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README.md
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README.md
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![an autogenerated 10print pattern in blue](examples/palette_1.png)
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# Generative Banner
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#### a little fun thing i made back in early 2023
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A bit of code that generates a 10 print pattern in one on the specified color palettes and sets the result as the banner on a Pleroma account. I made it run as a cronjob every day at midnight.
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You can see some generated examples in the [examples](examples) folder.
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## Usage
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In [generate_set_banner.py](generate_set_banner.py):
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1. Set the OAuth token used to access the Pleroma API with privileges to edit your account. I used [this site](https://tinysubversions.com/notes/mastodon-bot/).
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2. Set the base url of the Pleroma instance.
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```py
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OAUTH_TOKEN = 'OAUTH_TOKEN'
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base_url = 'https://example.com'
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```
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Run
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```
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python3 generate_set_banner.py
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```
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This will generate a banner using a randomly picked color palette from a list in the code and set it as the banner on your fedi account.
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examples/palette_0.png
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examples/palette_0.png
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examples/palette_1.png
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examples/palette_1.png
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examples/palette_2.png
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examples/palette_2.png
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examples/palette_3.png
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examples/palette_3.png
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examples/palette_4.png
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examples/palette_4.png
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examples/palette_5.png
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generate_set_banner.py
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generate_set_banner.py
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import requests
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import tenprint_gradient
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from io import BytesIO
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OAUTH_TOKEN = 'OAUTH_TOKEN' # OAuth token to access your account through the Pleroma API
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base_url = 'https://example.com' # The base URL of the Pleroma instance
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# The list of color palettes. It contains tuples, where the first two elements
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# of each tuple are the colors for the background gradient and the last two are
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# the foreground (slashes) gradient colors.
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# I put them in separate lists grouped by the 4 colors they use so that there is an equal
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# probability of getting each 4-color scheme. And only then the color tuple is picked,
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# determining the orientations of the gradients.
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palettes = [
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[
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(0xef5d60,0xec4067,0xa01a7d,0x311847),
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],
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[
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(0x0a1128,0x001f54,0x034078,0x1282a2),
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],
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[
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(0x212d40,0x11151c,0xb9314f,0xedddd4),
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],
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[
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(0x191d32,0x282f44,0x453a49,0x6d3b47),
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],
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[
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(0x0b3c49,0x731963,0xfffdfd,0xcbd2d0),
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(0x0b3c49,0x731963,0xcbd2d0,0xfffdfd),
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(0x731963,0x0b3c49,0xcbd2d0,0xfffdfd),
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(0x731963,0x0b3c49,0xfffdfd,0xcbd2d0)
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],
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[
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(0xfffdfd,0xcbd2d0,0x0b3c49,0x731963),
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(0xcbd2d0,0xfffdfd,0x0b3c49,0x731963),
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(0xcbd2d0,0xfffdfd,0x731963,0x0b3c49),
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(0xfffdfd,0xcbd2d0,0x731963,0x0b3c49)
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]
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]
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print('Picking palette')
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palette_index, palette_orientation, palette = tenprint_gradient.get_random_palette(palettes)
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print(f'Using palette {palette_index}/{palette_orientation} - {palette}')
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print('Generating banner')
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# This will generate a banner 31 cells wide, 11 cells tall, with each cell being 100 by 100 pixels, and with 0 margin
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banner_image = tenprint_gradient.generate_gradiented_10print(31, 11, 100, 0, palette)
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print('Getting banner bytes')
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banner_bytes = None
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with BytesIO() as output:
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banner_image.save(output, 'PNG')
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banner_bytes = output.getvalue()
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print(f'Requesting banner update at {base_url}')
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response = requests.patch(f'{base_url}/api/v1/accounts/update_credentials', files={
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'header': banner_bytes
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}, headers={'Authorization': f'Bearer {OAUTH_TOKEN}'})
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print('Response')
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print(response.text)
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tenprint.py
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tenprint.py
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from PIL import Image, ImageDraw
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import random
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bgcolor = (255,255,255)
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fgcolor = (0,0,0)
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def draw_slash(d, x, y, cellsize, flip, thickness=0.16):
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if flip:
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slash = [
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(x+cellsize*(1-thickness), y),
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(x+cellsize, y),
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(x+cellsize, y+cellsize*thickness),
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(x+cellsize*thickness, y+cellsize),
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(x, y+cellsize),
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(x, y+cellsize*(1-thickness))
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]
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else:
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slash = [
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(x, y),
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(x+cellsize*thickness, y),
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(x+cellsize, y+cellsize*(1-thickness)),
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(x+cellsize, y+cellsize),
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(x+cellsize*(1-thickness), y+cellsize),
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(x, y+cellsize*thickness)
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]
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d.polygon(slash, fill=fgcolor)
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def make_image(width, height, cellsize_px, margin=0):
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image = Image.new("RGB", (int(cellsize_px*margin + width*(cellsize_px*(1+margin))), int(cellsize_px*margin + height*(cellsize_px*(1+margin)))), bgcolor)
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draw = ImageDraw.Draw(image)
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for x in range(width):
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for y in range(height):
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draw_slash(draw, cellsize_px*margin + x*(cellsize_px+margin*cellsize_px), cellsize_px*margin + y*(cellsize_px+margin*cellsize_px), cellsize_px, random.random() > 0.5)
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return image
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tenprint_gradient.py
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tenprint_gradient.py
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import tenprint
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import random
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def get_rgb_from_int(color):
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r = (color>>16) & 255
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g = (color>>8) & 255
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b = color & 255
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return (r,g,b)
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def get_gradient(color1, color2, between):
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new_color = []
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for p1, p2 in zip(color1, color2):
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new_color.append(int(p1*between + p2*(1-between)))
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return tuple(new_color)
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def get_palette_rgb_from_palette_int(palette_raw):
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return [
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get_rgb_from_int(c) for c in
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palette_raw
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]
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def generate_gradiented_10print(width, height, cellsize, margin, palette):
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image = tenprint.make_image(width, height, cellsize, margin)
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pixels = image.load()
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width_px = image.size[0]
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height_px = image.size[1]
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bg_gradient = palette[0:2]
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fg_gradient = palette[2:4]
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for x in range(width_px):
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for y in range(height_px):
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if pixels[x,y] == tenprint.bgcolor:
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pixels[x,y] = get_gradient(bg_gradient[0], bg_gradient[1], y/height_px)
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if pixels[x,y] == tenprint.fgcolor:
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pixels[x,y] = get_gradient(fg_gradient[0], fg_gradient[1], y/height_px)
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return image
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def get_random_palette(palettes):
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palette_index, palette_rotations = random.choice(tuple(enumerate(palettes)))
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palette_rotation, palette = random.choice(tuple(enumerate(palette_rotations)))
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return palette_index, palette_rotation, get_palette_rgb_from_palette_int(palette)
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