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5ec9f8050e
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fix: more unique tree ids
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2024-09-28 01:10:25 +02:00 |
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16f9bd77fd
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fix: tree redraw, always expand nodes
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2024-09-17 18:43:45 +02:00 |
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d524076412
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chore: global CODEMP object
i dont really like global state but it seems to be necessary when
working with callbacks
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2024-09-17 17:26:23 +02:00 |
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0c078ddcf1
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fix: only expand all when changing state
so now toggling with enter works and doesnt bug out
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2024-09-08 06:24:34 +02:00 |
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6a0ba39685
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fix(neotree): expand also children
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2024-09-07 05:10:58 +02:00 |
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3260fdf196
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fix(neotree): make sure spacer ids dont repeat
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2024-09-07 05:06:52 +02:00 |
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e56436d9df
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fix(neotree): back at depth 1 but custom indent
can i get it to render at depth 0?
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2024-09-07 04:45:45 +02:00 |
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134a1b6f00
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fix(neotree): now everything sits under codemp title
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2024-09-07 04:37:49 +02:00 |
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eb6913fc39
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fix(neotree): lighter sections, always add users
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2024-09-07 04:30:40 +02:00 |
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3f4414dd25
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feat(neotree): more sections with more info
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2024-09-07 04:23:24 +02:00 |
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5c3f7dc85e
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feat(neotree): improved tree view
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2024-09-07 04:01:48 +02:00 |
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1732f94add
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fix(neotree): remove extra spacer, access root array
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2024-09-07 03:37:51 +02:00 |
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89b75430e0
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feat(neotree): better tree structure
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2024-09-07 03:36:16 +02:00 |
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0987a7b022
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chore: moved under lua/codemp
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2024-09-05 04:57:47 +02:00 |
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