use std::{sync::Mutex, collections::VecDeque, ops::Range}; use operational_transform::{OperationSeq, OTError}; use tokio::sync::watch; use tracing::warn; use crate::operation::factory::OperationFactory; use super::op_effective_range; #[tonic::async_trait] pub trait OperationProcessor : OperationFactory { async fn apply(&self, op: OperationSeq) -> Result<Range<u64>, OTError>; async fn process(&self, op: OperationSeq) -> Result<Range<u64>, OTError>; async fn poll(&self) -> Option<OperationSeq>; async fn ack(&self) -> Option<OperationSeq>; async fn wait(&self) -> Range<u64>; } pub struct OperationController { text: Mutex<String>, queue: Mutex<VecDeque<OperationSeq>>, last: Mutex<watch::Receiver<OperationSeq>>, notifier: watch::Sender<OperationSeq>, changed: Mutex<watch::Receiver<Range<u64>>>, changed_notifier: watch::Sender<Range<u64>>, } impl OperationController { pub fn new(content: String) -> Self { let (tx, rx) = watch::channel(OperationSeq::default()); let (done, wait) = watch::channel(0..0); OperationController { text: Mutex::new(content), queue: Mutex::new(VecDeque::new()), last: Mutex::new(rx), notifier: tx, changed: Mutex::new(wait), changed_notifier: done, } } } impl OperationFactory for OperationController { fn content(&self) -> String { self.text.lock().unwrap().clone() } } /// TODO properly handle errors rather than sinking them all in here! fn ignore_and_log<T, E : std::fmt::Display>(x: Result<T, E>, msg: &str) { match x { Ok(_) => {}, Err(e) => { warn!("ignored error {}: {}", msg, e); } } } #[tonic::async_trait] impl OperationProcessor for OperationController { async fn apply(&self, op: OperationSeq) -> Result<Range<u64>, OTError> { let txt = self.content(); let res = op.apply(&txt)?; *self.text.lock().unwrap() = res.clone(); self.queue.lock().unwrap().push_back(op.clone()); ignore_and_log(self.notifier.send(op.clone()), "notifying of applied change"); Ok(op_effective_range(&op)) } async fn wait(&self) -> Range<u64> { let mut blocker = self.changed.lock().unwrap().clone(); // TODO less jank way ignore_and_log(blocker.changed().await, "waiting for changed content #1"); ignore_and_log(blocker.changed().await, "waiting for changed content #2"); let span = blocker.borrow().clone(); span } async fn process(&self, mut op: OperationSeq) -> Result<Range<u64>, OTError> { let mut queue = self.queue.lock().unwrap(); for el in queue.iter_mut() { (op, *el) = op.transform(el)?; } let txt = self.content(); let res = op.apply(&txt)?; let span = op_effective_range(&op); *self.text.lock().unwrap() = res.clone(); ignore_and_log(self.changed_notifier.send(span.clone()), "notifying of changed content"); Ok(span) } async fn poll(&self) -> Option<OperationSeq> { let len = self.queue.lock().unwrap().len(); if len <= 0 { let mut recv = self.last.lock().unwrap().clone(); // TODO less jank way ignore_and_log(recv.changed().await, "wairing for op changes #1"); // acknowledge current state ignore_and_log(recv.changed().await, "wairing for op changes #2"); // wait for a change in state } Some(self.queue.lock().unwrap().get(0)?.clone()) } async fn ack(&self) -> Option<OperationSeq> { self.queue.lock().unwrap().pop_front() } }