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.. | ||
annotations.lua | ||
build.sh | ||
README.md |
Lua bindings
Lua allows directly require
ing properly constructed shared objects, so glue code can live completely on the Rust side.
The Lua-compatible wrappers are built with mlua
.
To build, just cargo build --release --features=lua
and rename the resulting libcodemp.so
/ codemp.dll
/ codemp.dylib
in codemp_native.so/dll/dylib
.
This is important because Lua looks up the constructor symbol based on filename.
Type hints are provided in annotations.lua
, just include them in your language server: ---@module 'annotations'
.
Example loader
A simple loader is provided here:
---@module 'annotations'
---@return Codemp
local function load()
local native, _ = require("codemp.native")
return native
end
return {
load = load,
}