fix: don't lock proto version...
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1 changed files with 1 additions and 1 deletions
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@ -51,7 +51,7 @@ class Scaffold(
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self.dispatcher.set_compression(packet.threshold)
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self.dispatcher.set_compression(packet.threshold)
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elif isinstance(packet, PacketKeepAlive):
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elif isinstance(packet, PacketKeepAlive):
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if self.cfg.getboolean("send_keep_alive", fallback=True):
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if self.cfg.getboolean("send_keep_alive", fallback=True):
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keep_alive_packet = PacketKeepAliveResponse(340, keepAliveId=packet.keepAliveId)
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keep_alive_packet = PacketKeepAliveResponse(self.dispatcher._proto, keepAliveId=packet.keepAliveId)
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await self.dispatcher.write(keep_alive_packet)
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await self.dispatcher.write(keep_alive_packet)
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elif isinstance(packet, PacketKickDisconnect):
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elif isinstance(packet, PacketKickDisconnect):
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self.logger.error("Kicked while in game : %s", helpers.parse_chat(packet.reason))
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self.logger.error("Kicked while in game : %s", helpers.parse_chat(packet.reason))
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