reverting the hidden difficulty shift by 2 to make it consistent with the original source
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@ -19,7 +19,7 @@ pub async fn handle(socket: &mut TcpStream) -> Result<(), String> {
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)
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.await?;
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let depth = get_one_char(b"123456789", socket).await? - b'0' + 2;
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let depth = get_one_char(b"123456789", socket).await? - b'0';
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let mut board = connect4::GameState::new();
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