track HP changes

This commit is contained in:
əlemi 2022-05-05 10:30:57 +02:00
parent 3548603578
commit bbe668bcec
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GPG key ID: BBCBFE5D7244634E

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@ -102,12 +102,17 @@ class GameState(Scaffold):
@self.on_packet(PacketUpdateHealth) @self.on_packet(PacketUpdateHealth)
async def player_hp_cb(packet:PacketUpdateHealth): async def player_hp_cb(packet:PacketUpdateHealth):
died = packet.health != self.hp and packet.health <= 0 died = packet.health != self.hp and packet.health <= 0
if self.hp != packet.health:
if self.hp < packet.health:
self.logger.info("Healed by %.1f (%.1f HP)", packet.health - self.hp, packet.health)
else:
self.logger.info("Took %.1f damage (%.1f HP)", self.hp - packet.health, packet.health)
self.hp = packet.health self.hp = packet.health
self.food = packet.food + packet.foodSaturation self.food = packet.food + packet.foodSaturation
if died: if died:
self.run_callbacks(DeathEvent, DeathEvent()) self.run_callbacks(DeathEvent, DeathEvent())
self.logger.info("Dead, respawning...") self.logger.warning("Died, attempting to respawn")
await asyncio.sleep(0.5) await asyncio.sleep(0.5) # TODO make configurable
await self.dispatcher.write( await self.dispatcher.write(
PacketClientCommand(self.dispatcher.proto, actionId=0) # respawn PacketClientCommand(self.dispatcher.proto, actionId=0) # respawn
) )