSent : bool
|
||||
dataLength : bytes
|
||||
chunkColumnCount : bytes
|
||||
compressedChunkData : bytes
|
||||
data : bytes
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,15 +5,15 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketMultiBlockChange(Packet):
|
||||
__slots__ = ( 'id', 'chunkCoordinates', 'dataLength', 'notTrustEdges', 'recordCount', 'records', 'chunkX', 'chunkZ' )
|
||||
__slots__ = ( 'id', 'chunkX', 'recordCount', 'records', 'dataLength', 'notTrustEdges', 'chunkZ', 'chunkCoordinates' )
|
||||
|
||||
chunkCoordinates : bytes
|
||||
dataLength : int
|
||||
notTrustEdges : bool
|
||||
chunkX : int
|
||||
recordCount : bytes
|
||||
records : list
|
||||
chunkX : int
|
||||
dataLength : int
|
||||
notTrustEdges : bool
|
||||
chunkZ : int
|
||||
chunkCoordinates : bytes
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,19 +5,19 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketNamedEntitySpawn(Packet):
|
||||
__slots__ = ( 'id', 'pitch', 'playerName', 'x', 'data', 'z', 'yaw', 'y', 'entityId', 'currentItem', 'playerUUID', 'metadata' )
|
||||
__slots__ = ( 'id', 'currentItem', 'entityId', 'z', 'playerName', 'x', 'yaw', 'pitch', 'playerUUID', 'metadata', 'y', 'data' )
|
||||
|
||||
pitch : int
|
||||
currentItem : int
|
||||
entityId : int
|
||||
z : Union[int,float]
|
||||
playerName : str
|
||||
x : Union[int,float]
|
||||
data : list
|
||||
z : Union[int,float]
|
||||
yaw : int
|
||||
y : Union[int,float]
|
||||
entityId : int
|
||||
currentItem : int
|
||||
pitch : int
|
||||
playerUUID : str
|
||||
metadata : bytes
|
||||
metadata : dict
|
||||
y : Union[int,float]
|
||||
data : list
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,15 +5,15 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketNamedSoundEffect(Packet):
|
||||
__slots__ = ( 'id', 'pitch', 'x', 'soundName', 'z', 'y', 'soundCategory', 'volume' )
|
||||
__slots__ = ( 'id', 'z', 'soundCategory', 'volume', 'x', 'pitch', 'y', 'soundName' )
|
||||
|
||||
pitch : Union[int,float]
|
||||
x : int
|
||||
soundName : str
|
||||
z : int
|
||||
y : int
|
||||
soundCategory : int
|
||||
volume : float
|
||||
x : int
|
||||
pitch : Union[int,float]
|
||||
y : int
|
||||
soundName : str
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketNbtQueryResponse(Packet):
|
||||
__slots__ = ( 'id', 'nbt', 'transactionId' )
|
||||
__slots__ = ( 'id', 'transactionId', 'nbt' )
|
||||
|
||||
nbt : bytes
|
||||
transactionId : int
|
||||
nbt : bytes
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,14 +5,14 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketOpenWindow(Packet):
|
||||
__slots__ = ( 'id', 'useProvidedTitle', 'windowId', 'inventoryType', 'slotCount', 'windowTitle', 'entityId' )
|
||||
__slots__ = ( 'id', 'slotCount', 'windowTitle', 'entityId', 'inventoryType', 'windowId', 'useProvidedTitle' )
|
||||
|
||||
useProvidedTitle : bool
|
||||
windowId : int
|
||||
inventoryType : Union[str,int]
|
||||
slotCount : int
|
||||
windowTitle : str
|
||||
entityId : bytes
|
||||
inventoryType : Union[str,int]
|
||||
windowId : int
|
||||
useProvidedTitle : bool
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,13 +5,13 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketPlayerInfo(Packet):
|
||||
__slots__ = ( 'id', 'playerName', 'data', 'online', 'action', 'ping' )
|
||||
__slots__ = ( 'id', 'online', 'ping', 'playerName', 'action', 'data' )
|
||||
|
||||
playerName : str
|
||||
data : list
|
||||
online : bool
|
||||
action : int
|
||||
ping : int
|
||||
playerName : str
|
||||
action : int
|
||||
data : list
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketPlayerlistHeader(Packet):
|
||||
__slots__ = ( 'id', 'footer', 'header' )
|
||||
__slots__ = ( 'id', 'header', 'footer' )
|
||||
|
||||
footer : str
|
||||
header : str
|
||||
footer : str
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,17 +5,17 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketPosition(Packet):
|
||||
__slots__ = ( 'id', 'pitch', 'x', 'dismountVehicle', 'z', 'yaw', 'y', 'onGround', 'flags', 'teleportId' )
|
||||
__slots__ = ( 'id', 'flags', 'onGround', 'z', 'yaw', 'x', 'pitch', 'dismountVehicle', 'teleportId', 'y' )
|
||||
|
||||
pitch : float
|
||||
x : float
|
||||
dismountVehicle : bool
|
||||
flags : int
|
||||
onGround : bool
|
||||
z : float
|
||||
yaw : float
|
||||
y : float
|
||||
onGround : bool
|
||||
flags : int
|
||||
x : float
|
||||
pitch : float
|
||||
dismountVehicle : bool
|
||||
teleportId : int
|
||||
y : float
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,13 +5,13 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketRelEntityMove(Packet):
|
||||
__slots__ = ( 'id', 'dX', 'dY', 'entityId', 'onGround', 'dZ' )
|
||||
__slots__ = ( 'id', 'entityId', 'onGround', 'dZ', 'dX', 'dY' )
|
||||
|
||||
dX : int
|
||||
dY : int
|
||||
entityId : int
|
||||
onGround : bool
|
||||
dZ : int
|
||||
dX : int
|
||||
dY : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketRemoveEntityEffect(Packet):
|
||||
__slots__ = ( 'id', 'entityId', 'effectId' )
|
||||
__slots__ = ( 'id', 'effectId', 'entityId' )
|
||||
|
||||
entityId : int
|
||||
effectId : int
|
||||
entityId : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketResourcePackSend(Packet):
|
||||
__slots__ = ( 'id', 'hash', 'forced', 'promptMessage', 'url' )
|
||||
__slots__ = ( 'id', 'forced', 'promptMessage', 'hash', 'url' )
|
||||
|
||||
hash : str
|
||||
forced : bool
|
||||
promptMessage : tuple
|
||||
hash : str
|
||||
url : str
|
||||
|
||||
_state : int = 3
|
||||
|
|
|
@ -5,18 +5,18 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketRespawn(Packet):
|
||||
__slots__ = ( 'id', 'worldName', 'gamemode', 'hashedSeed', 'previousGamemode', 'isDebug', 'copyMetadata', 'difficulty', 'isFlat', 'levelType', 'dimension' )
|
||||
__slots__ = ( 'id', 'copyMetadata', 'isFlat', 'isDebug', 'hashedSeed', 'dimension', 'gamemode', 'difficulty', 'levelType', 'previousGamemode', 'worldName' )
|
||||
|
||||
worldName : str
|
||||
gamemode : int
|
||||
hashedSeed : int
|
||||
previousGamemode : int
|
||||
isDebug : bool
|
||||
copyMetadata : bool
|
||||
difficulty : int
|
||||
isFlat : bool
|
||||
isDebug : bool
|
||||
hashedSeed : int
|
||||
dimension : Union[int,bytes,str]
|
||||
gamemode : int
|
||||
difficulty : int
|
||||
levelType : str
|
||||
dimension : Union[bytes,str,int]
|
||||
previousGamemode : int
|
||||
worldName : str
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,12 +5,12 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketScoreboardObjective(Packet):
|
||||
__slots__ = ( 'id', 'name', 'action', 'type', 'displayText' )
|
||||
__slots__ = ( 'id', 'name', 'type', 'action', 'displayText' )
|
||||
|
||||
name : str
|
||||
action : int
|
||||
type : bytes
|
||||
displayText : Union[bytes,str]
|
||||
action : int
|
||||
displayText : Union[str,bytes]
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketScoreboardScore(Packet):
|
||||
__slots__ = ( 'id', 'action', 'value', 'itemName', 'scoreName' )
|
||||
__slots__ = ( 'id', 'value', 'action', 'itemName', 'scoreName' )
|
||||
|
||||
action : int
|
||||
value : bytes
|
||||
action : int
|
||||
itemName : str
|
||||
scoreName : Union[str,bytes]
|
||||
|
||||
|
|
|
@ -5,18 +5,18 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketScoreboardTeam(Packet):
|
||||
__slots__ = ( 'id', 'suffix', 'players', 'prefix', 'nameTagVisibility', 'color', 'name', 'collisionRule', 'mode', 'team', 'friendlyFire' )
|
||||
__slots__ = ( 'id', 'collisionRule', 'name', 'friendlyFire', 'players', 'prefix', 'suffix', 'nameTagVisibility', 'color', 'team', 'mode' )
|
||||
|
||||
suffix : bytes
|
||||
collisionRule : bytes
|
||||
name : bytes
|
||||
friendlyFire : bytes
|
||||
players : bytes
|
||||
prefix : bytes
|
||||
suffix : bytes
|
||||
nameTagVisibility : bytes
|
||||
color : bytes
|
||||
name : bytes
|
||||
collisionRule : bytes
|
||||
mode : int
|
||||
team : str
|
||||
friendlyFire : bytes
|
||||
mode : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,12 +5,12 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSculkVibrationSignal(Packet):
|
||||
__slots__ = ( 'id', 'destination', 'arrivalTicks', 'sourcePosition', 'destinationIdentifier' )
|
||||
__slots__ = ( 'id', 'destination', 'arrivalTicks', 'destinationIdentifier', 'sourcePosition' )
|
||||
|
||||
destination : bytes
|
||||
arrivalTicks : int
|
||||
sourcePosition : tuple
|
||||
destinationIdentifier : str
|
||||
sourcePosition : tuple
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSetCooldown(Packet):
|
||||
__slots__ = ( 'id', 'cooldownTicks', 'itemID' )
|
||||
__slots__ = ( 'id', 'itemID', 'cooldownTicks' )
|
||||
|
||||
cooldownTicks : int
|
||||
itemID : int
|
||||
cooldownTicks : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSetSlot(Packet):
|
||||
__slots__ = ( 'id', 'item', 'windowId', 'slot', 'stateId' )
|
||||
__slots__ = ( 'id', 'windowId', 'item', 'slot', 'stateId' )
|
||||
|
||||
item : dict
|
||||
windowId : int
|
||||
item : dict
|
||||
slot : int
|
||||
stateId : int
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSetTitleTime(Packet):
|
||||
__slots__ = ( 'id', 'fadeIn', 'fadeOut', 'stay' )
|
||||
__slots__ = ( 'id', 'fadeOut', 'stay', 'fadeIn' )
|
||||
|
||||
fadeIn : int
|
||||
fadeOut : int
|
||||
stay : int
|
||||
fadeIn : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,16 +5,16 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSoundEffect(Packet):
|
||||
__slots__ = ( 'id', 'pitch', 'x', 'soundId', 'parrottedEntityType', 'z', 'y', 'soundCategory', 'volume' )
|
||||
__slots__ = ( 'id', 'z', 'soundCategory', 'volume', 'x', 'pitch', 'soundId', 'parrottedEntityType', 'y' )
|
||||
|
||||
pitch : Union[int,float]
|
||||
x : int
|
||||
soundId : int
|
||||
parrottedEntityType : str
|
||||
z : int
|
||||
y : int
|
||||
soundCategory : int
|
||||
volume : float
|
||||
x : int
|
||||
pitch : Union[int,float]
|
||||
soundId : int
|
||||
parrottedEntityType : str
|
||||
y : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,21 +5,21 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSpawnEntity(Packet):
|
||||
__slots__ = ( 'id', 'pitch', 'velocityX', 'type', 'x', 'objectUUID', 'velocityY', 'velocityZ', 'z', 'yaw', 'y', 'entityId', 'entityUUID', 'objectData' )
|
||||
__slots__ = ( 'id', 'velocityZ', 'entityId', 'objectData', 'velocityY', 'z', 'velocityX', 'objectUUID', 'entityUUID', 'x', 'pitch', 'yaw', 'y', 'type' )
|
||||
|
||||
pitch : int
|
||||
velocityX : int
|
||||
type : int
|
||||
x : Union[int,float]
|
||||
objectUUID : str
|
||||
velocityY : int
|
||||
velocityZ : int
|
||||
entityId : int
|
||||
objectData : Union[int,dict]
|
||||
velocityY : int
|
||||
z : Union[int,float]
|
||||
velocityX : int
|
||||
objectUUID : str
|
||||
entityUUID : str
|
||||
x : Union[int,float]
|
||||
pitch : int
|
||||
yaw : int
|
||||
y : Union[int,float]
|
||||
entityId : int
|
||||
entityUUID : str
|
||||
objectData : Union[dict,int]
|
||||
type : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,13 +5,13 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSpawnEntityExperienceOrb(Packet):
|
||||
__slots__ = ( 'id', 'x', 'count', 'z', 'y', 'entityId' )
|
||||
__slots__ = ( 'id', 'entityId', 'z', 'count', 'x', 'y' )
|
||||
|
||||
x : Union[int,float]
|
||||
count : int
|
||||
z : Union[int,float]
|
||||
y : Union[int,float]
|
||||
entityId : int
|
||||
z : Union[int,float]
|
||||
count : int
|
||||
x : Union[int,float]
|
||||
y : Union[int,float]
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,21 +5,21 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSpawnEntityLiving(Packet):
|
||||
__slots__ = ( 'id', 'pitch', 'headPitch', 'velocityX', 'type', 'x', 'velocityZ', 'z', 'yaw', 'y', 'entityId', 'entityUUID', 'metadata', 'velocityY' )
|
||||
__slots__ = ( 'id', 'velocityZ', 'entityId', 'velocityY', 'z', 'velocityX', 'headPitch', 'entityUUID', 'x', 'yaw', 'pitch', 'metadata', 'y', 'type' )
|
||||
|
||||
pitch : int
|
||||
headPitch : int
|
||||
velocityX : int
|
||||
type : int
|
||||
x : Union[int,float]
|
||||
velocityZ : int
|
||||
z : Union[int,float]
|
||||
yaw : int
|
||||
y : Union[int,float]
|
||||
entityId : int
|
||||
entityUUID : str
|
||||
metadata : bytes
|
||||
velocityY : int
|
||||
z : Union[int,float]
|
||||
velocityX : int
|
||||
headPitch : int
|
||||
entityUUID : str
|
||||
x : Union[int,float]
|
||||
yaw : int
|
||||
pitch : int
|
||||
metadata : dict
|
||||
y : Union[int,float]
|
||||
type : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,13 +5,13 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSpawnEntityPainting(Packet):
|
||||
__slots__ = ( 'id', 'direction', 'title', 'location', 'entityId', 'entityUUID' )
|
||||
__slots__ = ( 'id', 'entityId', 'entityUUID', 'direction', 'location', 'title' )
|
||||
|
||||
direction : int
|
||||
title : Union[str,int]
|
||||
location : Union[bytes,tuple]
|
||||
entityId : int
|
||||
entityUUID : str
|
||||
direction : int
|
||||
location : Union[bytes,tuple]
|
||||
title : Union[int,str]
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,13 +5,13 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSpawnEntityWeather(Packet):
|
||||
__slots__ = ( 'id', 'type', 'x', 'z', 'y', 'entityId' )
|
||||
__slots__ = ( 'id', 'entityId', 'z', 'x', 'y', 'type' )
|
||||
|
||||
type : int
|
||||
x : Union[int,float]
|
||||
z : Union[int,float]
|
||||
y : Union[int,float]
|
||||
entityId : int
|
||||
z : Union[int,float]
|
||||
x : Union[int,float]
|
||||
y : Union[int,float]
|
||||
type : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketSpawnPosition(Packet):
|
||||
__slots__ = ( 'id', 'angle', 'location' )
|
||||
__slots__ = ( 'id', 'location', 'angle' )
|
||||
|
||||
angle : float
|
||||
location : Union[bytes,tuple]
|
||||
angle : float
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketStopSound(Packet):
|
||||
__slots__ = ( 'id', 'sound', 'flags', 'source' )
|
||||
__slots__ = ( 'id', 'source', 'flags', 'sound' )
|
||||
|
||||
sound : bytes
|
||||
flags : int
|
||||
source : bytes
|
||||
flags : int
|
||||
sound : bytes
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,12 +5,12 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketTabComplete(Packet):
|
||||
__slots__ = ( 'id', 'transactionId', 'length', 'start', 'matches' )
|
||||
__slots__ = ( 'id', 'matches', 'length', 'transactionId', 'start' )
|
||||
|
||||
transactionId : int
|
||||
length : int
|
||||
start : int
|
||||
matches : list
|
||||
length : int
|
||||
transactionId : int
|
||||
start : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,13 +5,13 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketTags(Packet):
|
||||
__slots__ = ( 'id', 'itemTags', 'fluidTags', 'entityTags', 'tags', 'blockTags' )
|
||||
__slots__ = ( 'id', 'tags', 'blockTags', 'fluidTags', 'itemTags', 'entityTags' )
|
||||
|
||||
itemTags : bytes
|
||||
fluidTags : bytes
|
||||
entityTags : bytes
|
||||
tags : list
|
||||
blockTags : bytes
|
||||
fluidTags : bytes
|
||||
itemTags : bytes
|
||||
entityTags : bytes
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,19 +5,19 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketTeams(Packet):
|
||||
__slots__ = ( 'id', 'suffix', 'players', 'prefix', 'nameTagVisibility', 'color', 'name', 'collisionRule', 'formatting', 'mode', 'team', 'friendlyFire' )
|
||||
__slots__ = ( 'id', 'name', 'friendlyFire', 'players', 'formatting', 'prefix', 'suffix', 'nameTagVisibility', 'collisionRule', 'team', 'mode', 'color' )
|
||||
|
||||
suffix : bytes
|
||||
players : bytes
|
||||
prefix : bytes
|
||||
nameTagVisibility : bytes
|
||||
color : bytes
|
||||
name : bytes
|
||||
collisionRule : bytes
|
||||
formatting : bytes
|
||||
mode : int
|
||||
team : str
|
||||
friendlyFire : bytes
|
||||
players : bytes
|
||||
formatting : bytes
|
||||
prefix : bytes
|
||||
suffix : bytes
|
||||
nameTagVisibility : bytes
|
||||
collisionRule : bytes
|
||||
team : str
|
||||
mode : int
|
||||
color : bytes
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketTileEntityData(Packet):
|
||||
__slots__ = ( 'id', 'action', 'location', 'nbtData' )
|
||||
__slots__ = ( 'id', 'location', 'nbtData', 'action' )
|
||||
|
||||
action : int
|
||||
location : Union[bytes,tuple]
|
||||
nbtData : bytes
|
||||
action : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,12 +5,12 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketTitle(Packet):
|
||||
__slots__ = ( 'id', 'stay', 'fadeOut', 'action', 'fadeIn', 'text' )
|
||||
__slots__ = ( 'id', 'fadeOut', 'stay', 'fadeIn', 'action', 'text' )
|
||||
|
||||
stay : bytes
|
||||
fadeOut : bytes
|
||||
action : int
|
||||
stay : bytes
|
||||
fadeIn : bytes
|
||||
action : int
|
||||
text : bytes
|
||||
|
||||
_state : int = 3
|
||||
|
|
|
@ -5,14 +5,14 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketTradeList(Packet):
|
||||
__slots__ = ( 'id', 'isRegularVillager', 'trades', 'windowId', 'experience', 'canRestock', 'villagerLevel' )
|
||||
__slots__ = ( 'id', 'trades', 'windowId', 'villagerLevel', 'canRestock', 'isRegularVillager', 'experience' )
|
||||
|
||||
isRegularVillager : bool
|
||||
trades : list
|
||||
windowId : int
|
||||
experience : int
|
||||
canRestock : bool
|
||||
villagerLevel : int
|
||||
canRestock : bool
|
||||
isRegularVillager : bool
|
||||
experience : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketUnloadChunk(Packet):
|
||||
__slots__ = ( 'id', 'chunkZ', 'chunkX' )
|
||||
__slots__ = ( 'id', 'chunkX', 'chunkZ' )
|
||||
|
||||
chunkZ : int
|
||||
chunkX : int
|
||||
chunkZ : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,21 +5,21 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketUnlockRecipes(Packet):
|
||||
__slots__ = ( 'id', 'filteringCraftable', 'blastFurnaceOpen', 'recipes1', 'recipes2', 'filteringSmoker', 'smokerBookOpen', 'filteringBlastFurnace', 'action', 'recipes', 'craftingBookOpen', 'filteringSmeltable', 'notification', 'smeltingBookOpen' )
|
||||
__slots__ = ( 'id', 'blastFurnaceOpen', 'filteringSmeltable', 'craftingBookOpen', 'smokerBookOpen', 'recipes2', 'recipes', 'action', 'filteringSmoker', 'filteringCraftable', 'notification', 'smeltingBookOpen', 'filteringBlastFurnace', 'recipes1' )
|
||||
|
||||
filteringCraftable : bool
|
||||
blastFurnaceOpen : bool
|
||||
recipes1 : list
|
||||
recipes2 : Union[bytes,list]
|
||||
filteringSmoker : bool
|
||||
smokerBookOpen : bool
|
||||
filteringBlastFurnace : bool
|
||||
action : int
|
||||
recipes : list
|
||||
craftingBookOpen : bool
|
||||
filteringSmeltable : bool
|
||||
craftingBookOpen : bool
|
||||
smokerBookOpen : bool
|
||||
recipes2 : Union[bytes,list]
|
||||
recipes : list
|
||||
action : int
|
||||
filteringSmoker : bool
|
||||
filteringCraftable : bool
|
||||
notification : bool
|
||||
smeltingBookOpen : bool
|
||||
filteringBlastFurnace : bool
|
||||
recipes1 : list
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketUpdateEntityNbt(Packet):
|
||||
__slots__ = ( 'id', 'entityId', 'tag' )
|
||||
__slots__ = ( 'id', 'tag', 'entityId' )
|
||||
|
||||
entityId : int
|
||||
tag : bytes
|
||||
entityId : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketUpdateHealth(Packet):
|
||||
__slots__ = ( 'id', 'health', 'foodSaturation', 'food' )
|
||||
__slots__ = ( 'id', 'health', 'food', 'foodSaturation' )
|
||||
|
||||
health : float
|
||||
foodSaturation : float
|
||||
food : int
|
||||
foodSaturation : float
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,17 +5,17 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketUpdateLight(Packet):
|
||||
__slots__ = ( 'id', 'trustEdges', 'skyLightMask', 'data', 'blockLightMask', 'skyLight', 'chunkX', 'emptySkyLightMask', 'blockLight', 'emptyBlockLightMask', 'chunkZ' )
|
||||
__slots__ = ( 'id', 'chunkX', 'skyLightMask', 'blockLight', 'blockLightMask', 'emptyBlockLightMask', 'emptySkyLightMask', 'trustEdges', 'skyLight', 'data', 'chunkZ' )
|
||||
|
||||
trustEdges : bool
|
||||
skyLightMask : Union[list,int]
|
||||
data : bytes
|
||||
blockLightMask : Union[list,int]
|
||||
skyLight : list
|
||||
chunkX : int
|
||||
emptySkyLightMask : Union[list,int]
|
||||
skyLightMask : Union[int,list]
|
||||
blockLight : list
|
||||
emptyBlockLightMask : Union[list,int]
|
||||
blockLightMask : Union[int,list]
|
||||
emptyBlockLightMask : Union[int,list]
|
||||
emptySkyLightMask : Union[int,list]
|
||||
trustEdges : bool
|
||||
skyLight : list
|
||||
data : bytes
|
||||
chunkZ : int
|
||||
|
||||
_state : int = 3
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketUpdateSign(Packet):
|
||||
__slots__ = ( 'id', 'text3', 'text1', 'text2', 'location', 'text4' )
|
||||
__slots__ = ( 'id', 'text2', 'text3', 'text1', 'location', 'text4' )
|
||||
|
||||
text2 : str
|
||||
text3 : str
|
||||
text1 : str
|
||||
text2 : str
|
||||
location : Union[bytes,tuple]
|
||||
text4 : str
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketUpdateViewPosition(Packet):
|
||||
__slots__ = ( 'id', 'chunkZ', 'chunkX' )
|
||||
__slots__ = ( 'id', 'chunkX', 'chunkZ' )
|
||||
|
||||
chunkZ : int
|
||||
chunkX : int
|
||||
chunkZ : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,12 +5,12 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketVehicleMove(Packet):
|
||||
__slots__ = ( 'id', 'pitch', 'x', 'z', 'yaw', 'y' )
|
||||
__slots__ = ( 'id', 'z', 'yaw', 'x', 'pitch', 'y' )
|
||||
|
||||
pitch : float
|
||||
x : float
|
||||
z : float
|
||||
yaw : float
|
||||
x : float
|
||||
pitch : float
|
||||
y : float
|
||||
|
||||
_state : int = 3
|
||||
|
|
|
@ -5,12 +5,12 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketWindowItems(Packet):
|
||||
__slots__ = ( 'id', 'items', 'windowId', 'stateId', 'carriedItem' )
|
||||
__slots__ = ( 'id', 'carriedItem', 'windowId', 'items', 'stateId' )
|
||||
|
||||
items : list
|
||||
windowId : int
|
||||
stateId : int
|
||||
carriedItem : dict
|
||||
windowId : int
|
||||
items : list
|
||||
stateId : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,18 +5,18 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketWorldBorder(Packet):
|
||||
__slots__ = ( 'id', 'radius', 'x', 'new_radius', 'portalBoundary', 'warning_time', 'old_radius', 'z', 'action', 'speed', 'warning_blocks' )
|
||||
__slots__ = ( 'id', 'z', 'portalBoundary', 'warning_blocks', 'x', 'old_radius', 'action', 'radius', 'speed', 'warning_time', 'new_radius' )
|
||||
|
||||
radius : bytes
|
||||
x : bytes
|
||||
new_radius : bytes
|
||||
portalBoundary : bytes
|
||||
warning_time : bytes
|
||||
old_radius : bytes
|
||||
z : bytes
|
||||
action : int
|
||||
speed : bytes
|
||||
portalBoundary : bytes
|
||||
warning_blocks : bytes
|
||||
x : bytes
|
||||
old_radius : bytes
|
||||
action : int
|
||||
radius : bytes
|
||||
speed : bytes
|
||||
warning_time : bytes
|
||||
new_radius : bytes
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketWorldBorderCenter(Packet):
|
||||
__slots__ = ( 'id', 'z', 'x' )
|
||||
__slots__ = ( 'id', 'x', 'z' )
|
||||
|
||||
z : float
|
||||
x : float
|
||||
z : float
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketWorldBorderLerpSize(Packet):
|
||||
__slots__ = ( 'id', 'oldDiameter', 'speed', 'newDiameter' )
|
||||
__slots__ = ( 'id', 'speed', 'oldDiameter', 'newDiameter' )
|
||||
|
||||
oldDiameter : float
|
||||
speed : int
|
||||
oldDiameter : float
|
||||
newDiameter : float
|
||||
|
||||
_state : int = 3
|
||||
|
|
|
@ -5,12 +5,12 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketWorldEvent(Packet):
|
||||
__slots__ = ( 'id', 'is_global', 'location', 'data', 'effectId' )
|
||||
__slots__ = ( 'id', 'location', 'effectId', 'data', 'is_global' )
|
||||
|
||||
is_global : bool
|
||||
location : Union[bytes,tuple]
|
||||
data : int
|
||||
effectId : int
|
||||
data : int
|
||||
is_global : bool
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,20 +5,20 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketWorldParticles(Packet):
|
||||
__slots__ = ( 'id', 'x', 'longDistance', 'data', 'offsetZ', 'z', 'offsetX', 'offsetY', 'y', 'particleId', 'particleData', 'particleName', 'particles' )
|
||||
__slots__ = ( 'id', 'particleData', 'particleName', 'offsetZ', 'z', 'particles', 'particleId', 'x', 'longDistance', 'offsetX', 'offsetY', 'y', 'data' )
|
||||
|
||||
x : float
|
||||
longDistance : bool
|
||||
data : bytes
|
||||
particleData : float
|
||||
particleName : str
|
||||
offsetZ : float
|
||||
z : float
|
||||
particles : int
|
||||
particleId : int
|
||||
x : float
|
||||
longDistance : bool
|
||||
offsetX : float
|
||||
offsetY : float
|
||||
y : float
|
||||
particleId : int
|
||||
particleData : float
|
||||
particleName : str
|
||||
particles : int
|
||||
data : bytes
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketAbilities(Packet):
|
||||
__slots__ = ( 'id', 'flags', 'walkingSpeed', 'flyingSpeed' )
|
||||
__slots__ = ( 'id', 'flyingSpeed', 'flags', 'walkingSpeed' )
|
||||
|
||||
flyingSpeed : float
|
||||
flags : int
|
||||
walkingSpeed : float
|
||||
flyingSpeed : float
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketAdvancementTab(Packet):
|
||||
__slots__ = ( 'id', 'action', 'tabId' )
|
||||
__slots__ = ( 'id', 'tabId', 'action' )
|
||||
|
||||
action : int
|
||||
tabId : bytes
|
||||
action : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketBlockDig(Packet):
|
||||
__slots__ = ( 'id', 'location', 'status', 'face' )
|
||||
__slots__ = ( 'id', 'location', 'face', 'status' )
|
||||
|
||||
location : Union[bytes,tuple]
|
||||
status : int
|
||||
face : int
|
||||
status : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,16 +5,16 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketBlockPlace(Packet):
|
||||
__slots__ = ( 'id', 'direction', 'hand', 'heldItem', 'location', 'cursorY', 'cursorX', 'cursorZ', 'insideBlock' )
|
||||
__slots__ = ( 'id', 'insideBlock', 'hand', 'heldItem', 'cursorY', 'cursorX', 'direction', 'cursorZ', 'location' )
|
||||
|
||||
direction : int
|
||||
insideBlock : bool
|
||||
hand : int
|
||||
heldItem : dict
|
||||
location : Union[bytes,tuple]
|
||||
cursorY : Union[int,float]
|
||||
cursorX : Union[int,float]
|
||||
direction : int
|
||||
cursorZ : Union[int,float]
|
||||
insideBlock : bool
|
||||
location : Union[bytes,tuple]
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketClientCommand(Packet):
|
||||
__slots__ = ( 'id', 'payload', 'actionId' )
|
||||
__slots__ = ( 'id', 'actionId', 'payload' )
|
||||
|
||||
payload : int
|
||||
actionId : int
|
||||
payload : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketCraftRecipeRequest(Packet):
|
||||
__slots__ = ( 'id', 'windowId', 'recipe', 'makeAll' )
|
||||
__slots__ = ( 'id', 'makeAll', 'windowId', 'recipe' )
|
||||
|
||||
makeAll : bool
|
||||
windowId : int
|
||||
recipe : Union[str,int]
|
||||
makeAll : bool
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,13 +5,13 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketEditBook(Packet):
|
||||
__slots__ = ( 'id', 'signing', 'hand', 'pages', 'title', 'new_book' )
|
||||
__slots__ = ( 'id', 'pages', 'hand', 'new_book', 'signing', 'title' )
|
||||
|
||||
signing : bool
|
||||
hand : int
|
||||
pages : list
|
||||
title : tuple
|
||||
hand : int
|
||||
new_book : dict
|
||||
signing : bool
|
||||
title : tuple
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,10 +5,10 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketEnchantItem(Packet):
|
||||
__slots__ = ( 'id', 'windowId', 'enchantment' )
|
||||
__slots__ = ( 'id', 'enchantment', 'windowId' )
|
||||
|
||||
windowId : int
|
||||
enchantment : int
|
||||
windowId : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketEntityAction(Packet):
|
||||
__slots__ = ( 'id', 'jumpBoost', 'entityId', 'actionId' )
|
||||
__slots__ = ( 'id', 'actionId', 'jumpBoost', 'entityId' )
|
||||
|
||||
actionId : int
|
||||
jumpBoost : int
|
||||
entityId : int
|
||||
actionId : int
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketGenerateStructure(Packet):
|
||||
__slots__ = ( 'id', 'keepJigsaws', 'location', 'levels' )
|
||||
__slots__ = ( 'id', 'location', 'levels', 'keepJigsaws' )
|
||||
|
||||
keepJigsaws : bool
|
||||
location : tuple
|
||||
levels : int
|
||||
keepJigsaws : bool
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,11 +5,11 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketLook(Packet):
|
||||
__slots__ = ( 'id', 'yaw', 'pitch', 'onGround' )
|
||||
__slots__ = ( 'id', 'onGround', 'yaw', 'pitch' )
|
||||
|
||||
onGround : bool
|
||||
yaw : float
|
||||
pitch : float
|
||||
onGround : bool
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,13 +5,13 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketPosition(Packet):
|
||||
__slots__ = ( 'id', 'x', 'z', 'y', 'onGround', 'stance' )
|
||||
__slots__ = ( 'id', 'onGround', 'z', 'x', 'stance', 'y' )
|
||||
|
||||
x : float
|
||||
z : float
|
||||
y : float
|
||||
onGround : bool
|
||||
z : float
|
||||
x : float
|
||||
stance : float
|
||||
y : float
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,15 +5,15 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketPositionLook(Packet):
|
||||
__slots__ = ( 'id', 'pitch', 'x', 'z', 'yaw', 'y', 'onGround', 'stance' )
|
||||
__slots__ = ( 'id', 'onGround', 'z', 'yaw', 'x', 'pitch', 'stance', 'y' )
|
||||
|
||||
pitch : float
|
||||
x : float
|
||||
onGround : bool
|
||||
z : float
|
||||
yaw : float
|
||||
y : float
|
||||
onGround : bool
|
||||
x : float
|
||||
pitch : float
|
||||
stance : float
|
||||
y : float
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
|
@ -5,12 +5,12 @@ from ....packet import Packet
|
|||
from ....types import *
|
||||
|
||||
class PacketPrepareCraftingGrid(Packet):
|
||||
__slots__ = ( 'id', 'returnEntry', 'windowId', 'prepareEntry', 'actionNumber' )
|
||||
__slots__ = ( 'id', 'actionNumber', 'windowId', 'returnEntry', 'prepareEntry' )
|
||||
|
||||
returnEntry : list
|
||||
windowId : int
|
||||
prepareEntry : list
|
||||
actionNumber : int
|
||||
windowId : int
|
||||
returnEntry : list
|
||||
prepareEntry : list
|
||||
|
||||
_state : int = 3
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue