fix: make GuiMove work with AutoWalk
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1 changed files with 10 additions and 1 deletions
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@ -2,6 +2,7 @@ package ftbsc.bscv.modules.motion;
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import com.google.auto.service.AutoService;
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import ftbsc.bscv.Boscovicino;
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import ftbsc.bscv.api.ILoadable;
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import ftbsc.bscv.modules.AbstractModule;
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import ftbsc.bscv.patches.BackgroundPatch.RenderBackgroundEvent;
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@ -29,6 +30,8 @@ public class GuiMove extends AbstractModule {
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public final ForgeConfigSpec.ConfigValue<Boolean> background;
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private AutoWalk autoWalk_mod;
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public GuiMove() {
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super();
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@ -39,6 +42,12 @@ public class GuiMove extends AbstractModule {
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.build(this);
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}
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@Override
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public void enable() {
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this.autoWalk_mod = (AutoWalk) Boscovicino.modManager.get(AutoWalk.class);
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super.enable();
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}
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private boolean isKeyDown(KeyBinding key) {
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return InputMappings.isKeyDown(MC.getWindow().getWindow(), key.getKey().getValue());
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}
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@ -63,7 +72,7 @@ public class GuiMove extends AbstractModule {
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private void forceMovementTick(MovementInput input) {
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// TODO can we patch to make this always happen instead of duplicating code?
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input.up = this.isKeyDown(MC.options.keyUp);
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input.up = this.autoWalk_mod.isEnabled() || this.isKeyDown(MC.options.keyUp);
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input.down = this.isKeyDown(MC.options.keyDown);
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input.left = this.isKeyDown(MC.options.keyLeft);
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input.right = this.isKeyDown(MC.options.keyRight);
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