fix: slots + 1

This commit is contained in:
əlemi 2022-07-03 01:57:36 +02:00
parent 312f132c50
commit f6ee4b0d79
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@ -17,7 +17,7 @@ class GameContainer(Scaffold):
window_inventory_type : str
window_entity_id : Optional[int]
window_transaction_id : int
window_inventory : List[Item]
window_inventory : List[Optional[Item]]
@property
def is_container_open(self) -> bool:
@ -57,11 +57,12 @@ class GameContainer(Scaffold):
@self.on_packet(PacketOpenWindow)
async def on_player_open_window(packet:PacketOpenWindow):
assert isinstance(packet.inventoryType, str)
self.window_id = packet.windowId
self.window_title = packet.windowTitle
self.window_inventory_type = packet.inventoryType
self.window_entity_id = packet.entityId
self.window_inventory = [None] * packet.slotCount
self.window_entity_id = packet.entityId if packet.inventoryType == "EntityHorse" and hasattr(packet, "entityId") else None
self.window_inventory = [None] * (packet.slotCount + 1)
@self.on_packet(PacketSetSlot)
async def on_set_slot(packet:PacketSetSlot):