feat: filter neutral entities and friend players

This commit is contained in:
əlemi 2023-03-02 01:08:14 +01:00
parent b480fd3a79
commit 3272be2fae
Signed by: alemi
GPG key ID: A4895B84D311642C

View file

@ -1,12 +1,15 @@
package ftbsc.bscv.modules.defense;
import com.google.auto.service.AutoService;
import ftbsc.bscv.Boscovicino;
import ftbsc.bscv.ICommons;
import ftbsc.bscv.api.ILoadable;
import ftbsc.bscv.modules.QuickModule;
import ftbsc.bscv.tools.Setting;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraftforge.common.ForgeConfigSpec;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.TickEvent.Phase;
@ -22,6 +25,8 @@ public class Aura extends QuickModule implements ICommons {
public final ForgeConfigSpec.ConfigValue<Double> reach;
public final ForgeConfigSpec.ConfigValue<Double> strenght;
public final ForgeConfigSpec.ConfigValue<Boolean> neutral;
public final ForgeConfigSpec.ConfigValue<Boolean> friends;
public Aura() {
super();
@ -40,6 +45,18 @@ public class Aura extends QuickModule implements ICommons {
.comment("minimum strenght required for attack")
.fallback(1.)
.build(this);
this.neutral = Setting.Bool.builder()
.fallback(false)
.name("neutral")
.comment("attack neutral mobs")
.build(this);
this.friends = Setting.Bool.builder()
.fallback(false)
.name("friends")
.comment("attack players tagged as friends")
.build(this);
}
@SubscribeEvent
@ -55,6 +72,14 @@ public class Aura extends QuickModule implements ICommons {
if (!(e instanceof LivingEntity)) continue;
if (!e.isAlive()) continue;
if (e.distanceTo(MC.player) > this.reach.get()) continue;
if (!this.neutral.get() && e.getClassification(false).isFriendly()) continue;
if (e instanceof PlayerEntity) {
PlayerEntity player = (PlayerEntity) e;
if (Boscovicino.friends().isFriend(player.getGameProfile().getId())) {
continue;
}
}
if (!this.friends.get() && Boscovicino.friends().isFriend(e.getDisplayName().getString())) continue;
MC.gameMode.attack(MC.player, e);
break;
}