restructured project, improved modularity
This commit is contained in:
parent
f282ed6665
commit
cd402f668a
12 changed files with 175 additions and 207 deletions
|
@ -4,10 +4,10 @@ import asyncio
|
|||
import logging
|
||||
|
||||
from .mc.proto.play.clientbound import PacketChat
|
||||
from .mc.identity import Token
|
||||
from .mc.token import Token
|
||||
from .dispatcher import ConnectionState
|
||||
from .client import Client
|
||||
from .helpers import parse_chat
|
||||
from .util.helpers import parse_chat
|
||||
|
||||
async def idle():
|
||||
while True:
|
||||
|
|
|
@ -3,35 +3,23 @@ import logging
|
|||
from asyncio import Task
|
||||
from enum import Enum
|
||||
|
||||
from typing import Dict, List, Callable, Type, Optional, Tuple
|
||||
from typing import Dict, List, Callable, Type, Optional, Tuple, AsyncIterator
|
||||
|
||||
from .dispatcher import Dispatcher, ConnectionState
|
||||
from .mc.mctypes import VarInt
|
||||
from .dispatcher import Dispatcher
|
||||
from .mc.packet import Packet
|
||||
from .mc.identity import Token, AuthException
|
||||
from .mc.definitions import Dimension, Difficulty, Gamemode
|
||||
from .mc import proto, encryption
|
||||
from .mc.token import Token, AuthException
|
||||
from .mc.definitions import Dimension, Difficulty, Gamemode, ConnectionState
|
||||
from .mc.proto.handshaking.serverbound import PacketSetProtocol
|
||||
from .mc.proto.play.serverbound import PacketKeepAlive as PacketKeepAliveResponse
|
||||
from .mc.proto.play.clientbound import PacketKeepAlive, PacketSetCompression, PacketKickDisconnect
|
||||
from .mc.proto.login.serverbound import PacketLoginStart, PacketEncryptionBegin as PacketEncryptionResponse
|
||||
from .mc.proto.login.clientbound import (
|
||||
PacketCompress, PacketDisconnect, PacketEncryptionBegin, PacketLoginPluginRequest, PacketSuccess
|
||||
)
|
||||
from .util import encryption
|
||||
|
||||
LOGGER = logging.getLogger(__name__)
|
||||
|
||||
def _registry_from_state(state:ConnectionState) -> Dict[int, Dict[int, Type[Packet]]]:
|
||||
if state == ConnectionState.HANDSHAKING:
|
||||
return proto.handshaking.clientbound.REGISTRY
|
||||
if state == ConnectionState.STATUS:
|
||||
return proto.status.clientbound.REGISTRY
|
||||
if state == ConnectionState.LOGIN:
|
||||
return proto.login.clientbound.REGISTRY
|
||||
if state == ConnectionState.PLAY:
|
||||
return proto.play.clientbound.REGISTRY
|
||||
return {}
|
||||
|
||||
_STATE_REGS = {
|
||||
ConnectionState.HANDSHAKING : proto.handshaking,
|
||||
ConnectionState.STATUS : proto.status,
|
||||
ConnectionState.LOGIN : proto.login,
|
||||
ConnectionState.PLAY : proto.play,
|
||||
}
|
||||
|
||||
class Client:
|
||||
host:str
|
||||
port:int
|
||||
|
@ -46,7 +34,7 @@ class Client:
|
|||
_authenticated : bool
|
||||
_worker : Task
|
||||
|
||||
_packet_callbacks : Dict[ConnectionState, Dict[Packet, List[Callable]]]
|
||||
_packet_callbacks : Dict[Type[Packet], List[Callable]]
|
||||
_logger : logging.Logger
|
||||
|
||||
def __init__(
|
||||
|
@ -64,6 +52,8 @@ class Client:
|
|||
self.options = options or {
|
||||
"reconnect" : True,
|
||||
"rctime" : 5.0,
|
||||
"keep-alive" : True,
|
||||
"poll-timeout" : 1,
|
||||
}
|
||||
|
||||
self.token = token
|
||||
|
@ -142,7 +132,7 @@ class Client:
|
|||
|
||||
try:
|
||||
while self._processing: # TODO don't busywait even if it doesn't matter much
|
||||
await asyncio.sleep(5)
|
||||
await asyncio.sleep(self.options["poll-timeout"])
|
||||
except KeyboardInterrupt:
|
||||
self._logger.info("Received SIGINT, stopping...")
|
||||
else:
|
||||
|
@ -157,7 +147,8 @@ class Client:
|
|||
|
||||
async def stop(self, block=True):
|
||||
self._processing = False
|
||||
await self.dispatcher.disconnect()
|
||||
if self.dispatcher.connected:
|
||||
await self.dispatcher.disconnect(block=block)
|
||||
if block:
|
||||
await self._worker
|
||||
self._logger.info("Minecraft client stopped")
|
||||
|
@ -166,86 +157,55 @@ class Client:
|
|||
while self._processing:
|
||||
try:
|
||||
await self.authenticate()
|
||||
except AuthException:
|
||||
self._logger.error("Token not refreshable or credentials invalid")
|
||||
await self.stop(block=False)
|
||||
except AuthException as e:
|
||||
self._logger.error(str(e))
|
||||
break
|
||||
try:
|
||||
await self.dispatcher.connect(self.host, self.port)
|
||||
for packet in self._handshake():
|
||||
await self.dispatcher.write(packet)
|
||||
self.dispatcher.state = ConnectionState.LOGIN
|
||||
await self._process_packets()
|
||||
await self._handshake()
|
||||
if await self._login():
|
||||
await self._play()
|
||||
except ConnectionRefusedError:
|
||||
self._logger.error("Server rejected connection")
|
||||
except Exception:
|
||||
self._logger.exception("Exception in Client connection")
|
||||
if self.dispatcher.connected:
|
||||
await self.dispatcher.disconnect()
|
||||
if not self.options["reconnect"]:
|
||||
await self.stop(block=False)
|
||||
break
|
||||
await asyncio.sleep(self.options["rctime"])
|
||||
await self.stop(block=False)
|
||||
|
||||
def _handshake(self, force:bool=False) -> Tuple[Packet, Packet]: # TODO make this fancier! poll for version and status first
|
||||
return ( proto.handshaking.serverbound.PacketSetProtocol(
|
||||
async def _handshake(self) -> bool: # TODO make this fancier! poll for version and status first
|
||||
await self.dispatcher.write(
|
||||
PacketSetProtocol(
|
||||
340, # TODO!!!!
|
||||
protocolVersion=340,
|
||||
serverHost=self.host,
|
||||
serverPort=self.port,
|
||||
nextState=2, # play
|
||||
),
|
||||
proto.login.serverbound.PacketLoginStart(
|
||||
)
|
||||
)
|
||||
await self.dispatcher.write(
|
||||
PacketLoginStart(
|
||||
340,
|
||||
username=self.token.profile.name if self.token else self.username
|
||||
)
|
||||
)
|
||||
return True
|
||||
|
||||
async def _process_packets(self):
|
||||
while self.dispatcher.connected:
|
||||
try:
|
||||
packet = await asyncio.wait_for(self.dispatcher.incoming.get(), timeout=5)
|
||||
self._logger.debug("[ * ] Processing | %s", str(packet))
|
||||
|
||||
if self.dispatcher.state == ConnectionState.LOGIN:
|
||||
await self.login_logic(packet)
|
||||
elif self.dispatcher.state == ConnectionState.PLAY:
|
||||
await self.play_logic(packet)
|
||||
|
||||
if self.dispatcher.state in self._packet_callbacks:
|
||||
if Packet in self._packet_callbacks[self.dispatcher.state]: # callback for any packet
|
||||
for cb in self._packet_callbacks[self.dispatcher.state][Packet]:
|
||||
try:
|
||||
await cb(packet)
|
||||
except Exception as e:
|
||||
self._logger.exception("Exception while handling callback")
|
||||
if packet.__class__ in self._packet_callbacks[self.dispatcher.state]: # callback for this packet
|
||||
for cb in self._packet_callbacks[self.dispatcher.state][packet.__class__]:
|
||||
try:
|
||||
await cb(packet)
|
||||
except Exception as e:
|
||||
self._logger.exception("Exception while handling callback")
|
||||
|
||||
self.dispatcher.incoming.task_done()
|
||||
except asyncio.TimeoutError:
|
||||
pass # need this to recheck self._processing periodically
|
||||
except AuthException:
|
||||
self._authenticated = False
|
||||
self._logger.error("Authentication exception")
|
||||
await self.dispatcher.disconnect(block=False)
|
||||
except Exception:
|
||||
self._logger.exception("Exception while processing packet %s", packet)
|
||||
|
||||
# TODO move these in separate module
|
||||
|
||||
async def login_logic(self, packet:Packet):
|
||||
if isinstance(packet, proto.login.clientbound.PacketEncryptionBegin):
|
||||
async def _login(self) -> bool:
|
||||
self.dispatcher.state = ConnectionState.LOGIN
|
||||
async for packet in self.dispatcher.packets():
|
||||
if isinstance(packet, PacketEncryptionBegin):
|
||||
secret = encryption.generate_shared_secret()
|
||||
|
||||
token, encrypted_secret = encryption.encrypt_token_and_secret(
|
||||
packet.publicKey,
|
||||
packet.verifyToken,
|
||||
secret
|
||||
)
|
||||
|
||||
if packet.serverId != '-' and self.token:
|
||||
try:
|
||||
await self.token.join(
|
||||
encryption.generate_verification_hash(
|
||||
packet.serverId,
|
||||
|
@ -253,75 +213,48 @@ class Client:
|
|||
packet.publicKey
|
||||
)
|
||||
)
|
||||
|
||||
encryption_response = proto.login.serverbound.PacketEncryptionBegin(
|
||||
except AuthException:
|
||||
self._logger.error("Could not authenticate with Mojang")
|
||||
break
|
||||
encryption_response = PacketEncryptionResponse(
|
||||
340, # TODO!!!!
|
||||
sharedSecret=encrypted_secret,
|
||||
verifyToken=token
|
||||
)
|
||||
|
||||
await self.dispatcher.write(encryption_response, wait=True)
|
||||
|
||||
self.dispatcher.encrypt(secret)
|
||||
|
||||
elif isinstance(packet, proto.login.clientbound.PacketDisconnect):
|
||||
self._logger.error("Kicked while logging in")
|
||||
await self.dispatcher.disconnect(block=False)
|
||||
# raise Exception("Disconnected while logging in") # TODO make a more specific one, do some shit
|
||||
|
||||
elif isinstance(packet, proto.login.clientbound.PacketCompress):
|
||||
elif isinstance(packet, PacketCompress):
|
||||
self._logger.info("Compression enabled")
|
||||
self.dispatcher.compression = packet.threshold
|
||||
|
||||
elif isinstance(packet, proto.login.clientbound.PacketSuccess):
|
||||
elif isinstance(packet, PacketLoginPluginRequest):
|
||||
self._logger.info("Ignoring plugin request") # TODO ?
|
||||
elif isinstance(packet, PacketSuccess):
|
||||
self._logger.info("Login success, joining world...")
|
||||
return True
|
||||
elif isinstance(packet, PacketDisconnect):
|
||||
self._logger.error("Kicked while logging in")
|
||||
break
|
||||
return False
|
||||
|
||||
async def _play(self) -> bool:
|
||||
self.dispatcher.state = ConnectionState.PLAY
|
||||
|
||||
elif isinstance(packet, proto.login.clientbound.PacketLoginPluginRequest):
|
||||
pass # TODO ?
|
||||
|
||||
async def play_logic(self, packet:Packet):
|
||||
if isinstance(packet, proto.play.clientbound.PacketSetCompression):
|
||||
async for packet in self.dispatcher.packets():
|
||||
self._logger.debug("[ * ] Processing | %s", str(packet))
|
||||
if isinstance(packet, PacketSetCompression):
|
||||
self._logger.info("Compression updated")
|
||||
self.dispatcher.compression = packet.threshold
|
||||
|
||||
elif isinstance(packet, proto.play.clientbound.PacketKeepAlive):
|
||||
keep_alive_packet = proto.play.serverbound.packet_keep_alive.PacketKeepAlive(340, keepAliveId=packet.keepAliveId)
|
||||
elif isinstance(packet, PacketKeepAlive):
|
||||
if self.options["keep-alive"]:
|
||||
keep_alive_packet = PacketKeepAliveResponse(340, keepAliveId=packet.keepAliveId)
|
||||
await self.dispatcher.write(keep_alive_packet)
|
||||
|
||||
elif isinstance(packet, proto.play.clientbound.PacketRespawn):
|
||||
self._logger.info(
|
||||
"Reloading world: %s (%s) in %s",
|
||||
Dimension(packet.dimension).name,
|
||||
Difficulty(packet.difficulty).name,
|
||||
Gamemode(packet.gamemode).name
|
||||
)
|
||||
|
||||
elif isinstance(packet, proto.play.clientbound.PacketLogin):
|
||||
self._logger.info(
|
||||
"Joined world: %s (%s) in %s",
|
||||
Dimension(packet.dimension).name,
|
||||
Difficulty(packet.difficulty).name,
|
||||
Gamemode(packet.gameMode).name
|
||||
)
|
||||
|
||||
elif isinstance(packet, proto.play.clientbound.PacketPosition):
|
||||
self._logger.info("Position synchronized")
|
||||
await self.dispatcher.write(
|
||||
proto.play.serverbound.PacketTeleportConfirm(
|
||||
340,
|
||||
teleportId=packet.teleportId
|
||||
)
|
||||
)
|
||||
|
||||
elif isinstance(packet, proto.play.clientbound.PacketUpdateHealth):
|
||||
if packet.health <= 0:
|
||||
self._logger.info("Dead, respawning...")
|
||||
await self.dispatcher.write(
|
||||
proto.play.serverbound.PacketClientCommand(self.dispatcher.proto, actionId=0) # respawn
|
||||
)
|
||||
|
||||
elif isinstance(packet, proto.play.clientbound.PacketKickDisconnect):
|
||||
elif isinstance(packet, PacketKickDisconnect):
|
||||
self._logger.error("Kicked while in game")
|
||||
await self.dispatcher.disconnect(block=False)
|
||||
|
||||
break
|
||||
for packet_type in (Packet, packet.__class__): # check both callbacks for base class and instance class
|
||||
if packet_type in self._packet_callbacks:
|
||||
for cb in self._packet_callbacks[packet_type]:
|
||||
try: # TODO run in executor to not block
|
||||
await cb(packet)
|
||||
except Exception as e:
|
||||
self._logger.exception("Exception while handling callback")
|
||||
return False
|
||||
|
|
|
@ -1,26 +1,22 @@
|
|||
import io
|
||||
import asyncio
|
||||
import contextlib
|
||||
import zlib
|
||||
import logging
|
||||
from asyncio import StreamReader, StreamWriter, Queue, Task
|
||||
from enum import Enum
|
||||
from typing import Dict, Optional
|
||||
from typing import Dict, Optional, AsyncIterator
|
||||
|
||||
from cryptography.hazmat.primitives.ciphers import CipherContext
|
||||
|
||||
from .mc import proto
|
||||
from .mc.mctypes import VarInt
|
||||
from .mc.types import VarInt
|
||||
from .mc.packet import Packet
|
||||
from .mc import encryption
|
||||
from .mc.definitions import ConnectionState
|
||||
from .util import encryption
|
||||
|
||||
LOGGER = logging.getLogger(__name__)
|
||||
|
||||
class ConnectionState(Enum):
|
||||
NONE = -1
|
||||
HANDSHAKING = 0
|
||||
STATUS = 1
|
||||
LOGIN = 2
|
||||
PLAY = 3
|
||||
|
||||
class InvalidState(Exception):
|
||||
pass
|
||||
|
@ -35,6 +31,19 @@ _STATE_REGS = {
|
|||
ConnectionState.PLAY : proto.play.clientbound.REGISTRY,
|
||||
}
|
||||
|
||||
class PacketFrame:
|
||||
_packet : Packet
|
||||
_queue : Queue
|
||||
|
||||
def __init__(self, packet:Packet, queue:Queue):
|
||||
self._packet = packet
|
||||
self._queue = queue
|
||||
|
||||
def __enter__(self):
|
||||
return self._packet
|
||||
def __exit__(self):
|
||||
self.queue.task_done()
|
||||
|
||||
class Dispatcher:
|
||||
_down : StreamReader
|
||||
_reader : Optional[Task]
|
||||
|
@ -46,8 +55,8 @@ class Dispatcher:
|
|||
|
||||
_dispatching : bool
|
||||
|
||||
incoming : Queue
|
||||
outgoing : Queue
|
||||
_incoming : Queue
|
||||
_outgoing : Queue
|
||||
|
||||
_host : str
|
||||
_port : int
|
||||
|
@ -64,8 +73,8 @@ class Dispatcher:
|
|||
self._dispatching = False
|
||||
self.compression = None
|
||||
self.encryption = False
|
||||
self.incoming = Queue()
|
||||
self.outgoing = Queue()
|
||||
self._incoming = Queue()
|
||||
self._outgoing = Queue()
|
||||
self._reader = None
|
||||
self._writer = None
|
||||
self._host = "localhost"
|
||||
|
@ -78,24 +87,37 @@ class Dispatcher:
|
|||
return self._dispatching
|
||||
|
||||
async def write(self, packet:Packet, wait:bool=False) -> int:
|
||||
await self.outgoing.put(packet)
|
||||
await self._outgoing.put(packet)
|
||||
if wait:
|
||||
await packet.sent.wait()
|
||||
return self.outgoing.qsize()
|
||||
await packet.processed.wait()
|
||||
return self._outgoing.qsize()
|
||||
|
||||
async def packets(self, timeout=1) -> AsyncIterator[Packet]:
|
||||
while self.connected:
|
||||
try: # TODO replace this timed busy-wait with an event which resolves upon disconnection, and await both
|
||||
packet = await asyncio.wait_for(self._incoming.get(), timeout=timeout)
|
||||
try:
|
||||
yield packet
|
||||
finally:
|
||||
self._incoming.task_done()
|
||||
except asyncio.TimeoutError:
|
||||
pass # so we recheck self.connected
|
||||
|
||||
async def disconnect(self, block:bool=True):
|
||||
self._dispatching = False
|
||||
if block and self._writer and self._reader:
|
||||
await asyncio.gather(self._writer, self._reader)
|
||||
self._logger.debug("Net workers stopped")
|
||||
if self._up:
|
||||
if self._up.can_write_eof():
|
||||
self._up.write_eof()
|
||||
self._up.close()
|
||||
if block:
|
||||
await self._up.wait_closed()
|
||||
self._logger.debug("Socket closed")
|
||||
self._logger.info("Disconnected")
|
||||
|
||||
async def connect(self, host:Optional[str] = None, port:Optional[int] = None):
|
||||
async def connect(self, host:Optional[str] = None, port:Optional[int] = None, queue_timeout:int = 1, queue_size:int = 100):
|
||||
if self.connected:
|
||||
raise InvalidState("Dispatcher already connected")
|
||||
|
||||
|
@ -110,9 +132,9 @@ class Dispatcher:
|
|||
self.state = ConnectionState.HANDSHAKING
|
||||
# self.proto = 340 # TODO
|
||||
|
||||
# Make new queues
|
||||
self.incoming = Queue()
|
||||
self.outgoing = Queue()
|
||||
# Make new queues, do set a max size to sorta propagate back pressure
|
||||
self._incoming = Queue(queue_size)
|
||||
self._outgoing = Queue(queue_size)
|
||||
|
||||
self._down, self._up = await asyncio.open_connection(
|
||||
host=self._host,
|
||||
|
@ -121,7 +143,7 @@ class Dispatcher:
|
|||
|
||||
self._dispatching = True
|
||||
self._reader = asyncio.get_event_loop().create_task(self._down_worker())
|
||||
self._writer = asyncio.get_event_loop().create_task(self._up_worker())
|
||||
self._writer = asyncio.get_event_loop().create_task(self._up_worker(timeout=queue_timeout))
|
||||
self._logger.info("Connected")
|
||||
|
||||
def encrypt(self, secret:bytes):
|
||||
|
@ -149,8 +171,6 @@ class Dispatcher:
|
|||
|
||||
async def _down_worker(self):
|
||||
while self._dispatching:
|
||||
if self.state != ConnectionState.PLAY:
|
||||
await self.incoming.join() # During login we cannot pre-process any packet, first need to maybe get encryption/compression
|
||||
try: # these 2 will timeout or raise EOFError if client gets disconnected
|
||||
length = await self._read_varint()
|
||||
data = await self._down.readexactly(length)
|
||||
|
@ -173,7 +193,9 @@ class Dispatcher:
|
|||
cls = _STATE_REGS[self.state][self.proto][packet_id]
|
||||
packet = cls.deserialize(self.proto, buffer)
|
||||
self._logger.debug("[<--] Received | %s", str(packet))
|
||||
await self.incoming.put(packet)
|
||||
await self._incoming.put(packet)
|
||||
if self.state == ConnectionState.LOGIN:
|
||||
await self._incoming.join() # During login we cannot pre-process any packet, first need to maybe get encryption/compression
|
||||
except AttributeError:
|
||||
self._logger.debug("Unimplemented packet %d", packet_id)
|
||||
except asyncio.IncompleteReadError:
|
||||
|
@ -182,10 +204,14 @@ class Dispatcher:
|
|||
except Exception:
|
||||
self._logger.exception("Exception parsing packet %d | %s", packet_id, buffer.getvalue())
|
||||
|
||||
async def _up_worker(self):
|
||||
async def _up_worker(self, timeout=1):
|
||||
while self._dispatching:
|
||||
try:
|
||||
packet = await asyncio.wait_for(self.outgoing.get(), timeout=5)
|
||||
packet = await asyncio.wait_for(self._outgoing.get(), timeout=timeout)
|
||||
except asyncio.TimeoutError:
|
||||
continue # check again self._dispatching
|
||||
|
||||
try:
|
||||
buffer = packet.serialize()
|
||||
length = len(buffer.getvalue()) # ewww TODO
|
||||
|
||||
|
@ -209,10 +235,9 @@ class Dispatcher:
|
|||
self._up.write(data)
|
||||
await self._up.drain()
|
||||
|
||||
packet.sent.set() # Notify
|
||||
self._logger.debug("[-->] Sent | %s", str(packet))
|
||||
except asyncio.TimeoutError:
|
||||
pass # need this to recheck self._dispatching periodically
|
||||
except Exception:
|
||||
self._logger.exception("Exception dispatching packet %s", str(packet))
|
||||
|
||||
packet.processed.set() # Notify that packet has been processed
|
||||
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
"""Minecraft definitions"""
|
||||
from .packet import Packet
|
||||
from .mctypes import *
|
||||
from .proto import *
|
|
@ -16,3 +16,10 @@ class Gamemode(Enum):
|
|||
CREATIVE = 1
|
||||
ADVENTURE = 2
|
||||
SPECTATOR = 3
|
||||
|
||||
class ConnectionState(Enum):
|
||||
NONE = -1
|
||||
HANDSHAKING = 0
|
||||
STATUS = 1
|
||||
LOGIN = 2
|
||||
PLAY = 3
|
||||
|
|
|
@ -3,14 +3,14 @@ import json
|
|||
from asyncio import Event
|
||||
from typing import Tuple, Dict, Any
|
||||
|
||||
from .mctypes import Type, VarInt
|
||||
from .types import Type, VarInt
|
||||
|
||||
class Packet:
|
||||
__slots__ = 'id', 'definition', 'sent', '_protocol', '_state'
|
||||
__slots__ = 'id', 'definition', '_processed', '_protocol', '_state'
|
||||
|
||||
id : int
|
||||
definition : Tuple[Tuple[str, Type]]
|
||||
sent : Event
|
||||
_processed : Event
|
||||
_protocol : int
|
||||
_state : int
|
||||
|
||||
|
@ -19,12 +19,17 @@ class Packet:
|
|||
|
||||
def __init__(self, proto:int, **kwargs):
|
||||
self._protocol = proto
|
||||
self._processed = Event()
|
||||
self.definition = self._definitions[proto]
|
||||
self.sent = Event()
|
||||
self.id = self._ids[proto]
|
||||
for name, t in self.definition:
|
||||
setattr(self, name, t._pytype(kwargs[name]) if name in kwargs else None)
|
||||
|
||||
@property
|
||||
def processed(self) -> Event:
|
||||
"""Returns an event which will be set only after the packet has been processed (either sent or raised exc)"""
|
||||
return self._processed
|
||||
|
||||
@classmethod
|
||||
def deserialize(cls, proto:int, buffer:io.BytesIO):
|
||||
return cls(proto, **{ name : t.read(buffer) for (name, t) in cls._definitions[proto] })
|
||||
|
|
|
@ -101,8 +101,10 @@ class Token:
|
|||
async with aiohttp.ClientSession() as sess:
|
||||
async with sess.post(endpoint, headers=cls.HEADERS, data=json.dumps(data).encode('utf-8')) as res:
|
||||
data = await res.json(content_type=None)
|
||||
logging.info(f"Auth request | {res.status} | {data}")
|
||||
if res.status >= 400:
|
||||
raise AuthException(f"Action '{endpoint.rsplit('/',1)[1]}' did not succeed")
|
||||
err_type = data["error"] if data and "error" in data else "Unknown Error"
|
||||
err_msg = data["errorMessage"] if data and "errorMessage" in data else "Credentials invalid or token not refreshable anymore"
|
||||
action = endpoint.rsplit('/',1)[1]
|
||||
raise AuthException(f"[{action}] {err_type} : {err_msg}")
|
||||
return data
|
||||
|
0
aiocraft/util/__init__.py
Normal file
0
aiocraft/util/__init__.py
Normal file
|
@ -7,13 +7,13 @@ import logging
|
|||
from pathlib import Path
|
||||
from typing import List, Dict, Union
|
||||
|
||||
from aiocraft.mc.mctypes import *
|
||||
from aiocraft.mc.types import *
|
||||
|
||||
DIR_MAP = {"toClient": "clientbound", "toServer": "serverbound"}
|
||||
PREFACE = """\"\"\"[!] This file is autogenerated\"\"\"\n\n"""
|
||||
IMPORTS = """from typing import Tuple, List, Dict
|
||||
from ....packet import Packet
|
||||
from ....mctypes import *\n"""
|
||||
from ....types import *\n"""
|
||||
IMPORT_ALL = """__all__ = [\n\t{all}\n]\n"""
|
||||
REGISTRY_ENTRY = """
|
||||
REGISTRY = {entries}\n"""
|
||||
|
|
Loading…
Reference in a new issue