51f4d09898
chore: harder, better, faster, stronger
2023-11-02 05:42:42 +01:00
c1f9f7f262
fix: working chunk parsing in 1.16.5
...
basically refactored it a lot and rewrote almost from scratch and needs
a lot of cleanup but holy shit it just worked and it's insane and i
wasted my night on this so i better commit it before i fuck it up
2023-11-02 04:45:03 +01:00
b7b8ab0bce
fix: idk, might work?
2022-07-03 16:47:09 +02:00
93c4ddb8ca
fix: remove print, handle negative y
2022-07-03 01:00:51 +02:00
ebf0d803b6
fix: negative offset for multi block change too
2022-07-03 00:48:23 +02:00
2e742dd40b
fix: block indexing, added some utility methods
2022-07-02 23:59:39 +02:00
530ff373a0
Improved chunk and world methods
2022-05-23 01:08:50 +02:00
f238d902fa
Changed build system to maturin to add rust extensions
...
This meant moving the python source out of src/ . I dislike this project
structure but will do for now while I think of something better.
setup.cfg is no longer needed and all options are either in pyproject.toml
or Cargo.toml. I still need to figure out a lot of stuff.
Co-authored-by: f-tlm <f-tlm@users.noreply.github.com>
2022-05-15 13:02:53 +02:00
23e82be061
Some work on a rust implementation of chunk parsing
...
This uses PyO3 to bind rust code to python. Still super early and
explorative: requiring to build on pip install might be a dealbreaker?
idk how it works. Still cool and might make things pretty fast
Co-authored-by: f-tlm <f-tlm@users.noreply.github.com>
2022-05-12 02:12:17 +02:00
b2455a7ab8
unfinished write methods for Chunk, added merge
2022-05-11 01:51:08 +02:00
bbb3848822
...
2022-05-10 01:33:44 +02:00
acff9a2f8a
leftover
2022-05-10 01:32:51 +02:00
e224e986ab
don't use UDP
2022-05-10 01:28:29 +02:00
4e2f0d87c1
made properties private, added UDP
...
UDP is added with asyncio-dgram library for now, maybe will implement it
directly as asyncio.Protocol later?
2022-05-09 23:50:54 +02:00
aa5aed5fbc
dispatcher more debuggy too
2022-05-06 18:44:25 +02:00
d36772b94d
safer player/texture deserialize
2022-05-05 10:43:39 +02:00
cde96c3cd5
oops was a loop
2022-05-05 00:15:23 +02:00
838982c261
prevent "cannot write() after write_eof()" hopefully
2022-05-04 23:41:42 +02:00
0808bc5b3e
first simple Player data type, wip
2022-05-04 23:41:08 +02:00
6bd4abafb1
print larger packet fields
2022-04-27 13:33:03 +02:00
7d05658fe9
Option to not log ignored packets (default on)
2022-04-27 13:28:50 +02:00
48ce1b8d5c
should work but it doesn't
...
Co-authored-by: f-tlm <f-tlm@users.noreply.github.com>
2022-04-25 04:44:22 +02:00
d2f9820b86
Added chunk types (left separate: broken and slow)
2022-04-23 22:12:16 +02:00
4ba6b67d75
cleaned and improved server implementation
2022-04-21 01:15:16 +02:00
022ed83187
don't stop if already stopped
2022-04-19 01:17:57 +02:00
ca45980bcd
set default values and error codes
2022-04-18 21:44:40 +02:00
3f647bb561
try/except validate, refresh, login
2022-04-18 20:43:48 +02:00
2030bfc97b
fixes
2022-04-18 20:32:00 +02:00
5a68b8bb4e
fix: set _dispatching
2022-04-18 20:25:37 +02:00
6052dc578b
improved how parameters are managed, removed duplicates
2022-04-18 19:32:31 +02:00
7789888e03
added OfflineAuthenticator
2022-04-18 19:31:52 +02:00
Francesco Tolomei
a2c2b78f89
WIP: authentication rework
2022-04-07 00:05:31 +02:00
8f04b34092
receive already logged in authenticator
2022-04-06 21:29:07 +02:00
a75f0ff9e4
reimplemented mojang authenticator
2022-04-06 21:26:49 +02:00
d3587f65ae
moved features out of aiocraft, cleaned up client states routines
2022-03-08 01:39:03 +01:00
34def8b6cc
added basic server ping, proto is defined per connection, fixes
2022-02-22 00:47:47 +01:00
46ef53496c
made GameProfile printable
2022-02-20 15:13:57 +01:00
1bcb79392e
repackaged new-style
2022-02-20 13:26:50 +01:00