Added chunk types (left separate: broken and slow)

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əlemi 2022-04-23 22:12:16 +02:00
parent 4ba6b67d75
commit d2f9820b86
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src/aiocraft/mc/chunk.py Normal file
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import io
import math
import logging
from typing import Dict, Tuple, Any
import numpy as np
from aiocraft.mc.types import VarInt, Short, UnsignedByte, Type, Context
class BitStream:
data : bytes
cursor : int
size : int
def __init__(self, data:bytes, size:int):
self.data = data
self.cursor = 0
self.size = size if size > 0 else len(self.data) * 8
def __len__(self) -> int:
return self.size - self.cursor
def read(self, size:int) -> int:
if len(self) < size:
raise ValueError(f"Not enough bits ({len(self)} left, {size} requested)")
# Calculate splice indexes
start_byte = (self.cursor//8)
end_byte = math.ceil((self.cursor + size) / 8)
# Construct int from bytes
buf = int.from_bytes(
self.data[start_byte:end_byte],
byteorder='little', signed=False
)
# Trim extra bytes
end_offset = (self.cursor + size) % 8
if end_offset > 0:
buf = buf >> (8 - end_offset) # There's an extra 1 to the left in air, maybe shift 1 bit less?
start_offset = self.cursor % 8
buf = buf & (( 1 << size ) - 1)
# Increment and return
self.cursor += size
return buf
class PalettedContainer(Type):
pytype : type
threshold : int
size : int
def __init__(self, threshold:int, size:int):
self.threshold = threshold
self.size = size
def write(self, data, buffer:io.BytesIO, ctx:Context):
raise NotImplementedError
def read(self, buffer:io.BytesIO, ctx:Context):
bits = UnsignedByte.read(buffer, ctx=ctx) # FIXME if bits > 4 it reads trash
if bits < 4:
bits = 4
if bits >= self.threshold:
bits = 13 # this should not be hardcoded but we have no way to calculate all possible block states
palette_len = VarInt.read(buffer, ctx=ctx)
palette = np.zeros((palette_len,), dtype='int32')
for i in range(palette_len):
palette[i] = VarInt.read(buffer, ctx=ctx)
container_size = VarInt.read(buffer, ctx=ctx)
stream = BitStream(buffer.read(container_size * 8), container_size*8*8) # a Long is 64 bits long
section = np.zeros((self.size, self.size, self.size), dtype='int32')
for y in range(self.size):
for z in range(self.size):
for x in range(self.size):
val = stream.read(bits)
if val >= len(palette):
logging.warning("out of bounds : %d (%d)", val, len(palette)) # FIXME happens a lot!
section[x, y, z] = val
continue
section[x, y, z] = palette[val] if bits < self.threshold else val
return section
BiomeContainer = PalettedContainer(4, 4)
BlockStateContainer = PalettedContainer(9, 16)
class HalfByteArrayType(Type):
size : int
def __init__(self, size:int):
self.size = size
def write(self, data, buffer:io.BytesIO, ctx:Context):
raise NotImplementedError
def read(self, buffer:io.BytesIO, ctx:Context):
section = np.empty((self.size, self.size, self.size), dtype='int32')
bit_buffer = BitStream(buffer.read((self.size**3)//2), (self.size**3)*4)
for y in range(self.size):
for z in range(self.size):
for x in range(self.size):
section[x, y, z] = bit_buffer.read(4)
return section
BlockLightSection = HalfByteArrayType(16)
SkyLightSection = HalfByteArrayType(16)
class NewChunkSectionType(Type):
pytype : type
def write(self, data, buffer:io.BytesIO, ctx:Context):
raise NotImplementedError
def read(self, buffer:io.BytesIO, ctx:Context):
block_count = Short.read(buffer, ctx=ctx)
block_states = BlockStateContainer.read(buffer, ctx=ctx)
biomes = BiomeContainer.read(buffer, ctx=ctx)
return (
block_count,
block_states,
biomes
)
class OldChunkSectionType(Type):
pytype : type
def write(self, data, buffer:io.BytesIO, ctx:Context):
raise NotImplementedError
def read(self, buffer:io.BytesIO, ctx:Context):
block_states = BlockStateContainer.read(buffer, ctx=ctx)
block_light = BlockLightSection.read(buffer, ctx=ctx)
if ctx.overworld:
sky_light = SkyLightSection.read(buffer, ctx=ctx)
else:
sky_light = np.empty((16, 16, 16), dtype='int32')
return (
block_states,
block_light,
sky_light
)
ChunkSection = OldChunkSectionType()
class Chunk(Type):
x : int
z : int
bitmask : int
ground_up_continuous : bool
blocks : np.ndarray
block_light : np.ndarray
sky_light : np.ndarray
biomes: bytes
def __init__(self, x:int, z:int, bitmask:int, ground_up_continuous:bool):
self.x = x
self.z = z
self.bitmask = bitmask
self.blocks = np.zeros((16, 256, 16), dtype='int32')
self.block_light = np.zeros((16, 256, 16), dtype='int32')
self.sky_light = np.zeros((16, 256, 16), dtype='int32')
self.ground_up_continuous = ground_up_continuous
def __getitem__(self, item:Any):
return self.blocks[item]
def read(self, buffer:io.BytesIO, ctx:Context):
for i in range(16):
if (self.bitmask >> i) & 1:
block_states, block_light, sky_light = ChunkSection.read(buffer, ctx=ctx)
self.blocks[:, i*16 : (i+1)*16, :] = block_states
self.block_light[:, i*16 : (i+1)*16, :] = block_light
self.sky_light[:, i*16 : (i+1)*16, :] = sky_light
if self.ground_up_continuous:
self.biomes = buffer.read(256) # 16x16
if buffer.read():
logging.warning("Leftover data in chunk buffer")
return self
class World:
chunks : Dict[Tuple[int, int], Chunk]
def __init__(self):
self.chunks = {}
def __getitem__(self, item:Tuple[int, int, int]):
return self.get(*item)
def get(self, x:int, y:int, z:int) -> int:
coord = (x//16, z//16)
if coord not in self.chunks:
raise KeyError(f"Chunk {coord} not loaded")
return self.chunks[coord][int(x%16), int(y), int(z%16)]
def put(self, chunk:Chunk, x:int, z:int):
self.chunks[(x,z)] = chunk