#include #include #include #include #include /// A `codemp` client handle. /// /// It generates a new UUID and stores user credentials upon connecting. /// /// A new [`Client`] can be obtained with [`Client::connect`]. struct Client; /// A currently active shared development environment /// /// Workspaces encapsulate a working environment: cursor positions, filetree, user list /// and more. Each holds a [cursor::Controller] and a map of [buffer::Controller]s. /// Using a workspace handle, it's possible to receive events (user join/leave, filetree updates) /// and create/delete/attach to new buffers. struct Workspace; extern "C" { Client *Codemp_Client_connect(); Workspace *Codemp_Client_join_workspace(Client *client, char *workspace); } // extern "C"