feat: Added PlayerJoin/PlayerLeave events
Co-authored-by: f-tlm <f-tlm@users.noreply.github.com>
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parent
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commit
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4 changed files with 19 additions and 2 deletions
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@ -2,3 +2,4 @@ from .chat import ChatEvent
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from .join_game import JoinGameEvent
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from .join_game import JoinGameEvent
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from .death import DeathEvent
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from .death import DeathEvent
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from .system import ConnectedEvent, DisconnectedEvent
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from .system import ConnectedEvent, DisconnectedEvent
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from .connection import PlayerJoinEvent, PlayerLeaveEvent
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14
src/treepuncher/events/connection.py
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14
src/treepuncher/events/connection.py
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@ -0,0 +1,14 @@
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from aiocraft.mc.definitions import Player
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from .base import BaseEvent
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class PlayerJoinEvent(BaseEvent):
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player: Player
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def __init__(self, p:Player):
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self.player = p
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class PlayerLeaveEvent(BaseEvent):
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player: Player
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def __init__(self, p:Player):
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self.player = p
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@ -8,7 +8,7 @@ from aiocraft.mc.definitions import Player
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from aiocraft.mc.proto import PacketPlayerInfo
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from aiocraft.mc.proto import PacketPlayerInfo
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from ..scaffold import Scaffold
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from ..scaffold import Scaffold
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from ..events import ConnectedEvent
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from ..events import ConnectedEvent, PlayerJoinEvent, PlayerLeaveEvent
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class ActionType(Enum): # TODO move this in aiocraft
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class ActionType(Enum): # TODO move this in aiocraft
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ADD_PLAYER = 0
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ADD_PLAYER = 0
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@ -38,6 +38,7 @@ class GameTablist(Scaffold):
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if packet.action == ActionType.ADD_PLAYER.value:
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if packet.action == ActionType.ADD_PLAYER.value:
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record['joinTime'] = datetime.datetime.now()
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record['joinTime'] = datetime.datetime.now()
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self.tablist[uid] = Player.deserialize(record) # TODO have it be a Player type inside packet
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self.tablist[uid] = Player.deserialize(record) # TODO have it be a Player type inside packet
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self.run_callbacks(PlayerJoinEvent, PlayerJoinEvent(Player.deserialize(record)))
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elif packet.action == ActionType.UPDATE_GAMEMODE.value:
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elif packet.action == ActionType.UPDATE_GAMEMODE.value:
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self.tablist[uid].gamemode = record['gamemode']
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self.tablist[uid].gamemode = record['gamemode']
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elif packet.action == ActionType.UPDATE_LATENCY.value:
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elif packet.action == ActionType.UPDATE_LATENCY.value:
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@ -46,6 +47,7 @@ class GameTablist(Scaffold):
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self.tablist[uid].displayName = record['displayName']
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self.tablist[uid].displayName = record['displayName']
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elif packet.action == ActionType.REMOVE_PLAYER.value:
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elif packet.action == ActionType.REMOVE_PLAYER.value:
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self.tablist.pop(uid, None)
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self.tablist.pop(uid, None)
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self.run_callbacks(PlayerLeaveEvent, PlayerLeaveEvent(Player.deserialize(record)))
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