feat: option to hide potion effects
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1 changed files with 13 additions and 0 deletions
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@ -42,6 +42,7 @@ public class InfoDisplay extends HudModule implements ICommons {
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// public final ForgeConfigSpec.ConfigValue<Boolean> effects_list;
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// public final ForgeConfigSpec.ConfigValue<Boolean> item_quantity;
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// public final ForgeConfigSpec.ConfigValue<Boolean> client_chunk_size;
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public final ForgeConfigSpec.ConfigValue<Boolean> hide_effects;
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public InfoDisplay(ForgeConfigSpec.Builder builder, CommandDispatcher<CommandSource> dispatcher) {
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super("InfoDisplay", builder, dispatcher);
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@ -63,6 +64,12 @@ public class InfoDisplay extends HudModule implements ICommons {
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BoolArgumentType.bool(), Boolean.class,
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builder, dispatcher
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);
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this.hide_effects = this.option(
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"hide-effects", "hide effect icons on top right corner", false,
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BoolArgumentType.bool(), Boolean.class,
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builder, dispatcher
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);
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}
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@SubscribeEvent
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@ -88,6 +95,12 @@ public class InfoDisplay extends HudModule implements ICommons {
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@SubscribeEvent
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public void onRenderOverlay(RenderGameOverlayEvent event) {
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if (event.getType() == ElementType.POTION_ICONS) {
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if (this.hide_effects.get()) {
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event.setCanceled(true);
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}
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}
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if (event.getType() != ElementType.TEXT) return;
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Minecraft mc = MC;
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