feat: added super basic aura module
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2 changed files with 56 additions and 0 deletions
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@ -33,6 +33,7 @@ import ftbsc.bscv.modules.vision.*;
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import ftbsc.bscv.modules.motion.*;
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import ftbsc.bscv.modules.self.*;
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import ftbsc.bscv.modules.hud.*;
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import ftbsc.bscv.modules.defense.*;
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// The value here should match an entry in the META-INF/mods.toml file
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@Mod("bscv")
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@ -73,6 +74,7 @@ public class BoSCoVicino implements ICommons {
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BoSCoVicino.mods.add(new AutoTool(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new Freecam(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new BoatFly(cfg, dp).done(cfg));
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BoSCoVicino.mods.add(new Aura(cfg, dp).done(cfg));
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BoSCoVicino.spec = cfg.build();
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54
src/main/java/ftbsc/bscv/modules/defense/Aura.java
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54
src/main/java/ftbsc/bscv/modules/defense/Aura.java
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@ -0,0 +1,54 @@
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package ftbsc.bscv.modules.defense;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.arguments.DoubleArgumentType;
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import ftbsc.bscv.ICommons;
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import ftbsc.bscv.modules.QuickModule;
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import net.minecraft.command.CommandSource;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.event.TickEvent.Phase;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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public class Aura extends QuickModule implements ICommons {
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public final ForgeConfigSpec.ConfigValue<Double> reach;
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public final ForgeConfigSpec.ConfigValue<Double> strenght;
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public Aura(ForgeConfigSpec.Builder builder, CommandDispatcher<CommandSource> dispatcher) {
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super("Aura", Group.DEFENSE, UNBOUND, builder, dispatcher);
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this.reach = this.option(
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"reach", "aura attack reach", 5.,
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DoubleArgumentType.doubleArg(0.), Double.class,
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builder, dispatcher
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);
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this.strenght = this.option(
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"strenght", "minimum strenght required for attack", 1.,
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DoubleArgumentType.doubleArg(0., 1.), Double.class,
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builder, dispatcher
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);
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}
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@SubscribeEvent
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public void onTick(TickEvent.ClientTickEvent event) {
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if (event.phase == Phase.END) return;
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if (MC.level == null) return;
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if (MC.player == null) return;
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if (MC.player.getAttackStrengthScale(0.f) < this.strenght.get()) return;
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for (Entity e : MC.level.entitiesForRendering()) {
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if (e.equals(MC.player)) continue;
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if (!(e instanceof LivingEntity)) continue;
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if (!e.isAlive()) continue;
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if (e.distanceTo(MC.player) > this.reach.get()) continue;
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MC.gameMode.attack(MC.player, e);
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break;
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}
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}
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}
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