docs: improved README.md a ton
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README.md
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# treepuncher
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An hackable Minecraft client, built with aiocraft
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An hackable headless Minecraft client, built with [aiocraft](https://git.alemi.dev/aiocraft/about)
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### Features
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* persistent storage
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* configuration file
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* pluggable plugin system
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* event system with callbacks
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* world processing
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## Quick Start
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Treepuncher is still in development and thus not available yet on PyPI, to install it fetch directly from git:
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* `pip install "git+https://git.alemi.dev/treepuncher@v0.3.0"`
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Treepuncher can both be run as a pluggable CLI application or as a library, depending on how much you need to customize its behavior
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### as an application
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Treepuncher ships as a standalone CLI application which you can run with `python -m treepuncher`
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* create your first addon (a simple chat logger) inside `./addons/chat_logger.py`
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```py
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from dataclasses import dataclass
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from treepuncher import Addon, ConfigObject
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from treepuncher.events import ChatEvent
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class ChatLogger(Addon):
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@dataclass
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class Options(ConfigObject):
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prefix : str = ""
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config : Options
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def register(self):
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@self.client.on(ChatEvent)
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async def print_chat(event: ChatEvent):
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print(f"{event.user} >> {event.text})
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```
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* create a config file: `my_bot.ini`
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```ini
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[Treepuncher]
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server = your.server.com
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username = your_account_username
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client_id = your_microsoft_authenticator_client_id
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client_secret = your_microsoft_authenticator_client_secret
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code = microsoft_auth_code
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[ChatLogger]
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prefix = CHAT |::
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```
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* run the treepuncher client : `python -m treepuncher my_bot`
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### as a library
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* instantiate the Treepuncher object
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```py
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from treepuncher import Treepuncher
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client = Treepuncher(
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"my_bot",
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server="your.server.com",
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)
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```
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* prepare your addons (must extend `treepuncher.Addon`) and install them
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```py
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from treepuncher import Addon
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class MyAddon(Addon):
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pass
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addon = MyAddon()
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client.install(addon)
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```
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* run your client
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```py
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client.run()
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```
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## Authentication
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Treepuncher supports both legacy Yggdrasil authentication (with options to override session and auth server) and modern Microsoft OAuth authentication. It will store the auth token inside a session file, to be able to restart without requiring credentials again.
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To be able to use Microsoft authentication you will need to register an Azure application (see [community](https://wiki.vg/Microsoft_Authentication_Scheme) and [microsoft](https://learn.microsoft.com/en-us/entra/identity-platform/quickstart-register-app) docs on how to do that).
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This is a tedious process but can be done just once for many accounts, sadly Microsoft decided that only kids play minecraft and we developers should just suffer...
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**Be warned that Microsoft may limit your account if they find your activity suspicious**
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Once you have your `client_id` and `client_secret` use [this page](https://fantabos.co/msauth) to generate a login code: put in your `client_id` and any state and press `auth`.
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You will be brought to Microsoft login page, input your credentials, authorize your application and you will be redirected back to the `msauth` page, but now there should be a code in the `auth code` field.
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Put this code in your config and you're good to go!
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If you'd rather use classic Yggdrasil authentication, consider [ftbsc yggdrasil](https://yggdrasil.fantabos.co) ([src](https://git.fantabos.co/yggdrasil))
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Legacy Yggdrasil authentication supports both an hardcoded password or a pre-authorized access token
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## Contributing
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Development is managed by [ftbsc](https://fantabos.co), mostly on [our git](https://git.fantabos.co). If you'd like to contribute, get in contact with any of us using any available form.
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