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b95a0b8956
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handle tab updates when no player
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2021-12-12 22:54:07 +01:00 |
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97966c9544
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oops
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2021-12-12 22:43:49 +01:00 |
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8c92591e2b
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keep track of tablist
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2021-12-12 22:39:09 +01:00 |
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ff56276662
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fix
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2021-12-12 04:01:52 +01:00 |
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7a3107be3d
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track inventory, added utility accessors
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2021-12-11 23:50:05 +01:00 |
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0dec8bfc06
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more proper join game sequence
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2021-12-11 05:59:16 +01:00 |
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af8afbd95c
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add timezone so that APScheduler won't complain
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2021-12-10 13:44:53 +01:00 |
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3252478067
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bump version
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2021-12-10 12:01:55 +01:00 |
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d3618b08ea
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added getter for client name
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2021-12-09 12:40:42 +01:00 |
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e1194a0c4f
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ocd
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2021-12-04 05:22:09 +01:00 |
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9413ac4a85
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show playerposlook coords in console
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2021-12-04 05:21:15 +01:00 |
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b836c31658
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fix order of init/cleanup execution
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2021-12-04 02:49:50 +01:00 |
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d71d23194d
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respawn with a delay
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2021-11-30 16:31:42 +01:00 |
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317a8a79e5
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renamed "Position" to "BlockPos"
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2021-11-30 13:17:48 +01:00 |
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577b7f3de7
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added logic module structure, reimplemented core hooks as a module
(but can't use it like yet that because of circular imports)
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2021-11-29 03:53:48 +01:00 |
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8537ca3e45
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added join_game event, ctx, logic module registration
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2021-11-29 03:52:43 +01:00 |
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4dc5222523
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set as not in-game on disconnect
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2021-11-24 16:53:18 +01:00 |
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da707e8904
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made apscheduler way less spammy
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2021-11-24 11:31:11 +01:00 |
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15db4bc210
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initial work, ported some basic logic out of aiocraft
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2021-11-24 02:47:35 +01:00 |
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alemidev
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d2fa232ee9
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Initial commit
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2021-11-23 11:24:47 +01:00 |
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