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crate::connect4::GameState; + +/// The Server struct holds the tokio TcpListener which listens for +/// incoming TCP connections. +#[derive(Debug)] +pub struct GameServer { +} + +impl GameServer { + pub async fn handle(socket: &mut TcpStream, game_state: GameState) { + match socket.write_all("Hello!!".as_bytes()).await { + Ok(_) => {println!("socket socketed successfully")}, + Err(e) => {println!("socket didn't socket: {e}")}, + } + loop { + match socket.read_i8().await { + Ok(read) => {println!("read: {read}")}, + Err(_) => {break}, + } + } + } +} \ No newline at end of file diff --git a/src/main.rs b/src/main.rs index 7d4ed2c..95f40a2 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,6 +1,35 @@ -mod connect4; +use connect4::GameState; +use game_server::GameServer; +use tokio::net::TcpListener; + +mod connect4; +mod game_server; + +#[tokio::main] +async fn main() { + let addr = format!("127.0.0.1:{}", 6379); + + let listener = match TcpListener::bind(&addr).await { + Ok(tcp_listener) => { + println!("TCP listener started on port 6379"); + tcp_listener + } + Err(e) => panic!("Could not bind the TCP listener to {}. Err: {}", &addr, e), + }; + + loop { + match listener.accept().await { + Ok((mut socket, _)) => { + tokio::spawn(async move { + GameServer::handle(&mut socket, GameState::new()).await; + }); + } + Err(e) => { + println!("Error: {}", e); + } + } + } -fn main() { let mut board = connect4::GameState::new(); let depth = 7; @@ -9,12 +38,8 @@ fn main() { while end_score == -1 { println!("Move {}:", board.counter); board.display(); - let best_move = - connect4::get_minimax_move( - &mut board, - depth - ); - + let best_move = connect4::get_minimax_move(&mut board, depth); + board.make_move(best_move); end_score = board.end_state_reached(); }