Fixed bug when playing same note in 2 octaves. May slow things down

This commit is contained in:
əlemi 2019-07-22 16:52:02 +02:00
parent 595863be08
commit e162cd28ab

View file

@ -101,7 +101,7 @@ Adafruit_MPR121 cap = Adafruit_MPR121();
void setup() {
display(loadingDisplay[0]);
for (int cOCTAVE = 0; cOCTAVE < NOCTAVES; cOCTAVE++) pinMode(OCTAVE[cOCTAVE], OUTPUT);
for (int cOCTAVE = 0; cOCTAVE < NOCTAVES; cOCTAVE++) pinMode(OCTAVE[cOCTAVE], INPUT); // These have to be inputs, otherwise they'll sink current and mess with notes above octaves
for (int cNOTE = 0; cNOTE < NKEYS; cNOTE++) pinMode(NOTE[cNOTE], INPUT);
for (int cLED = 0; cLED < NBITS; cLED++) pinMode(LEDS[cLED], OUTPUT);
pinMode(OW, INPUT_PULLUP); // Used for overwrite switch
@ -270,9 +270,11 @@ void loop() {
npressed = 0;
for (int cOCTAVE = 0; cOCTAVE < 4; cOCTAVE++) {
pinMode(OCTAVE[cOCTAVE], OUTPUT);
digitalWrite(OCTAVE[cOCTAVE], HIGH);
npressed += eval(scan(), cOCTAVE);
digitalWrite(OCTAVE[cOCTAVE], LOW);
pinMode(OCTAVE[cOCTAVE], INPUT);
}
if (current[channel-1] != NULL && overwrite) {
@ -354,7 +356,7 @@ void clocksync(){
}
void midisettings(byte channel, byte number, byte value) {
return;
if (number == 3) gate_length = (value*10)+10;
}
// List management functions