feat: added TextBuilder, converted Hud module

This commit is contained in:
dev@ftbsc 2023-01-29 20:24:53 +01:00
parent 952ba637eb
commit 52c5b2d205
3 changed files with 110 additions and 14 deletions

View file

@ -1,11 +1,14 @@
package co.fantabos.bscv.modules;
import static co.fantabos.bscv.tools.Text.TextBuilder;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.BoolArgumentType;
import com.mojang.brigadier.arguments.IntegerArgumentType;
import co.fantabos.bscv.BoSCoVicino;
import co.fantabos.bscv.Module;
import co.fantabos.bscv.tools.Align.Anchor;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.ChatScreen;
import net.minecraft.command.CommandSource;
@ -27,7 +30,7 @@ public class Hud extends Module {
private final ForgeConfigSpec.ConfigValue<Integer> size;
public Hud(ForgeConfigSpec.Builder builder, CommandDispatcher<CommandSource> dispatcher) {
super("Hud", Group.CORE, builder, dispatcher);
super("Hud", Group.HUD, builder, dispatcher);
this.coordinates = this.option(
"coords", "show coordinates on screen", true,
@ -53,24 +56,29 @@ public class Hud extends Module {
Minecraft mc = BoSCoVicino.minecraft;
if (event.getType() == ElementType.TEXT) {
if (this.coordinates.get() && BoSCoVicino.minecraft.player != null) {
Vector3d position = mc.player.getPosition(0.0f);
TextComponent text = new StringTextComponent(String.format("[ X %.1f | %.1f Z ] %.1f Y", position.x(), position.z(), position.y()));
text.setStyle(Style.EMPTY.withColor(Color.fromLegacyFormat(TextFormatting.WHITE)));
float height = 1.0f;
if (mc.screen != null && mc.screen instanceof ChatScreen) {
height = 16.0f;
}
mc.font.drawShadow(event.getMatrixStack(), text, 1.0f, (event.getWindow().getHeight() / 2) - (mc.font.lineHeight + height), this.size.get());
Vector3d position = mc.player.position();
TextBuilder()
.txt(String.format("[ X %.1f | %.1f Z ] %.1f Y", position.x(), position.z(), position.y()))
.anchor(Anchor.BOTTOMLEFT)
.x(1.0f)
.y(height)
.render(event.getMatrixStack(), event.getWindow());
}
if (this.activemods.get()) {
float offset = 27.0f;
for (Module m : BoSCoVicino.mods) {
if (m.enabled.get()) {
TextComponent text = new StringTextComponent(String.format("%s <", m.name));
text.setStyle(Style.EMPTY.withColor(Color.fromLegacyFormat(TextFormatting.WHITE)));
int textWidth = BoSCoVicino.minecraft.font.width(String.format("%s <", m.name));
mc.font.drawShadow(event.getMatrixStack(), text, (event.getWindow().getWidth() / 2) - (textWidth + 1), offset, this.size.get());
TextBuilder()
.txt(String.format("%s <", m.name))
.anchor(Anchor.BOTTOMLEFT)
.x(1.0f)
.y(offset)
.render(event.getMatrixStack(), event.getWindow());
offset += mc.font.lineHeight;
}
}

View file

@ -0,0 +1,37 @@
package co.fantabos.bscv.tools;
import net.minecraft.client.MainWindow;
import net.minecraft.util.math.vector.Vector2f;
public final class Align {
public enum Anchor {
TOPLEFT, TOPCENTER, TOPRIGHT,
MIDDLELEFT, MIDDLECENTER, MIDDLERIGHT,
BOTTOMLEFT, BOTTOMCENTER, BOTTOMRIGHT
}
public static Vector2f translate(Anchor anchor, MainWindow window, Vector2f in) {
switch (anchor) {
case TOPLEFT:
return new Vector2f(in.x, in.y);
case TOPCENTER:
return new Vector2f((window.getWidth()/4.0f) + in.x, in.y);
case TOPRIGHT:
return new Vector2f((window.getWidth()/2.0f) - in.x, in.y);
case MIDDLELEFT:
return new Vector2f(in.x, (window.getHeight()/4.0f) + in.y);
case MIDDLECENTER:
return new Vector2f((window.getWidth()/4.0f) + in.x, (window.getHeight()/4.0f) + in.y);
case MIDDLERIGHT:
return new Vector2f((window.getWidth()/2.0f) - in.x, (window.getHeight()/4.0f) + in.y);
case BOTTOMLEFT:
return new Vector2f(in.x, (window.getHeight()/2.0f) - in.y);
case BOTTOMCENTER:
return new Vector2f((window.getWidth()/4.0f) + in.x, (window.getHeight()/2.0f) - in.y);
case BOTTOMRIGHT:
return new Vector2f((window.getWidth()/2.0f) - in.x, (window.getHeight()/2.0f) - in.y);
default:
return new Vector2f(0.0f, 0.0f);
}
}
}

View file

@ -3,19 +3,70 @@ package co.fantabos.bscv.tools;
import com.mojang.blaze3d.matrix.MatrixStack;
import co.fantabos.bscv.BoSCoVicino;
import co.fantabos.bscv.tools.Align.Anchor;
import net.minecraft.client.MainWindow;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.util.math.vector.Vector2f;
import net.minecraft.util.text.Color;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.Style;
public final class Text {
final String text;
String text;
Anchor anchor;
Style style;
float x;
float y;
public Text(String text) {
this.text = text;
private Text() {
this.text = "";
this.anchor = Anchor.TOPLEFT;
this.style = Style.EMPTY;
this.x = 0.0f;
this.y = 0.0f;
}
public static Text TextBuilder() {
return new Text();
}
public Text txt(String txt) {
this.text = txt;
return this;
}
public void render(MatrixStack stack) {
public Text anchor(Anchor a) {
this.anchor = a;
return this;
}
public Text style(Style in) {
this.style = in;
return this;
}
public Text x(float x) {
this.x = x;
return this;
}
public Text y(float y) {
this.y = y;
return this;
}
public void render(MatrixStack stack, MainWindow window) {
FontRenderer font = BoSCoVicino.minecraft.font;
font.drawShadow(stack, );
ITextComponent text = new StringTextComponent(this.text).setStyle(this.style);
Vector2f abs_coords = Align.translate(this.anchor, window, new Vector2f(this.x, this.y));
font.drawShadow(
stack,
text,
abs_coords.x,
abs_coords.y,
0 // ???? TODO!
);
}
}