codemp/dist/lua/annotations.lua
alemi 7d3a7ebef5 fix: add version to lua, fix annotations
also snuck in a tiny change for rockspec file
2024-09-25 17:28:52 +02:00

420 lines
13 KiB
Lua

---@meta annotations
-- type annotations for codemp native lua library
-- [[ ASYNC STUFF ]]
-- TODO lua-language-server doesn't seem to support generic classes
-- https://github.com/LuaLS/lua-language-server/issues/1532
-- so we need to expand every possible promise type...
--
-- do you have a better idea? send a PR our way!
---@class (exact) Promise
---@field ready boolean true if promise completed
---@class (exact) NilPromise : Promise
local NilPromise = {}
--- block until promise is ready
function NilPromise:await() end
---@param cb fun() callback to invoke
---invoke callback asynchronously as soon as promise is ready
function NilPromise:and_then(cb) end
---@class (exact) StringPromise : Promise
local StringPromise = {}
--- block until promise is ready and return value
--- @return string
function StringPromise:await() end
---@param cb fun(x: string) callback to invoke
---invoke callback asynchronously as soon as promise is ready
function StringPromise:and_then(cb) end
---@class (exact) StringArrayPromise : Promise
local StringArrayPromise = {}
--- block until promise is ready and return value
--- @return string[]
function StringArrayPromise:await() end
---@param cb fun(x: string[]) callback to invoke
---invoke callback asynchronously as soon as promise is ready
function StringArrayPromise:and_then(cb) end
---@class (exact) ClientPromise : Promise
local ClientPromise = {}
--- block until promise is ready and return value
--- @return Client
function ClientPromise:await() end
---@param cb fun(x: Client) callback to invoke
---invoke callback asynchronously as soon as promise is ready
function ClientPromise:and_then(cb) end
---@class (exact) WorkspacePromise : Promise
local WorkspacePromise = {}
--- block until promise is ready and return value
--- @return Workspace
function WorkspacePromise:await() end
---@param cb fun(x: Workspace) callback to invoke
---invoke callback asynchronously as soon as promise is ready
function WorkspacePromise:and_then(cb) end
---@class (exact) WorkspaceEventPromise : Promise
local WorkspaceEventPromise = {}
--- block until promise is ready and return value
--- @return WorkspaceEvent
function WorkspaceEventPromise:await() end
---@param cb fun(x: WorkspaceEvent) callback to invoke
---invoke callback asynchronously as soon as promise is ready
function WorkspaceEventPromise:and_then(cb) end
---@class (exact) BufferControllerPromise : Promise
local BufferControllerPromise = {}
--- block until promise is ready and return value
--- @return BufferController
function BufferControllerPromise:await() end
---@param cb fun(x: BufferController) callback to invoke
---invoke callback asynchronously as soon as promise is ready
function BufferControllerPromise:and_then(cb) end
---@class (exact) CursorPromise : Promise
local CursorPromise = {}
--- block until promise is ready and return value
--- @return Cursor
function CursorPromise:await() end
---@param cb fun(x: Cursor) callback to invoke
---invoke callback asynchronously as soon as promise is ready
function CursorPromise:and_then(cb) end
---@class (exact) MaybeCursorPromise : Promise
local MaybeCursorPromise = {}
--- block until promise is ready and return value
--- @return Cursor | nil
function MaybeCursorPromise:await() end
---@param cb fun(x: Cursor | nil) callback to invoke
---invoke callback asynchronously as soon as promise is ready
function MaybeCursorPromise:and_then(cb) end
---@class (exact) TextChangePromise : Promise
local TextChangePromise = {}
--- block until promise is ready and return value
--- @return TextChange
function TextChangePromise:await() end
---@param cb fun(x: TextChange) callback to invoke
---invoke callback asynchronously as soon as promise is ready
function TextChangePromise:and_then(cb) end
---@class (exact) MaybeTextChangePromise : Promise
local MaybeTextChangePromise = {}
--- block until promise is ready and return value
--- @return TextChange | nil
function MaybeTextChangePromise:await() end
---@param cb fun(x: TextChange | nil) callback to invoke
---invoke callback asynchronously as soon as promise is ready
function MaybeTextChangePromise:and_then(cb) end
-- [[ END ASYNC STUFF ]]
---@class (exact) Client
---@field id string uuid of local user
---@field username string name of local user
---@field active_workspaces string[] array of all currently active workspace names
---the effective local client, handling connecting to codemp server
local Client = {}
---@return NilPromise
---@async
---@nodiscard
---refresh current user token if possible
function Client:refresh() end
---@param ws string workspace id to connect to
---@return WorkspacePromise
---@async
---@nodiscard
---join requested workspace if possible and subscribe to event bus
function Client:join_workspace(ws) end
---@param ws string workspace id to create
---@return NilPromise
---@async
---@nodiscard
---create a new workspace with given id
function Client:create_workspace(ws) end
---@param ws string workspace id to leave
---leave workspace with given id, detaching and disconnecting
function Client:leave_workspace(ws) end
---@param ws string workspace id to delete
---@return NilPromise
---@async
---@nodiscard
---delete workspace with given id
function Client:delete_workspace(ws) end
---@param ws string workspace id to delete
---@param user string user name to invite to given workspace
---@return NilPromise
---@async
---@nodiscard
---grant user acccess to workspace
function Client:invite_to_workspace(ws, user) end
---@param owned boolean? list owned workspaces, default true
---@param invited boolean? list invited workspaces, default true
---@return StringArrayPromise
---@async
---@nodiscard
---grant user acccess to workspace
function Client:list_workspaces(owned, invited) end
---@param ws string workspace id to get
---@return Workspace?
---get an active workspace by name
function Client:get_workspace(ws) end
---@class (exact) Workspace
---@field name string workspace name
---@field cursor CursorController workspace cursor controller
---@field active_buffers string[] array of all currently active buffer names
---a joined codemp workspace
local Workspace = {}
---@param path string relative path ("name") of new buffer
---@return NilPromise
---@async
---@nodiscard
---create a new empty buffer
function Workspace:create(path) end
---@param path string relative path ("name") of buffer to delete
---@return NilPromise
---@async
---@nodiscard
---delete buffer from workspace
function Workspace:delete(path) end
---@param path string relative path ("name") of buffer to get
---@return BufferController?
---get an active buffer controller by name
function Workspace:get_buffer(path) end
---@param path string relative path ("name") of buffer to attach to
---@return BufferControllerPromise
---@async
---@nodiscard
---attach to a remote buffer, synching content and changes and returning its controller
function Workspace:attach(path) end
---@param path string relative path ("name") of buffer to detach from
---@return boolean success
---detach from an active buffer, closing all streams. returns false if buffer was no longer active
function Workspace:detach(path) end
---@param filter? string apply a filter to the return elements
---@param strict? boolean whether to strictly match or just check whether it starts with it
---@return string[]
---return the list of available buffers in this workspace, as relative paths from workspace root
function Workspace:filetree(filter, strict) end
---@return NilPromise
---@async
---@nodiscard
---force refresh buffer list from workspace
function Workspace:fetch_buffers(path) end
---@return NilPromise
---@async
---@nodiscard
---force refresh users list from workspace
function Workspace:fetch_users(path) end
---@class (exact) WorkspaceEvent
---@field type string
---@field value string
---@return WorkspaceEventPromise
---@async
---@nodiscard
---get next workspace event
function Workspace:event() end
---@class (exact) BufferController
---handle to a remote buffer, for async send/recv operations
local BufferController = {}
---@class TextChange
---@field content string text content of change
---@field start integer start index of change
---@field finish integer end index of change
---@field hash integer? optional hash of text buffer after this change, for sync checks
local TextChange = {}
---@param other string text to apply change to
---apply this text change to a string, returning the result
function TextChange:apply(other) end
---@param change TextChange text change to broadcast
---@return NilPromise
---@async
---@nodiscard
---update buffer with a text change; note that to delete content should be empty but not span, while to insert span should be empty but not content (can insert and delete at the same time)
function BufferController:send(change) end
---@return MaybeTextChangePromise
---@async
---@nodiscard
---try to receive text changes, returning nil if none is available
function BufferController:try_recv() end
---@return TextChangePromise
---@async
---@nodiscard
---block until next text change and return it
function BufferController:recv() end
---@return NilPromise
---@async
---@nodiscard
---block until next text change without returning it
function BufferController:poll() end
---@return boolean success
---stop buffer worker and disconnect, returns false if was already stopped
function BufferController:stop() end
---clears any previously registered buffer callback
function BufferController:clear_callback() end
---@param cb fun(c: BufferController) callback to invoke on each text change from server
---register a new callback to be called on remote text changes (replaces any previously registered one)
function BufferController:callback(cb) end
---@return StringPromise
---@async
---@nodiscard
---get current content of buffer controller, marking all pending changes as seen
function BufferController:content() end
---@class (exact) CursorController
---handle to a workspace's cursor channel, allowing send/recv operations
local CursorController = {}
---@class Cursor
---@field user string? id of user owning this cursor
---@field buffer string relative path ("name") of buffer on which this cursor is
---@field start [integer, integer] cursor start position
---@field finish [integer, integer] cursor end position
---a cursor position
---@param cursor Cursor cursor event to broadcast
---@return NilPromise
---@async
---@nodiscard
---update cursor position by sending a cursor event to server
function CursorController:send(cursor) end
---@return MaybeCursorPromise
---@async
---@nodiscard
---try to receive cursor events, returning nil if none is available
function CursorController:try_recv() end
---@return CursorPromise
---@async
---@nodiscard
---block until next cursor event and return it
function CursorController:recv() end
---@return NilPromise
---@async
---@nodiscard
---block until next cursor event without returning it
function CursorController:poll() end
---@return boolean success
---stop cursor worker and disconnect, returns false if was already stopped
function CursorController:stop() end
---clears any previously registered cursor callback
function CursorController:clear_callback() end
---@param cb fun(c: CursorController) callback to invoke on each cursor event from server
---register a new callback to be called on cursor events (replaces any previously registered one)
function CursorController:callback(cb) end
---@class Config
---@field username string user identifier used to register, possibly your email
---@field password string user password chosen upon registration
---@field host string | nil address of server to connect to, default api.code.mp
---@field port integer | nil port to connect to, default 50053
---@field tls boolean | nil enable or disable tls, default true
---@class Codemp
---the codemp shared library
local Codemp = {}
---@param config Config configuration for
---@return ClientPromise
---@async
---@nodiscard
---connect to codemp server, authenticate and return client
function Codemp.connect(config) end
---@return function, any | nil
---@nodiscard
---check if codemp thread sent a callback to be run on main thread
function Codemp.poll_callback() end
---@param data string
---@return integer
---use xxh3 hash, returns an i64 from any string
function Codemp.hash(data) end
---@return string
---get current library version as string, in semver format
function Codemp.version() end
---@class (exact) RuntimeDriver
local RuntimeDriver = {}
---@return boolean
---stops the runtime thread, returns false if driver was already stopped
function RuntimeDriver:stop() end
---@param block? boolean block current thread if true, otherwise spawn a background thread
---@return RuntimeDriver | nil
---spawns a background thread and uses it to run the codemp runtime
---returns the driver handle only if another thread has been spawned (block=true)
function Codemp.setup_driver(block) end
---@param printer? string | fun(string) | nil log sink used for printing, if string will go to file, otherwise use given function
---@param debug? boolean show more verbose debug logs, default false
---@return boolean success if logger was setup correctly, false otherwise
---setup a global logger for codemp, note that can only be done once
function Codemp.setup_tracing(printer, debug) end