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fix: refresh when changing db, don't load all points 1st time
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parent
2e3f724d94
commit
0939e66c2d
1 changed files with 4 additions and 1 deletions
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@ -279,10 +279,11 @@ impl AppState {
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}
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}
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// fetch new points
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// fetch new points
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let lower_bound = std::cmp::max(self.last_check, now - new_width);
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let new_points = entities::points::Entity::find()
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let new_points = entities::points::Entity::find()
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.filter(
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.filter(
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Condition::all()
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Condition::all()
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.add(entities::points::Column::X.gte(self.last_check as f64))
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.add(entities::points::Column::X.gte(lower_bound as f64))
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.add(entities::points::Column::X.lte(now as f64))
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.add(entities::points::Column::X.lte(now as f64))
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)
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)
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.order_by(entities::points::Column::X, Order::Asc)
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.order_by(entities::points::Column::X, Order::Asc)
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@ -332,6 +333,8 @@ impl AppState {
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Ok(new_db) => {
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Ok(new_db) => {
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info!("Connected to '{}'", uri);
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info!("Connected to '{}'", uri);
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db = new_db;
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db = new_db;
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self.last_check = 0;
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self.last_refresh = 0;
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},
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},
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Err(e) => error!(target: "state-manager", "Could not connect to db: {:?}", e),
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Err(e) => error!(target: "state-manager", "Could not connect to db: {:?}", e),
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};
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};
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