join_game_event holds args inside itself
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2 changed files with 6 additions and 1 deletions
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@ -8,3 +8,8 @@ class JoinGameEvent(BaseEvent):
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dimension : Dimension
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difficulty : Difficulty
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gamemode : Gamemode
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def __init__(self, dimension:Dimension, difficulty:Difficulty, gamemode:Gamemode):
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self.gamemode = gamemode
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self.difficulty = difficulty
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self.dimension = dimension
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@ -79,7 +79,7 @@ class GameState(Scaffold):
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self.difficulty.name,
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self.gamemode.name
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)
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self.run_callbacks(JoinGameEvent, self.dimension, self.difficulty, self.gamemode)
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self.run_callbacks(JoinGameEvent(self.dimension, self.difficulty, self.gamemode))
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await self.dispatcher.write(
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PacketSettings(
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self.dispatcher.proto,
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