feat: added .done() to handle config popping
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2 changed files with 16 additions and 21 deletions
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@ -59,29 +59,19 @@ public class BoSCoVicino {
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// load and register mods
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BoSCoVicino.mods = new ArrayList<Module>();
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ForgeConfigSpec.Builder builder = new ForgeConfigSpec.Builder();
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ForgeConfigSpec.Builder cfg = new ForgeConfigSpec.Builder();
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CommandDispatcher<CommandSource> dp = this.dispatcher;
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// TODO also push!
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// modules cannot easily pop from their builder, but here we can't easily get
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// the module name yet. We should push and pop the builder ourselves and not
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// bother the modules themselves.
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BoSCoVicino.mods.add(new ActiveModules(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new VanillaFlight(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new FastInteract(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new InfoDisplay(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new Coordinates(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new EntityList(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new Fullbright(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new Freecam(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new Fullbright(builder, this.dispatcher));
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builder.pop();
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BoSCoVicino.mods.add(new VanillaFlight(builder, this.dispatcher));
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builder.pop();
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BoSCoVicino.mods.add(new FastInteract(builder, this.dispatcher));
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builder.pop();
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BoSCoVicino.mods.add(new InfoDisplay(builder, this.dispatcher));
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builder.pop();
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BoSCoVicino.mods.add(new Coordinates(builder, this.dispatcher));
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builder.pop();
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BoSCoVicino.mods.add(new EntityList(builder, this.dispatcher));
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builder.pop();
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BoSCoVicino.mods.add(new ActiveModules(builder, this.dispatcher));
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builder.pop();
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BoSCoVicino.spec = builder.build();
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BoSCoVicino.spec = cfg.build();
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// register config handler
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ModLoadingContext.get().registerConfig(Type.CLIENT, spec, "bscv.toml");
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@ -51,6 +51,11 @@ public abstract class Module {
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);
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}
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public Module done(ForgeConfigSpec.Builder builder) {
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builder.pop();
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return this;
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}
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// TODO can I merge these two option into one? Maybe redo with builder pattern?
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