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# aiocraft
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**an asyncio-driven headless client library for block game with packet definitions**
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aiocraft is a collection of types, definitions and utils to build minecraft clients without the official Java implementation
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it is built on top of [PrismarineJS/minecraft-data ](https://github.com/PrismarineJS/minecraft-data ), which contains definitions for all types across all versions
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aiocraft provides a raw implementation of a client but it isn't ready to be used, if you're looking for a convenient client library take a look at ** [Treepuncher ](https://git.alemi.dev/treepuncher/about )**
## Packets
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the whole Minecraft protocol from `0.30c` to `1.19.3` is compiled and available
feature flags to only include certain protocol versions are planned
all types and packets are instantiable and serializable on all supported protocols:
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```py
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from aiocraft.proto import PacketArmAnimation
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a_packet = PacketArmAnimation(hand=0)
await client.dispatcher.write(a_packet)
```
## Client
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an abstract client implementation is provided, but it's supposed to be extended (like in ** [Treepuncher ](https://git.alemi.dev/treepuncher/about )**)
the abstract client implements flows for all game phases and both a `.join()` or a `.info()` method to easily start the login flow
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## Types
aiocraft defines these minecraft types:
* `Dimension`
* `Difficulty`
* `Gamemode`
* `GameProfile`
* `Enchantment`
* `BlockPos`
* `Item` (without constants)
* `Texture`
* `Player`
more types are planned but still not generated:
* `Entity`
* `Block`
* `Item` (with constants)
## World
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a chunk parser is provided with native code (Rust + PyO3). It is pretty fast but the abstract client doesn't make use of it
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