---@meta annotations -- type annotations for codemp native lua library -- [[ ASYNC STUFF ]] -- TODO lua-language-server doesn't seem to support generic classes -- https://github.com/LuaLS/lua-language-server/issues/1532 -- so we need to expand every possible promise type... -- -- do you have a better idea? send a PR our way! ---@class (exact) Promise ---@field ready boolean true if promise completed ---@class (exact) NilPromise : Promise ---@field await fun(self: NilPromise): nil block until promise is ready ---@field and_then fun(self: NilPromise, cb: fun(x: nil)): nil run callback after promise is complete ---@class (exact) StringPromise : Promise ---@field await fun(self: StringPromise): string block until promise is ready and return value ---@field and_then fun(self: StringPromise, cb: fun(x: string)): nil run callback after promise is complete ---@class (exact) StringArrayPromise : Promise ---@field await fun(self: StringArrayPromise): string[] block until promise is ready and return value ---@field and_then fun(self: StringArrayPromise, cb: fun(x: string[])): nil run callback after promise is complete ---@class (exact) ClientPromise : Promise ---@field await fun(self: ClientPromise): Client block until promise is ready and return value ---@field and_then fun(self: ClientPromise, cb: fun(x: Client)): nil run callback after promise is complete ---@class (exact) WorkspacePromise : Promise ---@field await fun(self: WorkspacePromise): Workspace block until promise is ready and return value ---@field and_then fun(self: WorkspacePromise, cb: fun(x: Workspace)): nil run callback after promise is complete ---@class (exact) WorkspaceEventPromise : Promise ---@field await fun(self: WorkspaceEventPromise): WorkspaceEvent block until promise is ready and return value ---@field and_then fun(self: WorkspaceEventPromise, cb: fun(x: WorkspaceEvent)): nil run callback after promise is complete ---@class (exact) BufferControllerPromise : Promise ---@field await fun(self: BufferControllerPromise): BufferController block until promise is ready and return value ---@field and_then fun(self: BufferControllerPromise, cb: fun(x: BufferController)): nil run callback after promise is complete ---@class (exact) CursorPromise : Promise ---@field await fun(self: CursorPromise): Cursor block until promise is ready and return value ---@field and_then fun(self: CursorPromise, cb: fun(x: Cursor)): nil run callback after promise is complete ---@class (exact) MaybeCursorPromise : Promise ---@field await fun(self: MaybeCursorPromise): Cursor? block until promise is ready and return value ---@field and_then fun(self: MaybeCursorPromise, cb: fun(x: Cursor | nil)): nil run callback after promise is complete ---@class (exact) TextChangePromise : Promise ---@field await fun(self: TextChangePromise): TextChange block until promise is ready and return value ---@field and_then fun(self: TextChangePromise, cb: fun(x: TextChange)): nil run callback after promise is complete ---@class (exact) MaybeTextChangePromise : Promise ---@field await fun(self: MaybeTextChangePromise): TextChange? block until promise is ready and return value ---@field and_then fun(self: MaybeTextChangePromise, cb: fun(x: TextChange | nil)): nil run callback after promise is complete -- [[ END ASYNC STUFF ]] ---@class (exact) Client ---@field id string uuid of local user ---@field username string name of local user ---@field active_workspaces string[] array of all currently active workspace names ---the effective local client, handling connecting to codemp server local Client = {} ---@return NilPromise ---@async ---@nodiscard ---refresh current user token if possible function Client:refresh() end ---@param ws string workspace id to connect to ---@return WorkspacePromise ---@async ---@nodiscard ---join requested workspace if possible and subscribe to event bus function Client:join_workspace(ws) end ---@param ws string workspace id to create ---@return NilPromise ---@async ---@nodiscard ---create a new workspace with given id function Client:create_workspace(ws) end ---@param ws string workspace id to leave ---leave workspace with given id, detaching and disconnecting function Client:leave_workspace(ws) end ---@param ws string workspace id to delete ---@return NilPromise ---@async ---@nodiscard ---delete workspace with given id function Client:delete_workspace(ws) end ---@param ws string workspace id to delete ---@param user string user name to invite to given workspace ---@return NilPromise ---@async ---@nodiscard ---grant user acccess to workspace function Client:invite_to_workspace(ws, user) end ---@param owned boolean? list owned workspaces, default true ---@param invited boolean? list invited workspaces, default true ---@return StringArrayPromise ---@async ---@nodiscard ---grant user acccess to workspace function Client:list_workspaces(owned, invited) end ---@param ws string workspace id to get ---@return Workspace? ---get an active workspace by name function Client:get_workspace(ws) end ---@class (exact) Workspace ---@field name string workspace name ---@field cursor CursorController workspace cursor controller ---@field active_buffers string[] array of all currently active buffer names ---a joined codemp workspace local Workspace = {} ---@param path string relative path ("name") of new buffer ---@return NilPromise ---@async ---@nodiscard ---create a new empty buffer function Workspace:create(path) end ---@param path string relative path ("name") of buffer to delete ---@return NilPromise ---@async ---@nodiscard ---delete buffer from workspace function Workspace:delete(path) end ---@param path string relative path ("name") of buffer to get ---@return BufferController? ---get an active buffer controller by name function Workspace:get_buffer(path) end ---@param path string relative path ("name") of buffer to attach to ---@return BufferControllerPromise ---@async ---@nodiscard ---attach to a remote buffer, synching content and changes and returning its controller function Workspace:attach(path) end ---@param path string relative path ("name") of buffer to detach from ---@return boolean ---detach from an active buffer, closing all streams. returns false if buffer was no longer active function Workspace:detach(path) end ---@param filter? string apply a filter to the return elements ---@param strict? boolean whether to strictly match or just check whether it starts with it ---@return string[] ---return the list of available buffers in this workspace, as relative paths from workspace root function Workspace:filetree(filter, strict) end ---@return NilPromise ---@async ---@nodiscard ---force refresh buffer list from workspace function Workspace:fetch_buffers(path) end ---@return NilPromise ---@async ---@nodiscard ---force refresh users list from workspace function Workspace:fetch_users(path) end ---@class (exact) WorkspaceEvent ---@field type string ---@field value string ---@return WorkspaceEventPromise ---@async ---@nodiscard ---get next workspace event function Workspace:event() end ---@class (exact) BufferController ---handle to a remote buffer, for async send/recv operations local BufferController = {} ---@class TextChange ---@field content string text content of change ---@field start integer start index of change ---@field finish integer end index of change ---@field hash integer? optional hash of text buffer after this change, for sync checks local TextChange = {} ---@param other string text to apply change to ---apply this text change to a string, returning the result function TextChange:apply(other) end ---@param change TextChange text change to broadcast ---@return NilPromise ---@async ---@nodiscard ---update buffer with a text change; note that to delete content should be empty but not span, while to insert span should be empty but not content (can insert and delete at the same time) function BufferController:send(change) end ---@return MaybeTextChangePromise ---@async ---@nodiscard ---try to receive text changes, returning nil if none is available function BufferController:try_recv() end ---@return TextChangePromise ---@async ---@nodiscard ---block until next text change and return it function BufferController:recv() end ---@return NilPromise ---@async ---@nodiscard ---block until next text change without returning it function BufferController:poll() end ---@return boolean ---stop buffer worker and disconnect, returns false if was already stopped function BufferController:stop() end ---clears any previously registered buffer callback function BufferController:clear_callback() end ---@param cb fun(c: BufferController) callback to invoke on each text change from server ---register a new callback to be called on remote text changes (replaces any previously registered one) function BufferController:callback(cb) end ---@return StringPromise ---@async ---@nodiscard ---get current content of buffer controller, marking all pending changes as seen function BufferController:content() end ---@class (exact) CursorController ---handle to a workspace's cursor channel, allowing send/recv operations local CursorController = {} ---@class Cursor ---@field user string? id of user owning this cursor ---@field buffer string relative path ("name") of buffer on which this cursor is ---@field start [integer, integer] cursor start position ---@field finish [integer, integer] cursor end position ---a cursor position ---@param cursor Cursor cursor event to broadcast ---@return NilPromise ---@async ---@nodiscard ---update cursor position by sending a cursor event to server function CursorController:send(cursor) end ---@return MaybeCursorPromise ---@async ---@nodiscard ---try to receive cursor events, returning nil if none is available function CursorController:try_recv() end ---@return CursorPromise ---@async ---@nodiscard ---block until next cursor event and return it function CursorController:recv() end ---@return NilPromise ---@async ---@nodiscard ---block until next cursor event without returning it function CursorController:poll() end ---@return boolean ---stop cursor worker and disconnect, returns false if was already stopped function CursorController:stop() end ---clears any previously registered cursor callback function CursorController:clear_callback() end ---@param cb fun(c: CursorController) callback to invoke on each cursor event from server ---register a new callback to be called on cursor events (replaces any previously registered one) function CursorController:callback(cb) end ---@class Config ---@field username string user identifier used to register, possibly your email ---@field password string user password chosen upon registration ---@field host string | nil address of server to connect to, default api.code.mp ---@field port integer | nil port to connect to, default 50053 ---@field tls boolean | nil enable or disable tls, default true ---@class Codemp ---the codemp shared library local Codemp = {} ---@param config Config configuration for ---@return ClientPromise ---@async ---@nodiscard ---connect to codemp server, authenticate and return client function Codemp.connect(config) end ---@return function, any | nil ---@nodiscard ---check if codemp thread sent a callback to be run on main thread function Codemp.poll_callback() end ---@param data string ---@return integer ---use xxh3 hash, returns an i64 from any string function Codemp.hash(data) end ---@class (exact) RuntimeDriver ---@field stop fun(self: RuntimeDriver): boolean stops the runtime thread without deleting the runtime itself, returns false if driver was already stopped ---@return RuntimeDriver ---spawns a background thread and uses it to run the codemp runtime function Codemp.spawn_runtime_driver() end ---@param printer? string | fun(string) log sink used for printing, if string will go to file, otherwise use given function ---@param debug boolean? show more verbose debug logs, default false ---@return boolean true if logger was setup correctly, false otherwise ---setup a global logger for codemp, note that can only be done once function Codemp.logger(printer, debug) end