fix: use window_id 0 for "no container"
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parent
363eeea3aa
commit
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1 changed files with 4 additions and 4 deletions
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@ -36,14 +36,14 @@ class GameContainer(Scaffold):
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)
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)
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self.window_transaction_id = 0
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self.window_id = -1
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self.window_id = 0
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self.window_title = ""
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.window_transaction_id = 0
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self.window_id = -1
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self.window_id = 0
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self.window_title = ""
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self.window_inventory_type = ""
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self.window_entity_id = None
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@ -52,7 +52,7 @@ class GameContainer(Scaffold):
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@self.on(DisconnectedEvent)
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async def disconnected_cb(_):
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self.window_transaction_id = 0
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self.window_id = -1
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self.window_id = 0
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self.window_title = ""
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@self.on_packet(PacketOpenWindow)
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@ -65,5 +65,5 @@ class GameContainer(Scaffold):
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@self.on_packet(PacketSetSlot)
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async def on_set_slot(packet:PacketSetSlot):
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if packet.windowId == self.window_id:
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if self.window_id > 0 and packet.windowId == self.window_id:
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self.window_inventory[packet.slot] = packet.item
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