oops run the events

This commit is contained in:
əlemi 2022-04-19 03:51:02 +02:00
parent 4da1a9f834
commit c0f698ac7d
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@ -79,7 +79,7 @@ class GameState(Scaffold):
self.difficulty.name, self.difficulty.name,
self.gamemode.name self.gamemode.name
) )
self.run_callbacks(JoinGameEvent(self.dimension, self.difficulty, self.gamemode)) self.run_callbacks(JoinGameEvent, JoinGameEvent(self.dimension, self.difficulty, self.gamemode))
await self.dispatcher.write( await self.dispatcher.write(
PacketSettings( PacketSettings(
self.dispatcher.proto, self.dispatcher.proto,
@ -99,7 +99,7 @@ class GameState(Scaffold):
self.hp = packet.health self.hp = packet.health
self.food = packet.food + packet.foodSaturation self.food = packet.food + packet.foodSaturation
if died: if died:
self.run_callbacks(DeathEvent.SENTINEL) self.run_callbacks(DeathEvent, DeathEvent())
self.logger.info("Dead, respawning...") self.logger.info("Dead, respawning...")
await asyncio.sleep(0.5) await asyncio.sleep(0.5)
await self.dispatcher.write( await self.dispatcher.write(