codemp/src/lib.rs

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//! # MultiPlayer Code Editinglib
//!
//! ![just a nice pic](https://alemi.dev/img/about-slice-1.png)
//!
//! This is the core library of the codemp project.
//!
//! ## structure
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//! The main entrypoint is the [Client] object, that maintains a connection and can
//! be used to join workspaces or attach to buffers.
//!
//! Some actions will return structs implementing the [Controller] trait. These can be polled
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//! for new stream events ([Controller::recv]), which will be returned in order. Blocking and
//! callback variants are also implemented. The [Controller] can also be used to send new
//! events to the server ([Controller::send]).
//!
//! Each operation on a buffer is represented as an [ot::OperationSeq].
//! A visualization about how OperationSeqs work is available
//! [here](http://operational-transformation.github.io/index.html),
//! but to use this library it's only sufficient to know that they can only
//! be applied on buffers of some length and are transformable to be able to be
//! applied in a different order while maintaining the same result.
//!
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//! To generate Operation Sequences use helper methods from module [buffer::factory] (trait [buffer::OperationFactory]).
//!
//! ## features
//! * `proto` : include GRCP protocol definitions under [proto] (default enabled)
//! * `global`: provide a lazy_static global INSTANCE in [instance::global]
//! * `sync` : wraps the [instance::a_sync::Instance] holder into a sync variant: [instance::sync::Instance]
//!
//! ## examples
//! while the [Client] itself is the core structure implementing all methods, plugins will mostly
//! interact with [Instance] managers.
//!
//! ### async
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//! this library is natively async and thus async usage should be preferred if possible with
//! [instance::a_sync::Instance]
//!
//! ```rust,no_run
//! use codemp::Controller;
//! use codemp::buffer::OperationFactory;
//!
//! # async fn async_example() -> codemp::Result<()> {
//! let session = codemp::Instance::default(); // create global session
//! session.connect("http://alemi.dev:50051").await?; // connect to remote server
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//!
//! // join a remote workspace, obtaining a cursor controller
//! let cursor = session.join("some_workspace").await?;
//! cursor.send( // move cursor
//! codemp::proto::CursorPosition {
//! buffer: "test.txt".into(),
//! start: Some(codemp::proto::RowCol { row: 0, col: 0 }),
//! end: Some(codemp::proto::RowCol { row: 0, col: 1 }),
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//! }
//! )?;
//! let op = cursor.recv().await?; // listen for event
//! println!("received cursor event: {:?}", op);
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//!
//! // attach to a new buffer and execute operations on it
//! session.create("test.txt", None).await?; // create new buffer
//! let buffer = session.attach("test.txt").await?; // attach to it
//! buffer.send(buffer.insert("hello", 0))?; // insert some text
//! if let Some(operation) = buffer.delta(4, "o world", 5) {
//! buffer.send(operation)?; // replace with precision, if valid
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//! }
//! assert_eq!(buffer.content(), "hello world");
//! #
//! # Ok(())
//! # }
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//! ```
//!
//! ### sync
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//! if async is not viable, including the feature `sync` will provide a sync-only [instance::sync::Instance] variant
//!
//! ```rust,no_run
//! # use codemp::instance::sync::Instance;
//! # use std::sync::Arc;
//! # use codemp::Controller;
//! #
//! # fn sync_example() -> codemp::Result<()> {
//! let session = Instance::default(); // instantiate sync variant
//! session.connect("http://alemi.dev:50051")?; // connect to server
//!
//! // join remote workspace and handle cursor events with a callback
//! let cursor = session.join("some_workspace")?; // join workspace
//! let (stop, stop_rx) = tokio::sync::mpsc::unbounded_channel(); // create stop channel
//! Arc::new(cursor).callback( // register callback
//! session.rt(), stop_rx, // pass instance runtime and stop channel receiver
//! | cursor_event | {
//! println!("received cursor event: {:?}", cursor_event);
//! }
//! );
//!
//! // attach to buffer and blockingly receive events
//! let buffer = session.attach("test.txt")?; // attach to buffer, must already exist
//! while let Ok(op) = buffer.blocking_recv(session.rt()) { // must pass runtime
//! println!("received buffer event: {:?}", op);
//! }
//! #
//! # Ok(())
//! # }
//! ```
//!
//! ### global
//! if instantiating the [Instance] manager is not possible, adding the feature `global` will
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//! provide a static lazyly-allocated global reference: [struct@instance::global::INSTANCE].
//!
//! ```rust,no_run
//! # use codemp::instance::sync::Instance;
//! # use std::sync::Arc;
//! use codemp::prelude::*; // prelude includes everything with "Codemp" in front
//! # async fn global_example() -> codemp::Result<()> {
//! CODEMP_INSTANCE.connect("http://alemi.dev:50051").await?; // connect to server
//! let cursor = CODEMP_INSTANCE.join("some_workspace").await?; // join workspace
//! while let Ok(event) = cursor.recv().await { // receive cursor events
//! println!("received cursor event: {:?}", event);
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//! }
//! #
//! # Ok(())
//! # }
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//! ```
//!
//! ## references
//!
//! ![another cool pic coz why not](https://alemi.dev/img/about-slice-2.png)
//!
//! check [codemp-vscode](https://github.com/codewithotherpeopleandchangenamelater/codemp-vscode)
//! or [codemp-nvim](https://github.com/codewithotherpeopleandchangenamelater/codemp-nvim)
//! or [codemp-server](https://github.com/codewithotherpeopleandchangenamelater/codemp-server) for
//! reference implementations.
//!
//! keep track of feature completedness with the
//! [feature comparison matrix](https://github.com/orgs/codewithotherpeopleandchangenamelater/projects/3)
//!
/// cursor related types and controller
pub mod cursor;
/// buffer operations, factory, controller and types
pub mod buffer;
/// crate error types and helpers
pub mod errors;
/// underlying client session manager
pub mod client;
/// client wrapper to handle memory persistence
pub mod instance;
/// all-in-one imports : `use codemp::prelude::*;`
pub mod prelude;
/// underlying OperationalTransform library used, re-exported
pub use operational_transform as ot;
pub use client::Client;
#[cfg(feature = "sync")] pub use instance::sync::Instance;
#[cfg(not(feature = "sync"))] pub use instance::a_sync::Instance;
/// protocol types and services auto-generated by grpc
#[cfg(feature = "proto")]
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#[allow(non_snake_case)]
pub mod proto {
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tonic::include_proto!("codemp.buffer");
tonic::include_proto!("codemp.cursor");
}
pub use errors::Error;
pub use errors::Result;
use std::sync::Arc;
use tokio::runtime::Runtime;
#[tonic::async_trait] // TODO move this somewhere?
pub(crate) trait ControllerWorker<T : Sized + Send + Sync> {
type Controller : Controller<T>;
type Tx;
type Rx;
fn subscribe(&self) -> Self::Controller;
async fn work(self, tx: Self::Tx, rx: Self::Rx);
}
/// async and threadsafe handle to a generic bidirectional stream
///
/// this generic trait is implemented by actors managing stream procedures.
/// events can be enqueued for dispatching without blocking ([Controller::send]), and an async blocking
/// api ([Controller::recv]) is provided to wait for server events. Additional sync blocking
/// ([Controller::blocking_recv]) and callback-based ([Controller::callback]) are implemented.
#[tonic::async_trait]
pub trait Controller<T : Sized + Send + Sync> : Sized + Send + Sync {
/// type of upstream values, used in [Self::send]
type Input;
/// enqueue a new value to be sent
fn send(&self, x: Self::Input) -> Result<()>;
/// get next value from stream, blocking until one is available
///
/// this is just an async trait function wrapped by `async_trait`:
///
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/// `async fn recv(&self) -> codemp::Result<T>;`
async fn recv(&self) -> Result<T>;
/// sync variant of [Self::recv], blocking invoking thread
fn blocking_recv(&self, rt: &Runtime) -> Result<T> {
rt.block_on(self.recv())
}
/// register a callback to be called for each received stream value
///
/// this will spawn a new task on given runtime invoking [Self::recv] in loop and calling given
/// callback for each received value. a stop channel should be provided, and first value sent
/// into it will stop the worker loop.
///
/// note: creating a callback handler will hold an Arc reference to the given controller,
/// preventing it from being dropped (and likely disconnecting). using the stop channel is
/// important for proper cleanup
fn callback<F>(
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self: &Arc<Self>,
rt: &tokio::runtime::Runtime,
mut stop: tokio::sync::mpsc::UnboundedReceiver<()>,
mut cb: F
) where
Self : 'static,
F : FnMut(T) + Sync + Send + 'static
{
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let _self = self.clone();
rt.spawn(async move {
loop {
tokio::select! {
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Ok(data) = _self.recv() => cb(data),
Some(()) = stop.recv() => break,
else => break,
}
}
});
}
}