codemp-nvim/lua/codemp/init.lua

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---@class WorkspaceReference
---@field name string
---@field owned boolean
if CODEMP == nil then
---@class CodempGlobal
---@field rt? RuntimeDriver background codemp runtime
---@field client? Client currently connected client
---@field workspace? Workspace current active workspace
---@field available WorkspaceReference[] available workspaces to connect to
---@field timer? any libuv timer
---@field config Config codemp configuration
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---@field following string | nil
---@field ignore_following_action boolean TODO a more elegant solution?
---@field setup fun(opts: Config): nil update config and setup plugin
CODEMP = {
rt = nil,
native = nil,
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timer = nil,
available = {},
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following = nil,
ignore_following_action = false,
config = {
neo_tree = false,
timer_interval = 20,
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debug = false,
username = "",
password = "",
},
setup = function (opts)
CODEMP.config = vim.tbl_extend('force', CODEMP.config, opts)
-- register logger
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CODEMP.native.setup_tracing(CODEMP.config.debug_file or print, CODEMP.config.debug)
-- start background runtime, with stop event
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CODEMP.rt = CODEMP.native.setup_driver() -- spawn thread to drive tokio runtime
vim.api.nvim_create_autocmd(
{"ExitPre"},
{
callback = function (_ev)
if CODEMP.workspace ~= nil then
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print(" xx leaving workspace " .. CODEMP.workspace:id())
require('codemp.workspace').leave()
end
if CODEMP.client ~= nil then
print(" xx disconnecting codemp client")
CODEMP.client = nil -- drop reference so it gets garbage collected
end
CODEMP.rt:stop()
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require('codemp.window').update()
end
}
)
CODEMP.timer = vim.loop.new_timer()
CODEMP.timer:start(CODEMP.config.timer_interval, CODEMP.config.timer_interval, function()
while true do
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local cb, arg = CODEMP.native.poll_callback()
if cb == nil then break end
if cb == false then
error(arg)
else
vim.schedule(function() cb(arg) end)
end
end
end)
require('codemp.command') -- not really related but should only happen once
require('codemp.utils').setup_colors() -- create highlight groups for users
end
}
end
if CODEMP.native == nil then
CODEMP.native = require('codemp.loader').load() -- make sure we can load the native library correctly, otherwise no point going forward
if CODEMP.native == nil then
print(" !! could not load native bindings, try reloading")
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return CODEMP
end
end
return CODEMP