feat: added super basic autotool
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d517ad0923
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3 changed files with 67 additions and 0 deletions
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@ -65,6 +65,7 @@ public class BoSCoVicino implements ICommons {
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BoSCoVicino.mods.add(new Fullbright(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new AntiHunger(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new AutoFish(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new AutoTool(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new Freecam(cfg, dp).done(cfg));
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BoSCoVicino.spec = cfg.build();
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53
src/main/java/ftbsc/bscv/modules/self/AutoTool.java
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53
src/main/java/ftbsc/bscv/modules/self/AutoTool.java
Normal file
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@ -0,0 +1,53 @@
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package ftbsc.bscv.modules.self;
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import java.util.List;
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import com.mojang.brigadier.CommandDispatcher;
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import ftbsc.bscv.ICommons;
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import ftbsc.bscv.modules.Module;
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import ftbsc.bscv.tools.Inventory;
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import net.minecraft.block.BlockState;
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import net.minecraft.command.CommandSource;
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import net.minecraft.inventory.container.Slot;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraftforge.client.event.InputEvent;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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public class AutoTool extends Module implements ICommons {
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public AutoTool(ForgeConfigSpec.Builder builder, CommandDispatcher<CommandSource> dispatcher) {
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super("AutoTool", Group.SELF, builder, dispatcher);
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}
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@SubscribeEvent
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public void onClick(InputEvent.ClickInputEvent event) {
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if (MC.player == null) return;
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// TODO this is fired many times consecutively, can we filter out
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// some without putting a dumb time cooldown?;
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if (event.isAttack()) {
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switch (MC.hitResult.getType()) {
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case BLOCK:
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BlockRayTraceResult result = (BlockRayTraceResult) MC.hitResult;
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BlockState state = MC.level.getBlockState(result.getBlockPos());
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List<Slot> hotbar = Inventory.hotbar(MC.player);
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int current_slot = MC.player.inventory.selected;
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float current_speed = hotbar.get(current_slot).getItem().getDestroySpeed(state);
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for (int i = 0; i < 9; i++) {
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float speed = hotbar.get(i).getItem().getDestroySpeed(state);
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if (speed > current_speed) {
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current_slot = i;
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current_speed = speed;
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}
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}
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MC.player.inventory.selected = current_slot;
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break;
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case ENTITY:
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break;
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case MISS:
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break;
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}
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}
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}
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}
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13
src/main/java/ftbsc/bscv/tools/Inventory.java
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13
src/main/java/ftbsc/bscv/tools/Inventory.java
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@ -0,0 +1,13 @@
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package ftbsc.bscv.tools;
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import java.util.List;
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import ftbsc.bscv.ICommons;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.inventory.container.Slot;
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public class Inventory implements ICommons {
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public static List<Slot> hotbar(ClientPlayerEntity player) {
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return player.inventoryMenu.slots.subList(36, 45);
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}
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}
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