feat: initial boatfly, but kinda broken
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2 changed files with 60 additions and 0 deletions
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@ -72,6 +72,7 @@ public class BoSCoVicino implements ICommons {
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BoSCoVicino.mods.add(new AutoFish(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new AutoTool(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new Freecam(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new BoatFly(cfg, dp).done(cfg));
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BoSCoVicino.spec = cfg.build();
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59
src/main/java/ftbsc/bscv/modules/motion/BoatFly.java
Normal file
59
src/main/java/ftbsc/bscv/modules/motion/BoatFly.java
Normal file
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@ -0,0 +1,59 @@
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package ftbsc.bscv.modules.motion;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.arguments.DoubleArgumentType;
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import ftbsc.bscv.ICommons;
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import ftbsc.bscv.modules.Module;
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import ftbsc.bscv.tools.Keyboard;
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import net.minecraft.command.CommandSource;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.BoatEntity;
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import net.minecraft.util.math.vector.Vector2f;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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public class BoatFly extends Module implements ICommons {
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public final ForgeConfigSpec.ConfigValue<Double> speed;
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public final ForgeConfigSpec.ConfigValue<Double> rise;
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public BoatFly(ForgeConfigSpec.Builder builder, CommandDispatcher<CommandSource> dispatcher) {
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super("BoatFly", Group.MOTION, builder, dispatcher);
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this.speed = this.option(
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"speed", "magnitude of boat movement", 1.,
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DoubleArgumentType.doubleArg(), Double.class,
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builder, dispatcher
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);
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this.rise = this.option(
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"rise", "vertical speed", 0.5,
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DoubleArgumentType.doubleArg(), Double.class,
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builder, dispatcher
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);
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}
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@SubscribeEvent
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public void onTick(TickEvent.ClientTickEvent event) {
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// if (event.phase == Phase.END) return;
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if (MC.player == null) {
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this.disable();
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return;
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}
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Entity vehicle = MC.player.getVehicle();
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if (vehicle == null) return;
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if (vehicle instanceof BoatEntity) {
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}
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if (Keyboard.isMoving()) {
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Vector2f motion = MC.player.input.getMoveVector();
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double rise = MC.options.keyJump.isDown() ? this.rise.get() : 0.;
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double speed = this.speed.get();
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vehicle.setDeltaMovement(motion.x * speed, rise, motion.y * speed);
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}
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}
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}
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