feat: allow disabling drift in vanillaflight
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134d6fedaa
commit
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1 changed files with 12 additions and 0 deletions
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@ -4,6 +4,7 @@ import com.google.auto.service.AutoService;
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import ftbsc.bscv.api.ILoadable;
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import ftbsc.bscv.api.ILoadable;
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import ftbsc.bscv.modules.QuickModule;
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import ftbsc.bscv.modules.QuickModule;
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import ftbsc.bscv.patches.PacketPatch.PacketEvent;
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import ftbsc.bscv.patches.PacketPatch.PacketEvent;
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import ftbsc.bscv.tools.Keyboard;
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import ftbsc.bscv.tools.Setting;
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import ftbsc.bscv.tools.Setting;
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import net.minecraft.network.play.client.CPlayerPacket;
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import net.minecraft.network.play.client.CPlayerPacket;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.util.math.vector.Vector3d;
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@ -24,6 +25,7 @@ public class VanillaFlight extends QuickModule {
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private static final int MS_PER_TICK = 50;
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private static final int MS_PER_TICK = 50;
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public final ForgeConfigSpec.ConfigValue<Boolean> force;
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public final ForgeConfigSpec.ConfigValue<Boolean> force;
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public final ForgeConfigSpec.ConfigValue<Boolean> drift;
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public final ForgeConfigSpec.ConfigValue<Double> speed;
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public final ForgeConfigSpec.ConfigValue<Double> speed;
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public final ForgeConfigSpec.ConfigValue<AntikickMode> antikick;
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public final ForgeConfigSpec.ConfigValue<AntikickMode> antikick;
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public final ForgeConfigSpec.ConfigValue<Double> antikick_magnitude;
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public final ForgeConfigSpec.ConfigValue<Double> antikick_magnitude;
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@ -41,6 +43,12 @@ public class VanillaFlight extends QuickModule {
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.fallback(false)
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.fallback(false)
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.build(this);
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.build(this);
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this.drift = Setting.Bool.builder()
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.name("drift")
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.comment("gradually reduce momentum")
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.fallback(true)
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.build(this);
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this.speed = Setting.Decimal.builder()
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this.speed = Setting.Decimal.builder()
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.min(0.)
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.min(0.)
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.fallback(0.05)
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.fallback(0.05)
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@ -101,6 +109,10 @@ public class VanillaFlight extends QuickModule {
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MC.player.abilities.flying = true;
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MC.player.abilities.flying = true;
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}
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}
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if (!this.drift.get() && !Keyboard.isMoving()) {
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MC.player.setDeltaMovement(Vector3d.ZERO);
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}
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this.tick = ( this.tick + 1 ) % this.antikick_cycle.get();
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this.tick = ( this.tick + 1 ) % this.antikick_cycle.get();
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Vector3d pos = MC.player.position();
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Vector3d pos = MC.player.position();
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