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feat(lua): add config, serialize/deserialize args
before we held all structs on the rust side, which probably means faster passing and smaller objects but also very inconvenient because must be constructed on the rust side. all api structs are now serialized back and forth, which should become fast enough if jitted, allows for simpler and smaller code and all around probably is a negligible overhead since we were creating lua function tables and functions every time anyway. could actually be faster to just serialize simple primitives rather than creating a function to get it? idk lua api changed too btw
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1 changed files with 6 additions and 68 deletions
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@ -308,29 +308,12 @@ impl LuaUserData for CodempWorkspace {
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}
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}
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impl LuaUserData for CodempEvent {
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fn add_methods<M: LuaUserDataMethods<Self>>(methods: &mut M) {
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methods.add_meta_method(LuaMetaMethod::ToString, |_, this, ()| Ok(format!("{:?}", this)));
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}
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fn add_fields<F: LuaUserDataFields<Self>>(fields: &mut F) {
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fields.add_field_method_get("type", |_, this| match this {
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CodempEvent::FileTreeUpdated(_) => Ok("filetree"),
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CodempEvent::UserJoin(_) | CodempEvent::UserLeave(_) => Ok("user"),
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});
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fields.add_field_method_get("value", |_, this| match this {
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CodempEvent::FileTreeUpdated(x) => Ok(x.clone()),
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CodempEvent::UserJoin(x) | CodempEvent::UserLeave(x) => Ok(x.clone()),
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});
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}
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}
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impl LuaUserData for CodempCursorController {
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fn add_methods<M: LuaUserDataMethods<Self>>(methods: &mut M) {
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methods.add_meta_method(LuaMetaMethod::ToString, |_, this, ()| Ok(format!("{:?}", this)));
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methods.add_method("send", |_, this, (buffer, start_row, start_col, end_row, end_col):(String, i32, i32, i32, i32)|
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a_sync! { this => Ok(this.send(CodempCursor { buffer, start: (start_row, start_col), end: (end_row, end_col), user: None }).await?) }
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methods.add_method("send", |_, this, (cursor,):(CodempCursor,)|
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a_sync! { this => Ok(this.send(cursor).await?) }
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);
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methods.add_method("try_recv", |_, this, ()|
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a_sync! { this => Ok(this.try_recv().await?) }
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@ -348,57 +331,12 @@ impl LuaUserData for CodempCursorController {
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}
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}
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impl LuaUserData for Cursor {
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fn add_methods<M: LuaUserDataMethods<Self>>(methods: &mut M) {
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methods.add_meta_method(LuaMetaMethod::ToString, |_, this, ()| Ok(format!("{:?}", this)));
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}
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fn add_fields<F: LuaUserDataFields<Self>>(fields: &mut F) {
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fields.add_field_method_get("user", |_, this| Ok(this.user.clone()));
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fields.add_field_method_get("buffer", |_, this| Ok(this.buffer.clone()));
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fields.add_field_method_get("start", |_, this| Ok(RowCol::from(this.start)));
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fields.add_field_method_get("finish", |_, this| Ok(RowCol::from(this.end)));
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}
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}
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#[derive(Debug, Clone, Copy)]
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struct RowCol {
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row: i32,
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col: i32,
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}
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impl From<(i32, i32)> for RowCol {
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fn from((row, col): (i32, i32)) -> Self {
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Self { row, col }
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}
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}
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impl LuaUserData for RowCol {
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fn add_methods<M: LuaUserDataMethods<Self>>(methods: &mut M) {
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methods.add_meta_method(LuaMetaMethod::ToString, |_, this, ()| Ok(format!("{:?}", this)));
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}
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fn add_fields<F: LuaUserDataFields<Self>>(fields: &mut F) {
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fields.add_field_method_get("row", |_, this| Ok(this.row));
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fields.add_field_method_get("col", |_, this| Ok(this.col));
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}
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}
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impl LuaUserData for CodempBufferController {
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fn add_methods<M: LuaUserDataMethods<Self>>(methods: &mut M) {
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methods.add_meta_method(LuaMetaMethod::ToString, |_, this, ()| Ok(format!("{:?}", this)));
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methods.add_method("send", |_, this, (start, end, content, hash): (usize, usize, String, Option<i64>)|
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a_sync! { this => Ok(
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this.send(
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CodempTextChange {
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start: start as u32,
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end: end as u32,
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content,
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hash,
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}
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).await?
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)}
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methods.add_method("send", |_, this, (change,): (CodempTextChange,)|
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a_sync! { this => Ok(this.send(change).await?)}
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);
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methods.add_method("try_recv", |_, this, ()| a_sync! { this => Ok(this.try_recv().await?) });
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@ -534,8 +472,8 @@ fn entrypoint(lua: &Lua) -> LuaResult<LuaTable> {
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let exports = lua.create_table()?;
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// entrypoint
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exports.set("connect", lua.create_function(|_, (host, username, password):(String,String,String)|
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a_sync! { => Ok(CodempClient::connect(host, username, password).await?) }
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exports.set("connect", lua.create_function(|_, (config,):(CodempConfig,)|
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a_sync! { => Ok(CodempClient::connect(config).await?) }
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)?)?;
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// utils
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