game is playable through netcat
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parent
14032202a6
commit
016b3aa6cf
5 changed files with 99 additions and 61 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -48,6 +48,7 @@ checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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name = "connect4"
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version = "0.1.0"
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dependencies = [
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"bytes",
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"tokio",
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]
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@ -4,6 +4,7 @@ version = "0.1.0"
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edition = "2021"
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[dependencies]
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bytes = "1.7.2"
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tokio = { version = "1.38.0", features = [
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"rt-multi-thread",
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"macros",
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@ -118,22 +118,25 @@ impl GameState {
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return score;
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}
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pub fn display(&self) {
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pub fn to_string(&self) -> String {
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let mut string = String::new();
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for irow in (0..NROWS).rev() {
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print!("\n ");
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string += " ";
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for icol in 0..NCOLS {
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let idx = irow + 7 * icol;
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if (self.bitboards[0] >> idx) & 1 != 0 {
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print!("● ");
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string += "● ";
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} else if (self.bitboards[1] >> idx) & 1 != 0 {
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print!("○ ");
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string += "○ ";
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} else {
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print!("· ");
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string += "· ";
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}
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}
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string += "\n";
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}
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print!("\n 1 2 3 4 5 6 7\n\n");
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string += " 1 2 3 4 5 6 7\n\n";
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string
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}
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}
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@ -1,31 +1,89 @@
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use std::f32::consts::E;
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use bytes::BytesMut;
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use tokio::{
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// AsyncWriteExt trait provides asynchronous write methods like write_all
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io::{AsyncReadExt, AsyncWriteExt},
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net::{TcpListener, TcpStream},
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net::TcpStream,
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};
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use crate::connect4::GameState;
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/// The Server struct holds the tokio TcpListener which listens for
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/// incoming TCP connections.
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use crate::connect4;
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#[derive(Debug)]
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pub struct GameServer {
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}
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pub struct GameServer {}
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impl GameServer {
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pub async fn handle(socket: &mut TcpStream, game_state: GameState) {
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match socket.write_all("Hello!!".as_bytes()).await {
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Ok(_) => {println!("socket socketed successfully")},
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Err(e) => {println!("socket didn't socket: {e}")},
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}
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loop {
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match socket.read_i8().await {
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Ok(read) => {println!("read: {read}")},
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Err(_) => {break},
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pub async fn handle(socket: &mut TcpStream) -> Result<(), String> {
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send_text("Connect 4\nChoose your difficulty [1-9]: ", socket).await?;
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let depth = get_one_char(b"123456789", socket).await? - b'0';
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println!("Difficulty: {depth}");
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let mut board = connect4::GameState::new();
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let mut end_score: i64 = -1;
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while end_score == -1 {
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match board.counter % 2 == 0 {
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true => {
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send_text(format!("Move {}:\n", board.counter).as_str(), socket).await?;
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send_text(board.to_string().as_str(), socket).await?;
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send_text("Choose column: ", socket).await?;
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let mut player_move = get_one_char(b"1234567", socket).await? - b'0';
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while !board.move_is_valid((player_move - 1).into()) {
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send_text("Illegal move.\nChoose column: ", socket).await?;
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player_move = get_one_char(b"1234567", socket).await? - b'0';
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}
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board.make_move((player_move - 1).into());
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end_score = board.end_state_reached();
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send_text("\n", socket).await?;
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},
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false => {
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let best_move = connect4::get_minimax_move(&mut board, depth.into());
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board.make_move(best_move);
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end_score = board.end_state_reached();
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}
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}
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}
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if end_score == 0 {
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send_text( "It's a Tie\n\n", socket).await?;
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} else if end_score > 0 {
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send_text("White (●) Won!\n\n", socket).await?;
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} else {
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send_text("Black (○) Won!\n\n", socket).await?;
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}
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send_text(&board.to_string(), socket).await?;
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Ok(())
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}
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}
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}
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async fn get_one_char(allowed: &[u8], socket: &mut TcpStream) -> Result<u8, String> {
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let mut buffer = BytesMut::with_capacity(100);
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loop {
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match socket.read_buf(&mut buffer).await {
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Ok(0) => return Err(format!("socket disconnected")),
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Ok(read) => {
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println!("read {read} bytes: {:?}", buffer);
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for byte in &buffer {
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if allowed.contains(byte) {
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return Ok(*byte);
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}
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}
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buffer.clear();
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}
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Err(e) => return Err(format!("socket error while reading a digit: {e}")),
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}
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}
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}
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async fn send_text(text: &str, socket: &mut TcpStream) -> Result<(), String> {
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match socket.write_all(text.as_bytes()).await {
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Ok(_) => Ok(()),
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Err(e) => Err(format!("socket error while sending text: {e}")),
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}
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}
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43
src/main.rs
43
src/main.rs
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@ -1,4 +1,3 @@
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use connect4::GameState;
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use game_server::GameServer;
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use tokio::net::TcpListener;
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@ -7,21 +6,20 @@ mod game_server;
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#[tokio::main]
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async fn main() {
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let addr = format!("127.0.0.1:{}", 6379);
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let addr = format!("127.0.0.1:{}", 1234);
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let listener = match TcpListener::bind(&addr).await {
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Ok(tcp_listener) => {
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println!("TCP listener started on port 6379");
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tcp_listener
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}
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Err(e) => panic!("Could not bind the TCP listener to {}. Err: {}", &addr, e),
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};
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let listener = TcpListener::bind(&addr)
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.await
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.expect(format!("Could not bind the TCP listener to {}", &addr).as_str());
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loop {
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match listener.accept().await {
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Ok((mut socket, _)) => {
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tokio::spawn(async move {
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GameServer::handle(&mut socket, GameState::new()).await;
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match GameServer::handle(&mut socket).await {
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Ok(_) => {println!("Game finished")},
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Err(e) => {println!("Game failed with error: {e}")},
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};
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});
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}
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Err(e) => {
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@ -30,28 +28,5 @@ async fn main() {
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}
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}
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let mut board = connect4::GameState::new();
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let depth = 7;
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let mut end_score: i64 = -1;
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while end_score == -1 {
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println!("Move {}:", board.counter);
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board.display();
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let best_move = connect4::get_minimax_move(&mut board, depth);
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board.make_move(best_move);
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end_score = board.end_state_reached();
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}
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println!("Move {}:", board.counter);
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board.display();
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if end_score == 0 {
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println!("It's a Tie");
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} else if end_score > 0 {
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println!("White (●) Won!");
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} else {
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println!("Black (○) Won!");
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}
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}
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