feat: better Coordinates module
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c22580be32
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1 changed files with 51 additions and 5 deletions
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@ -1,31 +1,77 @@
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package ftbsc.bscv.modules.hud;
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package ftbsc.bscv.modules.hud;
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import com.google.auto.service.AutoService;
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import com.google.auto.service.AutoService;
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import ftbsc.bscv.ICommons;
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import ftbsc.bscv.api.ILoadable;
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import ftbsc.bscv.api.ILoadable;
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import ftbsc.bscv.modules.HudModule;
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import ftbsc.bscv.modules.HudModule;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
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import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.event.TickEvent.Phase;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import static ftbsc.bscv.tools.Text.TextBuilder;
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import static ftbsc.bscv.tools.Text.TextBuilder;
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@AutoService(ILoadable.class)
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@AutoService(ILoadable.class)
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public class Coordinates extends HudModule implements ICommons {
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public class Coordinates extends HudModule {
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private double posX = 0.;
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private double posY = 0.;
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private double posZ = 0.;
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private double otherX = 0.;
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private double otherZ = 0.;
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private String facing = "";
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@SubscribeEvent
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public void onTick(TickEvent.ClientTickEvent event) {
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if (event.phase == Phase.START) return;
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if (MC.player == null) return;
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this.posX = MC.player.getX();
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this.posY = MC.player.getY();
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this.posZ = MC.player.getZ();
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double factor = MC.level.dimensionType().coordinateScale();
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double otherFactor = factor == 1. ? 8. : 1.;
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this.otherX = this.posX * (factor / otherFactor);
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this.otherZ = this.posZ * (factor / otherFactor);
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switch (MC.player.getDirection()) {
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case DOWN:
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this.facing = "Down [-Y]"; break;
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case EAST:
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this.facing = "East [+X]"; break;
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case NORTH:
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this.facing = "North [-Z]"; break;
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case SOUTH:
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this.facing = "South [+Z]"; break;
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case UP:
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this.facing = "Up [+Y]"; break;
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case WEST:
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this.facing = "West [-X]"; break;
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}
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}
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@SubscribeEvent
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@SubscribeEvent
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public void onRenderOverlay(RenderGameOverlayEvent event) {
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public void onRenderOverlay(RenderGameOverlayEvent event) {
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if (event.getType() != ElementType.TEXT) return;
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if (event.getType() != ElementType.TEXT) return;
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if (MC.player == null) return;
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if (MC.player == null) return;
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if (this.shouldHide()) return;
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if (this.shouldHide()) return;
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Vector3d position = MC.player.position();
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TextBuilder()
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TextBuilder()
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.txt(String.format("[ X %.1f | %.1f Z ] %.1f Y", position.x(), position.z(), position.y()))
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.txt("[ X %.1f | %.1f Z ] (%.1f) Y", this.posX, this.posZ, this.posY)
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.anchor(this.anchor.get())
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.anchor(this.anchor.get())
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.x(this.x.get())
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.x(this.x.get())
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.y(this.y.get())
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.y(this.y.get())
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.scale(this.scale.get())
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.scale(this.scale.get())
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.render(event.getMatrixStack(), event.getWindow());
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.render(event.getMatrixStack(), event.getWindow());
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TextBuilder()
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.txt("[ %.1f | %.1f ] - %s", this.otherX, this.otherZ, this.facing)
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.anchor(this.anchor.get())
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.x(this.x.get())
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.y(this.y.get() + MC.font.lineHeight + 1)
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.scale(this.scale.get())
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.render(event.getMatrixStack(), event.getWindow());
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}
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}
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}
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}
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