//! # MultiPlayer Code Editing //! //! This is the core library of the codemp project. //! //! ## Structure //! The main entrypoint is the [client::Client] object, that maintains a connection and can //! be used to join workspaces or attach to buffers. //! //! Some actions will return structs implementing the [Controller] trait. These can be polled //! for new stream events, which will be returned in order. Blocking and callback variants are also //! implemented. The [Controller] can also be used to send new events to the server. //! //! ## Features //! * `proto` : include GRCP protocol definitions under [proto] (default) //! * `global`: provide a lazy_static global INSTANCE in [instance::global] //! * `sync` : wraps the [instance::a_sync::Instance] holder into a sync variant: [instance::sync::Instance] //! /// cursor related types and controller pub mod cursor; /// buffer operations, factory, controller and types pub mod buffer; /// crate error types and helpers pub mod errors; /// underlying client session manager pub mod client; /// client wrapper to handle memory persistence pub mod instance; /// all-in-one imports : `use codemp::prelude::*;` pub mod prelude; /// underlying OperationalTransform library used, re-exported pub use operational_transform as ot; pub use client::Client; #[cfg(feature = "sync")] pub use instance::sync::Instance; #[cfg(not(feature = "sync"))] pub use instance::a_sync::Instance; /// protocol types and services auto-generated by grpc #[cfg(feature = "proto")] #[allow(non_snake_case)] pub mod proto { tonic::include_proto!("codemp.buffer"); tonic::include_proto!("codemp.cursor"); } pub use errors::Error; pub use errors::Result; use std::sync::Arc; use tokio::runtime::Runtime; #[tonic::async_trait] // TODO move this somewhere? pub(crate) trait ControllerWorker { type Controller : Controller; type Tx; type Rx; fn subscribe(&self) -> Self::Controller; async fn work(self, tx: Self::Tx, rx: Self::Rx); } /// async and threadsafe handle to a generic bidirectional stream /// /// this generic trait is implemented by actors managing stream procedures. /// events can be enqueued for dispatching without blocking ([Controller:send]), and an async blocking /// api ([Controller::recv]) is provided to wait for server events. Additional sync blocking /// ([Controller::blocking_recv]) and callback-based ([Controller::callback]) are implemented. #[tonic::async_trait] pub trait Controller : Sized + Send + Sync { /// type of upstream values, used in [Self::send] type Input; /// enqueue a new value to be sent fn send(&self, x: Self::Input) -> Result<()>; /// get next value from stream, blocking until one is available async fn recv(&self) -> Result; /// sync variant of [Self::recv], blocking invoking thread fn blocking_recv(&self, rt: &Runtime) -> Result { rt.block_on(self.recv()) } /// register a callback to be called for each received stream value /// /// this will spawn a new task on given runtime invoking [Self::recv] in loop and calling given /// callback for each received value. a stop channel should be provided, and first value sent /// into it will stop the worker loop. /// /// note: creating a callback handler will hold an Arc reference to the given controller, /// preventing it from being dropped (and likely disconnecting). using the stop channel is /// important for proper cleanup fn callback( self: Arc, rt: &tokio::runtime::Runtime, mut stop: tokio::sync::mpsc::UnboundedReceiver<()>, mut cb: F ) where Self : 'static, F : FnMut(T) + Sync + Send + 'static { rt.spawn(async move { loop { tokio::select! { Ok(data) = self.recv() => cb(data), Some(()) = stop.recv() => break, else => break, } } }); } }