# treepuncher An hackable headless Minecraft client, built with [aiocraft](https://git.alemi.dev/aiocraft/about) ### Features * persistent storage * configuration file * pluggable plugin system * event system with callbacks * world processing ## Quick Start Treepuncher is still in development and thus not available yet on PyPI, to install it fetch directly from git: * `pip install "git+https://git.alemi.dev/treepuncher@v0.3.0"` Treepuncher can both be run as a pluggable CLI application or as a library, depending on how much you need to customize its behavior ### as an application Treepuncher ships as a standalone CLI application which you can run with `python -m treepuncher` * create your first addon (a simple chat logger) inside `./addons/chat_logger.py` ```py from dataclasses import dataclass from treepuncher import Addon, ConfigObject from treepuncher.events import ChatEvent class ChatLogger(Addon): @dataclass class Options(ConfigObject): prefix : str = "" config : Options def register(self): @self.client.on(ChatEvent) async def print_chat(event: ChatEvent): print(f"{event.user} >> {event.text}) ``` * create a config file: `my_bot.ini` ```ini [Treepuncher] server = your.server.com username = your_account_username client_id = your_microsoft_authenticator_client_id client_secret = your_microsoft_authenticator_client_secret code = microsoft_auth_code [ChatLogger] prefix = CHAT |:: ``` * run the treepuncher client : `python -m treepuncher my_bot` ### as a library * instantiate the Treepuncher object ```py from treepuncher import Treepuncher client = Treepuncher( "my_bot", server="your.server.com", ) ``` * prepare your addons (must extend `treepuncher.Addon`) and install them ```py from treepuncher import Addon class MyAddon(Addon): pass addon = MyAddon() client.install(addon) ``` * run your client ```py client.run() ``` ## Authentication Treepuncher supports both legacy Yggdrasil authentication (with options to override session and auth server) and modern Microsoft OAuth authentication. It will store the auth token inside a session file, to be able to restart without requiring credentials again. To be able to use Microsoft authentication you will need to register an Azure application (see [community](https://wiki.vg/Microsoft_Authentication_Scheme) and [microsoft](https://learn.microsoft.com/en-us/entra/identity-platform/quickstart-register-app) docs on how to do that). This is a tedious process but can be done just once for many accounts, sadly Microsoft decided that only kids play minecraft and we developers should just suffer... **Be warned that Microsoft may limit your account if they find your activity suspicious** Once you have your `client_id` and `client_secret` use [this page](https://fantabos.co/msauth) to generate a login code: put in your `client_id` and any state and press `auth`. You will be brought to Microsoft login page, input your credentials, authorize your application and you will be redirected back to the `msauth` page, but now there should be a code in the `auth code` field. Put this code in your config and you're good to go! If you'd rather use classic Yggdrasil authentication, consider [ftbsc yggdrasil](https://yggdrasil.fantabos.co) ([src](https://git.fantabos.co/yggdrasil)) Legacy Yggdrasil authentication supports both an hardcoded password or a pre-authorized access token ## Contributing Development is managed by [ftbsc](https://fantabos.co), mostly on [our git](https://git.fantabos.co). If you'd like to contribute, get in contact with any of us using any available form.