use mlua_codemp_patch as mlua; use mlua::prelude::*; use crate::prelude::*; use crate::ext::IgnorableError; lazy_static::lazy_static! { pub(crate) static ref CHANNEL: CallbackChannel = CallbackChannel::default(); } pub(crate) struct CallbackChannel { tx: std::sync::Arc<tokio::sync::mpsc::UnboundedSender<(LuaFunction, CallbackArg)>>, rx: std::sync::Mutex<tokio::sync::mpsc::UnboundedReceiver<(LuaFunction, CallbackArg)>> } impl Default for CallbackChannel { fn default() -> Self { let (tx, rx) = tokio::sync::mpsc::unbounded_channel(); let rx = std::sync::Mutex::new(rx); Self { tx: std::sync::Arc::new(tx), rx, } } } impl CallbackChannel { pub(crate) fn send(&self, cb: LuaFunction, arg: impl Into<CallbackArg>) { self.tx.send((cb, arg.into())) .unwrap_or_warn("error scheduling callback") } pub(crate) fn recv(&self) -> Option<(LuaFunction, CallbackArg)> { match self.rx.try_lock() { Err(e) => { tracing::warn!("could not acquire callback channel mutex: {e}"); None }, Ok(mut lock) => match lock.try_recv() { Err(tokio::sync::mpsc::error::TryRecvError::Empty) => None, Err(tokio::sync::mpsc::error::TryRecvError::Disconnected) => { tracing::error!("callback channel closed"); None }, Ok((cb, arg)) => Some((cb, arg)), }, } } } pub(crate) enum CallbackArg { Nil, Str(String), VecStr(Vec<String>), Client(CodempClient), CursorController(CodempCursorController), BufferController(CodempBufferController), Workspace(CodempWorkspace), Event(CodempEvent), Cursor(CodempCursor), MaybeCursor(Option<CodempCursor>), TextChange(CodempTextChange), MaybeTextChange(Option<CodempTextChange>), } impl IntoLua for CallbackArg { // TODO this basically calls .into_lua() on all enum variants // i wish i could do this with a Box<dyn IntoLua> or an impl IntoLua // but IntoLua requires Sized so it can't be made into an object fn into_lua(self, lua: &Lua) -> LuaResult<LuaValue> { match self { CallbackArg::Nil => Ok(LuaValue::Nil), CallbackArg::Str(x) => x.into_lua(lua), CallbackArg::Client(x) => x.into_lua(lua), CallbackArg::CursorController(x) => x.into_lua(lua), CallbackArg::BufferController(x) => x.into_lua(lua), CallbackArg::Workspace(x) => x.into_lua(lua), CallbackArg::VecStr(x) => x.into_lua(lua), CallbackArg::Event(x) => x.into_lua(lua), CallbackArg::Cursor(x) => x.into_lua(lua), CallbackArg::MaybeCursor(x) => x.into_lua(lua), CallbackArg::TextChange(x) => x.into_lua(lua), CallbackArg::MaybeTextChange(x) => x.into_lua(lua), } } } impl From<()> for CallbackArg { fn from(_: ()) -> Self { CallbackArg::Nil } } impl From<String> for CallbackArg { fn from(value: String) -> Self { CallbackArg::Str(value) } } impl From<CodempClient> for CallbackArg { fn from(value: CodempClient) -> Self { CallbackArg::Client(value) } } impl From<CodempCursorController> for CallbackArg { fn from(value: CodempCursorController) -> Self { CallbackArg::CursorController(value) } } impl From<CodempBufferController> for CallbackArg { fn from(value: CodempBufferController) -> Self { CallbackArg::BufferController(value) } } impl From<CodempWorkspace> for CallbackArg { fn from(value: CodempWorkspace) -> Self { CallbackArg::Workspace(value) } } impl From<Vec<String>> for CallbackArg { fn from(value: Vec<String>) -> Self { CallbackArg::VecStr(value) } } impl From<CodempEvent> for CallbackArg { fn from(value: CodempEvent) -> Self { CallbackArg::Event(value) } } impl From<CodempCursor> for CallbackArg { fn from(value: CodempCursor) -> Self { CallbackArg::Cursor(value) } } impl From<Option<CodempCursor>> for CallbackArg { fn from(value: Option<CodempCursor>) -> Self { CallbackArg::MaybeCursor(value) } } impl From<CodempTextChange> for CallbackArg { fn from(value: CodempTextChange) -> Self { CallbackArg::TextChange(value) } } impl From<Option<CodempTextChange>> for CallbackArg { fn from(value: Option<CodempTextChange>) -> Self { CallbackArg::MaybeTextChange(value) } }