feat: better Coordinates module

This commit is contained in:
əlemi 2023-03-15 09:47:06 +01:00
parent c22580be32
commit 330f90f821
Signed by: alemi
GPG key ID: A4895B84D311642C

View file

@ -1,31 +1,77 @@
package ftbsc.bscv.modules.hud; package ftbsc.bscv.modules.hud;
import com.google.auto.service.AutoService; import com.google.auto.service.AutoService;
import ftbsc.bscv.ICommons;
import ftbsc.bscv.api.ILoadable; import ftbsc.bscv.api.ILoadable;
import ftbsc.bscv.modules.HudModule; import ftbsc.bscv.modules.HudModule;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.TickEvent.Phase;
import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.eventbus.api.SubscribeEvent;
import static ftbsc.bscv.tools.Text.TextBuilder; import static ftbsc.bscv.tools.Text.TextBuilder;
@AutoService(ILoadable.class) @AutoService(ILoadable.class)
public class Coordinates extends HudModule implements ICommons { public class Coordinates extends HudModule {
private double posX = 0.;
private double posY = 0.;
private double posZ = 0.;
private double otherX = 0.;
private double otherZ = 0.;
private String facing = "";
@SubscribeEvent
public void onTick(TickEvent.ClientTickEvent event) {
if (event.phase == Phase.START) return;
if (MC.player == null) return;
this.posX = MC.player.getX();
this.posY = MC.player.getY();
this.posZ = MC.player.getZ();
double factor = MC.level.dimensionType().coordinateScale();
double otherFactor = factor == 1. ? 8. : 1.;
this.otherX = this.posX * (factor / otherFactor);
this.otherZ = this.posZ * (factor / otherFactor);
switch (MC.player.getDirection()) {
case DOWN:
this.facing = "Down [-Y]"; break;
case EAST:
this.facing = "East [+X]"; break;
case NORTH:
this.facing = "North [-Z]"; break;
case SOUTH:
this.facing = "South [+Z]"; break;
case UP:
this.facing = "Up [+Y]"; break;
case WEST:
this.facing = "West [-X]"; break;
}
}
@SubscribeEvent @SubscribeEvent
public void onRenderOverlay(RenderGameOverlayEvent event) { public void onRenderOverlay(RenderGameOverlayEvent event) {
if (event.getType() != ElementType.TEXT) return; if (event.getType() != ElementType.TEXT) return;
if (MC.player == null) return; if (MC.player == null) return;
if (this.shouldHide()) return; if (this.shouldHide()) return;
Vector3d position = MC.player.position();
TextBuilder() TextBuilder()
.txt(String.format("[ X %.1f | %.1f Z ] %.1f Y", position.x(), position.z(), position.y())) .txt("[ X %.1f | %.1f Z ] (%.1f) Y", this.posX, this.posZ, this.posY)
.anchor(this.anchor.get()) .anchor(this.anchor.get())
.x(this.x.get()) .x(this.x.get())
.y(this.y.get()) .y(this.y.get())
.scale(this.scale.get()) .scale(this.scale.get())
.render(event.getMatrixStack(), event.getWindow()); .render(event.getMatrixStack(), event.getWindow());
TextBuilder()
.txt("[ %.1f | %.1f ] - %s", this.otherX, this.otherZ, this.facing)
.anchor(this.anchor.get())
.x(this.x.get())
.y(this.y.get() + MC.font.lineHeight + 1)
.scale(this.scale.get())
.render(event.getMatrixStack(), event.getWindow());
} }
} }