feat: add distance option to autofish
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63cfbaa56c
commit
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1 changed files with 14 additions and 1 deletions
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@ -9,6 +9,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.network.play.server.SPlaySoundEffectPacket;
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import net.minecraft.util.Hand;
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import net.minecraft.util.SoundEvents;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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@ -17,6 +18,7 @@ public class AutoFish extends AbstractModule {
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public final ForgeConfigSpec.ConfigValue<Boolean> recast;
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public final ForgeConfigSpec.ConfigValue<Integer> delay;
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public final ForgeConfigSpec.ConfigValue<Double> distance;
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// public final ForgeConfigSpec.ConfigValue<Long> reaction;
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public AutoFish() {
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@ -33,13 +35,23 @@ public class AutoFish extends AbstractModule {
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.name("delay")
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.comment("how long in ms to wait before recasting hook")
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.build(this);
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this.distance = Setting.Decimal.builder()
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.fallback(0.)
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.name("distance")
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.comment("ignore splashes further than X blocks, set to 0 to disable")
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.build(this);
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}
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@SubscribeEvent
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public void onPacket(PacketEvent.Incoming event) {
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if (event.packet instanceof SPlaySoundEffectPacket) {
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SPlaySoundEffectPacket packet = (SPlaySoundEffectPacket) event.packet;
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if (packet.getSound().equals(SoundEvents.FISHING_BOBBER_SPLASH)) {
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Vector3d location = new Vector3d(packet.getX(), packet.getY(), packet.getZ());
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if (
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packet.getSound().equals(SoundEvents.FISHING_BOBBER_SPLASH)
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&& (this.distance.get() == 0 || MC.player.position().distanceTo(location) < this.distance.get())
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) {
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MC.gameMode.useItem(MC.player, MC.level, Hand.MAIN_HAND);
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if (this.recast.get()) {
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new RecastThread(MC, this.delay.get()).start();
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@ -48,6 +60,7 @@ public class AutoFish extends AbstractModule {
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}
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}
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// TODO don't spawn a thread, minecraft has a way to schedule actions for later
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private class RecastThread extends Thread {
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private long delay;
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private Minecraft mc;
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