build: removed asm patching and moved asm patches

This commit is contained in:
əlemi 2023-02-07 01:52:48 +01:00
parent 9821169333
commit d5ed8e2518
No known key found for this signature in database
GPG key ID: BBCBFE5D7244634E
6 changed files with 6 additions and 169 deletions

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@ -9,6 +9,10 @@ buildscript {
} }
} }
repositories {
maven { url = 'https://maven.fantabos.co' }
}
apply plugin: 'net.minecraftforge.gradle' apply plugin: 'net.minecraftforge.gradle'
apply plugin: 'eclipse' apply plugin: 'eclipse'
apply plugin: 'maven-publish' apply plugin: 'maven-publish'
@ -82,6 +86,7 @@ sourceSets.main.resources { srcDir 'src/generated/resources' }
dependencies { dependencies {
minecraft "net.minecraftforge:forge:${minecraftVersion}-${forgeVersion}" minecraft "net.minecraftforge:forge:${minecraftVersion}-${forgeVersion}"
implementation 'ftbsc:lll:0.0.3'
} }
jar { jar {

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@ -1,111 +0,0 @@
package bscv.asm;
import bscv.asm.api.IInjector;
import cpw.mods.modlauncher.serviceapi.ILaunchPluginService;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.objectweb.asm.Type;
import org.objectweb.asm.tree.ClassNode;
import org.objectweb.asm.tree.MethodNode;
import java.net.MalformedURLException;
import java.net.URL;
import java.net.URLClassLoader;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.Map;
import java.util.ServiceLoader;
import java.util.stream.Collectors;
public class BoSCoVicinoLoader implements ILaunchPluginService {
public static final Logger LOGGER = LogManager.getLogger("BoSCoVicino-ASM");
public static final String NAME = "boscovicino_asm"; //TODO: temp name
private List<IInjector> injectors = new ArrayList<>();
public BoSCoVicinoLoader() {
LOGGER.info("BoSCoVicino ASM Patcher instantiated");
}
@Override
public String name() {
return NAME;
}
// Load mods requesting patches from resources
@Override
public void offerResource(Path resource, String name) {
LOGGER.warn(String.format("Resource offered to us: %s @ '%s'", name, resource.toString()));
}
@Override
public void addResources(List<Map.Entry<String, Path>> resources) {
LOGGER.info("Resources being added:");
for (Map.Entry<String, Path> row : resources) {
LOGGER.info(String.format("> %s @ '%s'", row.getKey(), row.getValue().toString()));
try {
URL jarUrl = new URL("file:" + row.getValue().toString());
URLClassLoader loader = new URLClassLoader(new URL[] { jarUrl });
for (IInjector inj : ServiceLoader.load(IInjector.class, loader)) {
LOGGER.info(String.format("Registering injector %s", inj.name()));
this.injectors.add(inj);
}
} catch (MalformedURLException e) {
LOGGER.error(String.format("Malformed URL for resource %s - 'file:%s'", row.getKey(), row.getValue().toString()));
}
}
}
// Filter only classes we need to patch
@Override
public EnumSet<Phase> handlesClass(Type classType, final boolean isEmpty) {
throw new IllegalStateException("Outdated ModLauncher"); //mixin does it
}
private static final EnumSet<Phase> YAY = EnumSet.of(Phase.BEFORE);
private static final EnumSet<Phase> NAY = EnumSet.noneOf(Phase.class);
@Override
public EnumSet<Phase> handlesClass(Type classType, final boolean isEmpty, final String reason) {
if (isEmpty) return NAY;
// TODO can I make a set of target classes to make this faster
for (IInjector inj : this.injectors) {
if (inj.targetClass().equals(classType.getClassName()))
return YAY;
}
return NAY;
}
// Process classes and inject methods
@Override
public int processClassWithFlags(Phase phase, ClassNode classNode, Type classType, String reason) {
LOGGER.debug("Processing class {} in phase {} of {}", classType.getClassName(), phase.name(), reason);
List<IInjector> relevantInjectors = this.injectors.stream()
.filter(i -> i.targetClass().equals(classType.getClassName()))
.collect(Collectors.toList());
boolean modified = false;
for (MethodNode method : classNode.methods) {
for (IInjector inj : relevantInjectors) {
if (
inj.methodName().equals(method.name) &&
inj.methodDesc().equals(method.desc)
) {
LOGGER.info(String.format("Patching %s.%s with %s", classType.getClassName(), method.name, inj.name()));
inj.inject(classNode, method); // TODO catch patching exceptions
modified = true;
}
}
}
return modified ? ComputeFlags.COMPUTE_FRAMES : ComputeFlags.NO_REWRITE;
}
}

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@ -1,56 +0,0 @@
package bscv.asm.api;
import org.objectweb.asm.tree.ClassNode;
import org.objectweb.asm.tree.MethodNode;
public interface IInjector {
/**
* @return name of injector, for logging
*/
String name();
/**
* @return reason for patching for this injector, for loggin
*/
default String reason() { return ""; }
/**
* This is used by the Launch Plugin to identify which classes should be
* altered, and on which classes this injector should operate.
*
* Class name should be dot-separated, for example "net.minecraft.client.Minecraft"
*
* @return target class to operate onto
*/
String targetClass();
/**
* This is used by the Launch Plugin to identify which methods to provide
* to this injector for patching. It should return the Searge name of wanted function.
* example: "func_71407_l", which is "tick()" on "Minecraft" class in 1.16.5
*
* @return target method name to operate onto
*/
String methodName();
/**
* This is used by the Launch Plugin to identify which methods to provide
* to this injector for patching. It should return the method descriptor, with
* parameters and return types. example: "()V" for void parameters and return.
*
* TODO better example...
*
* @return target method name to operate onto
*/
String methodDesc();
/**
* Once the Launch Plugin has identified classes and methods for injectors,
* this method will be called providing the correct class and method nodes for patching.
*
* @param clazz class node which is being patched
* @param method main method node of requested function for patching
*/
void inject(ClassNode clazz, MethodNode method);
}

View file

@ -6,7 +6,7 @@ import org.objectweb.asm.tree.InsnList;
import org.objectweb.asm.tree.InsnNode; import org.objectweb.asm.tree.InsnNode;
import org.objectweb.asm.tree.MethodNode; import org.objectweb.asm.tree.MethodNode;
import bscv.asm.api.IInjector; import ftbsc.lll.IInjector;
/** /**
* When working as intended, this patch will crash the game * When working as intended, this patch will crash the game