asyncio-driven headless client library for block game
alemi
63da8ddcd5
now entity metadata and particle data are loaded from minecraft-data and
thus should just work ™️ for all proto versions
also fixed an ugly bug in switch type about string 'true' and 'false'.
"fixed" is kind of an overstatement, more like "awfully patched hoping
it's an exception and i don't need to parse numbers too" ...
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.github/workflows | ||
aiocraft | ||
compiler | ||
examples | ||
src | ||
.editorconfig | ||
.gitignore | ||
Cargo.toml | ||
LICENSE | ||
pyproject.toml | ||
README.md |
aiocraft
An asyncio-driven headless client library for block game