45 lines
1.6 KiB
Markdown
45 lines
1.6 KiB
Markdown
# aiocraft
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**an asyncio-driven headless client library for block game with packet definitions**
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aiocraft is a collection of types, definitions and utils to build minecraft clients without involving the official client and Java
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it is built on top of [PrismarineJS/minecraft-data](https://github.com/PrismarineJS/minecraft-data), which contains definitions for all types across all versions.
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aiocraft provides a raw implementation of a client but it isn't ready to be used, if you're looking for a convenient client library take a look at **[Treepuncher](https://git.alemi.dev/treepuncher/about)**
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## Packets
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The whole Minecraft protocol from `0.30c` to `1.19.3` is compiled and available.
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Feature flags to only include certain protocol versions are planned.
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All types and packets are instantiable and serializable on all supported protocols:
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```
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from aiocraft.proto import PacketArmAnimation
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a_packet = PacketArmAnimation(hand=0)
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await client.dispatcher.write(a_packet)
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```
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## Client
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An abstract client is provided, but it's supposed to be extended (like in **[Treepuncher](https://git.alemi.dev/treepuncher/about)**)
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Such client includes all game phases implemented and both a `.join()` or a `.info()` method to handle the flow.
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## Types
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aiocraft defines these minecraft types:
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* `Dimension`
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* `Difficulty`
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* `Gamemode`
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* `GameProfile`
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* `Enchantment`
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* `BlockPos`
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* `Item` (without constants)
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* `Texture`
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* `Player`
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more types are planned but still not generated:
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* `Entity`
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* `Block`
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* `Item` (with constants)
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## World
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A chunk parser is provided with native code (Rust + PyO3). It is pretty fast but the abstract client doesn't make use of it.
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