feat: autotool also picks (badly) weapons

This commit is contained in:
əlemi 2023-02-16 01:41:13 +01:00
parent 97129ddcef
commit b5d76e3494
Signed by: alemi
GPG key ID: A4895B84D311642C
2 changed files with 57 additions and 5 deletions

View file

@ -3,6 +3,7 @@ package ftbsc.bscv.modules.self;
import java.util.List;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.IntegerArgumentType;
import ftbsc.bscv.ICommons;
import ftbsc.bscv.modules.Module;
@ -10,6 +11,7 @@ import ftbsc.bscv.tools.Inventory;
import net.minecraft.block.BlockState;
import net.minecraft.command.CommandSource;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.common.ForgeConfigSpec;
@ -17,8 +19,22 @@ import net.minecraftforge.eventbus.api.SubscribeEvent;
public class AutoTool extends Module implements ICommons {
public final ForgeConfigSpec.ConfigValue<Integer> limit;
public AutoTool(ForgeConfigSpec.Builder builder, CommandDispatcher<CommandSource> dispatcher) {
super("AutoTool", Group.SELF, builder, dispatcher);
this.limit = this.option(
"limit", "durability limit for tools, set to 0 to destroy them", 1,
IntegerArgumentType.integer(0), Integer.class,
builder, dispatcher
);
}
private boolean itemIsTooDamaged(ItemStack item) {
return this.limit.get() > 0
&& item.getMaxDamage() > 0
&& item.getMaxDamage() - item.getDamageValue() <= this.limit.get();
}
@SubscribeEvent
@ -27,15 +43,19 @@ public class AutoTool extends Module implements ICommons {
// TODO this is fired many times consecutively, can we filter out
// some without putting a dumb time cooldown?;
if (event.isAttack()) {
List<Slot> hotbar = Inventory.hotbar(MC.player);
int current_slot = MC.player.inventory.selected;
switch (MC.hitResult.getType()) {
case BLOCK:
BlockRayTraceResult result = (BlockRayTraceResult) MC.hitResult;
BlockState state = MC.level.getBlockState(result.getBlockPos());
List<Slot> hotbar = Inventory.hotbar(MC.player);
int current_slot = MC.player.inventory.selected;
float current_speed = hotbar.get(current_slot).getItem().getDestroySpeed(state);
for (int i = 0; i < 9; i++) {
float speed = hotbar.get(i).getItem().getDestroySpeed(state);
float current_speed = 0.f;
for (int i = 0; i < Inventory.HOTBAR_SIZE; i++) {
ItemStack item = hotbar.get(i).getItem();
if (this.itemIsTooDamaged(item)) {
continue;
}
float speed = item.getDestroySpeed(state);
if (speed > current_speed) {
current_slot = i;
current_speed = speed;
@ -44,6 +64,20 @@ public class AutoTool extends Module implements ICommons {
MC.player.inventory.selected = current_slot;
break;
case ENTITY:
double current_damage = 0.f;
for (int i = 0; i < Inventory.HOTBAR_SIZE; i++) {
ItemStack item = hotbar.get(i).getItem();
if (this.itemIsTooDamaged(item)) {
continue;
}
double damage = Inventory.itemDamage(item);
if (damage > current_damage) {
current_slot = i;
current_damage = damage;
}
}
MC.player.inventory.selected = current_slot;
break;
case MISS:
break;

View file

@ -1,13 +1,31 @@
package ftbsc.bscv.tools;
import java.util.Collection;
import java.util.List;
import ftbsc.bscv.ICommons;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.ai.attributes.Attributes;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.inventory.container.Slot;
import net.minecraft.item.ItemStack;
public class Inventory implements ICommons {
public static final int HOTBAR_SIZE = 9;
public static List<Slot> hotbar(ClientPlayerEntity player) {
return player.inventoryMenu.slots.subList(36, 45);
}
// TODO ????????????? wtf is this is there an easier way?
public static double itemDamage(ItemStack item) {
Collection<AttributeModifier> attrs =
item.getAttributeModifiers(EquipmentSlotType.MAINHAND)
.get(Attributes.ATTACK_DAMAGE);
if (attrs.isEmpty()) return 0.;
return Math.abs(attrs.iterator().next().getAmount());
}
}