fix: temporary cheap fix for weird stuff?
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parent
58ab0e0378
commit
36a2fece2f
1 changed files with 11 additions and 5 deletions
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@ -7,7 +7,7 @@ from aiocraft.mc.proto import (
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PacketRespawn, PacketLogin, PacketUpdateHealth, PacketExperience, PacketSettings, PacketClientCommand, PacketAbilities
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)
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from ..events import JoinGameEvent, DeathEvent, ConnectedEvent, DisconnectedEvent
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from ..events import JoinGameEvent, DeathEvent, DisconnectedEvent
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from ..scaffold import Scaffold
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class GameState(Scaffold):
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@ -55,8 +55,11 @@ class GameState(Scaffold):
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@self.on_packet(PacketRespawn)
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async def on_player_respawning(packet:PacketRespawn):
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self.gamemode = Gamemode(packet.gamemode)
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self.dimension = Dimension(packet.dimension)
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self.difficulty = Difficulty(packet.difficulty)
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if isinstance(packet.dimension, dict):
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self.dimension = Dimension.OVERWORLD # TODO wtf???
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else:
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self.dimension = Dimension(packet.dimension)
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self.difficulty = Difficulty(packet.difficulty)
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if self.difficulty != Difficulty.PEACEFUL \
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and self.gamemode != Gamemode.SPECTATOR:
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self.in_game = True
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@ -72,8 +75,11 @@ class GameState(Scaffold):
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@self.on_packet(PacketLogin)
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async def player_joining_cb(packet:PacketLogin):
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self.gamemode = Gamemode(packet.gameMode)
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self.dimension = Dimension(packet.dimension)
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self.difficulty = Difficulty(packet.difficulty)
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if isinstance(packet.dimension, dict):
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self.dimension = Dimension.OVERWORLD # TODO wtf???
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else:
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self.dimension = Dimension(packet.dimension)
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self.difficulty = Difficulty(packet.difficulty)
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self.join_time = datetime.datetime.now()
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if self.difficulty != Difficulty.PEACEFUL \
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and self.gamemode != Gamemode.SPECTATOR:
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